What makes a perfect gaming session? Like all things in life, it's subjective, and open to so many variables. But sometimes, enough of those variables align to say, yeah, that was just right.
At Livingston Battleground this weekend, four gaming veterans - or old farts as the younglings called us - reverted to another game of Firefly. A regular stalwart for when none of us had organised a particular game.
Its probably whimsy, but when you have four experienced gaming mates, playing a semi-familiar board game over a four hour period; chilled, (as I believe those same younglings say), with much hilarious craic, fun and camaraderie, it's the perfect antidote for a heavy working week.
What helps, is that Firefly is not overtly adversarial. In line with the TV (and movie) series, it's all about individual traders meeting the overall objective. At the beginning of the game, a random scenario card is drawn. It's the first player to meet to meet those objectives that wins. Each player is free to do what they please. Cooperation, or not, it's up to you. At the start of the game, you draw ship and owner; it's up to you to find crew, kit and supplies...
It's a great game, highly recommended for club play with 3 or more players. We played with the expanded 'Verse, so we had the Reavers and Rim space to navigate amongst all the normal difficulties. I've reported on a few games now, so I won't go over old ground. Suffice to say I thoroughly enjoyed the club game this weekend. Massive thanks to JF, JM, and BG!