What makes a perfect gaming session? Like all things in
life, it's subjective, and open to so many variables. But sometimes, enough of those
variables align to say, yeah, that was just right.
At Livingston Battleground this weekend, four gaming
veterans - or old farts as the younglings
called us - reverted to another game of Firefly. A regular stalwart for when
none of us had organised a particular game.
Its probably whimsy, but when you have four experienced
gaming mates, playing a semi-familiar board game over a four hour period; chilled, (as I believe those same younglings say), with much
hilarious craic, fun and camaraderie, it's the perfect antidote for a heavy
working week.
What helps, is that Firefly is not overtly adversarial.
In line with the TV (and movie) series, it's all about individual traders meeting the
overall objective. At the beginning of the game, a random scenario card is drawn. It's the first player to meet to meet those
objectives that wins. Each player is free to do what they please. Cooperation,
or not, it's up to you. At the start of the game, you draw ship and owner; it's up to you to find crew, kit and
supplies...
It's a great game, highly recommended for club play with
3 or more players. We played with the expanded 'Verse, so we had the Reavers
and Rim space to navigate amongst all the normal difficulties. I've reported on
a few games now, so I won't go over old ground. Suffice to say I thoroughly
enjoyed the club game this weekend. Massive thanks to JF, JM, and BG!
Sounds fun! Shall have to check it out.
ReplyDeleteIf you've watched, or are fan of Firefly, then all the better. The game matches the theme and irreverent humour. But its just as rewarding to players not familiar with its heritage as a standalone game. Recommended Gordon ;)
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