My fellow local gaming buddy and I, Sam Pate of Wee Blokes, really do enjoy
a good Songs of Blades and Heroes campaign!
Single scenarios are great and excellent for introducing
wargaming to new players or some quick, leisurley, gaming but if you want to add a little role-play and narrative into your
games the campaign system is where to go. There are a set of basic campaign rules in the
source rulebook, with more elaborate ideas in the various supplements such as Song of Deeds and Glory.
This is the fourth campaign we have played together, which
started before this blogs inception, so I've linked all the current After Action
Reports from Sam's Wee Blokes blog to avoid repetition. It'll be nice to see the remaining
battles' from my perspective now this blog is up and running!
For the previous campaigns I used a Dwarf warband, led by
the hapless Valgen Maest, however this time round I decided to give the Dwarf lads a bit
of R&R. Instead, inspired by my reading at the time, I created a warband using characters from the First Law books by Joe Abercrombie, this time led by Bayaz, First of the Magi.
My opponent, always coming up with a new roster each time,
introduced the Woodland Guardians - a Wood Elves warband. So lots of long ranged archers then. Oh good!
From Left to Right (starting warband): Galan (Wood Elf Leader), Folmon, Ailuin, Anlyth, Mallosson, Thonor, Tatharon |
For the campaign's objective we decided on the first to reach 10
Campaign Points, with no deadline.
We picked out a list of suitable scenarios from Hour 11's scenario conversions, adding in some of the more fantastical terrain from Song of Wind and Water to finish off. Occasionally (when we remembered!) we used
Event Cards to add some spice to the scenarios. Unlike
our previous campaigns, we didn't incorporate the weather tables for each
battle this time - simply because we forgot to for the first couple or so
games, so omitted them for continuities sake!
Pre-battle warband roster
At the beginning of the campaign, each warband starts with
the amount of gold coin equal to the difference between the initial warband
point limit (350) and the total of the character points used.
Prior to each battle we used any gold coin we'd accumulated
to either buy new recruits, equipment or services. Individual characters could
also 'develop' new abilities of skills by spending Experience Points (XP).
Post battle administration
After each battle we used the campaign rules from Songs of Deeds and Glory;
- Injury tables: rolling for injuries (or death!) for any characters 'downed' during the battle
- Income: rolling for gold coin (with modifiers)
- Expedition Table: rolling on the extensive and entertaining 'expedition table' which describes the experiences of each warband between battles - where they can potentially gain (or lose!) more gold/loot/special equipment, property of abilities.
- Allocate XP: Finally, each character that survived the battle gains 1 XP Experience Point (XP)
The Campaign battles
Scenario: The Tainted Copse [Witch Wood, Cursed Ruins,
Woods]
Scenario: Avalanche! [Frozen lake]
Result: First Law
victory
AAR: Wee Blokes
AAR: Wee Blokes
Scenario: Snatch
Result: Woodland Guardians Victory
AAR: Wee Blokes
AAR: Wee Blokes
Scenario: Man Hunt [Mountains, Geysers]
Result: Woodland Guardians Victory
AAR: Wee Blokes
AAR: Wee Blokes
Scenario: The Haunted Wreck
Result: Woodland Guardians Victory
AAR: Wee Blokes
Game 7, Played on 03/10/14
Scenario: Blockade
AAR: Wee Blokes
Game 7, Played on 03/10/14
Scenario: Blockade
Result: Woodland Guardians Victory
AAR: Wee Blokes
Game 8, Played on 13/11/14
Scenario: Last Orders
Result: Woodland Guardians Victory
AAR: Liquid Courage, a Buxom Barmaid, a drink spilled...
Game 9, Played on 02/12/14
Scenario: The Heist
Result: Woodland Guardians Victory:
AAR: The Thief was robbed?!
Game 10, Played on 16/12/14
Scenario: The Lost Caravan
Result: Woodland Guardians Victory:
AAR: Caravan of Forlorn Hope
FINAL BATTLE Game 11, Played on 16/01/15
Scenario: Slavers
Result: Woodland Guardians Victory.
AAR: The First Law's Last Stand
AAR: Wee Blokes
Game 8, Played on 13/11/14
Scenario: Last Orders
Result: Woodland Guardians Victory
AAR: Liquid Courage, a Buxom Barmaid, a drink spilled...
Game 9, Played on 02/12/14
Scenario: The Heist
Result: Woodland Guardians Victory:
AAR: The Thief was robbed?!
Game 10, Played on 16/12/14
Scenario: The Lost Caravan
Result: Woodland Guardians Victory:
AAR: Caravan of Forlorn Hope
FINAL BATTLE Game 11, Played on 16/01/15
Scenario: Slavers
Result: Woodland Guardians Victory.
AAR: The First Law's Last Stand
Campaign Points: Woodland Guardians 10, The First Law 1 (!)
Woodland Guardians VICTORY!
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