tag:blogger.com,1999:blog-44566019306976127612024-02-20T14:10:40.074+00:00Battleshed DiariesA tabletop wargamer's miscellanyTim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.comBlogger219125tag:blogger.com,1999:blog-4456601930697612761.post-32592729032581761252017-12-31T18:37:00.000+00:002017-12-31T18:37:26.214+00:00[static] ...establish... [static] link. Battleshed... [link broken]...<div dir="ltr" style="text-align: left;" trbidi="on">
Realign sensors...re-establishing link. Link established. Recieving frame-burst transmission. Quantum nodes optimal and processing. Preliminary human rendering and translation in Sol 29-32.<br />
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-36201795765653028892017-08-07T10:30:00.000+01:002017-08-07T10:30:11.591+01:00Summer 2017 round up<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://4.bp.blogspot.com/-sDGs-ExDF2I/WYd1KuRc1pI/AAAAAAAAFPc/PPAz4eQtlRcxxjhJA00GM73vkOpLPaRCgCLcBGAs/s1600/Summer%2Bround%2Bup%2B2017.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="3 picture montage" border="0" data-original-height="1600" data-original-width="1600" height="640" src="https://4.bp.blogspot.com/-sDGs-ExDF2I/WYd1KuRc1pI/AAAAAAAAFPc/PPAz4eQtlRcxxjhJA00GM73vkOpLPaRCgCLcBGAs/s640/Summer%2Bround%2Bup%2B2017.jpg" title="Claymore 2017" width="640" /></a></div>
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Whilst summer rain pelted down outside, I was recently possessed by an out of character tidy-up of the Battleshed. It's been a busy few weeks, what with family holidays, trekking trips and various other non-gaming activities clogging up the calendar. It's that time of year I suppose, nothing usual there. So, taking a quick break whilst sipping from a mug of steaming tea that had somehow acquired a small green flock floater, I got to contemplating where I'm at with my wargaming plans and projects.<br />
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The Scottish schools break up for the summer holidays at the end of June so the July-August period tends to be a bit of a lean month for many wargamers with family commitments. I still manged to get in some irregular wargaming both at my local club and in the Battleshed, albeit nothing adventurous - mostly systems I'm familiar with for ease of play; <i>Saga, IHMN, Dead Man's Hand</i> etc. Certainly, the painting queue has stalled, temporarily at least. But I'm confident the familiar rattle of brushes in a jar will be soon heard once again in the Battleshed as I consider my late summer/autumn plans.<br />
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Saturday past, I attended <b>Claymore 2017</b> held at Edinburgh College’s Granton Campus. It's the annual wargaming show hosted by <a href="http://seswc.co.uk/" target="_blank">South East Scotland Wargames Club</a>. A stalwart of the Scottish wargaming calendar. The last show I attended was <a href="http://www.falkirkwargamesclub.org.uk/carronadehome.html" target="_blank">Carronade</a> back in May, my own club's event. So at Claymore I was just a regular punter again. I wasn't even sure until quite late the previous week that I would be able to go. The show was already busy when I arrived just after 10am with my meagre and hastily prepared shopping list. Like Carronade, it seems that the official door opening time is becoming more of a suggestion!<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-k1enC7VGT_g/WYd1wacfcLI/AAAAAAAAFPk/9MRQxEgOyV8lsVGaAzbS8SpNzy4CxaZHwCLcBGAs/s1600/IMAG5592%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Falkirk District Wargames Club demonstration game" border="0" data-original-height="900" data-original-width="1600" height="358" src="https://3.bp.blogspot.com/-k1enC7VGT_g/WYd1wacfcLI/AAAAAAAAFPk/9MRQxEgOyV8lsVGaAzbS8SpNzy4CxaZHwCLcBGAs/s640/IMAG5592%2B%25282%2529.jpg" title="Claymore 2017" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Claymore 2017: Falkirk District Wargames Club busy commanding Napoleonic Austrians and Bavarians</td></tr>
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<a href="https://3.bp.blogspot.com/-O1AhK_B-2AM/WYd2AEAhNHI/AAAAAAAAFPo/bFyI_9Z_4c8ymsgiBdpx67z2XXPtW9tRgCLcBGAs/s1600/IMAG5589.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="986" height="200" src="https://3.bp.blogspot.com/-O1AhK_B-2AM/WYd2AEAhNHI/AAAAAAAAFPo/bFyI_9Z_4c8ymsgiBdpx67z2XXPtW9tRgCLcBGAs/s200/IMAG5589.jpg" width="123" /></a>I knew some members from my club were hosting '<i>Neumarkt Rethought</i>', a <i>General D'Armee</i> demonstration game. So I naturally headed over there first to say hello to the chaps. The game was already in full swing but that didn't stop <i>John Ewing</i> trying to get me to take a seat and start tumbling some dice. I politely declined. I only had a couple of hours spare and was eager to start the first recce circuit of the show. I've mentioned before that I'm not inclined to sit and play at wargaming shows. Mostly it's trying to take in new rules - usually hoarsely explained by the host whilst competing against the noise and bustle from the shuffling crowds that puts me off. Well, unless I'm part of the hosting team. But that's different!<br />
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I understand the chance to try out a variety of new games is part of the draw for many wargamers at shows. For me, though, its mostly about the shopping and a chance to chinwag with wargaming acquaintances. Maybe seek some project inspiration. Or come away with something that simply begged 'buy me , buy me!' Besides, the <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank">Falkirk</a> club's table was situated right next to the <a href="http://www.ainsty-castings.co.uk/" target="_blank">Ainsty Castings</a> stand, awash with <i>Saga</i> goodies which would be far too much of a temptation if I sat there too long. I don't actually <i>need</i> any more Saga miniatures! So, leaving my fellow club mates to command Napoleonic Austrians and Bavarians, I fetched my list and joined the throng. My thanks to <i>John Ewing</i> and the chaps for representing the Falkirk club at Claymore!<br />
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<b>So, what was on my Claymore shopping list and what was the loot?</b> Well. <i>Ahem</i>. Not a lot. At the top of a wee bit of paper I'd scrawled 'NO MINIATURES', capitalised and underscored twice, followed by a fusillade of redundant of exclamation marks. Then:<br />
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40mm bases<br />
Carlist Wars literature<br />
card sleeves,<br />
fine detail paint brushes x2,<br />
terrain stuff for the FF board<br />
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That was it. Pretty spartan, huh? To be fair, that's due to the time of year. And it was my third show of the year after Carronade and <a href="http://battlesheddiaries.blogspot.co.uk/2017/02/where-did-minster-go-vapnartak-2017.html" target="_blank">Vapnartak</a> (York). And lots of web shopping in-between. I managed to purchase all but the last item, the cryptic 'terrain stuff for my FF board'. And inevitably, one extra item that wasn't on the list. And no miniatures. At least this years efforts to reduce my Lead Mountain are still in tact. A different story if I'd stayed near the Ainsty stand, no doubt!<br />
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-R6emHXqdsmc/WYd8LSjis1I/AAAAAAAAFQA/_Oo_vIUjjfMU7qNwYOYvKPz3BjAVcUe8QCLcBGAs/s1600/IMAG5597%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Glasgow and District Wargaming Society public participation game" border="0" data-original-height="944" data-original-width="1600" height="376" src="https://4.bp.blogspot.com/-R6emHXqdsmc/WYd8LSjis1I/AAAAAAAAFQA/_Oo_vIUjjfMU7qNwYOYvKPz3BjAVcUe8QCLcBGAs/s640/IMAG5597%2B%25282%2529.jpg" title="Claymore 2017" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">David Knight (FDWC, <i>left</i>) trying out the Glasgow & District Wargaming Society PP game</td></tr>
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The 'FF terrain stuff' was just me trying to possibly take a short-cut for my unfinished <i>Faustus Furius</i> chariot racing circuit. Some pre-made <span data-dobid="hdw">Graeco-Roman</span> buildings or ornamentation perhaps? That sort of thing. Nothing inspired at Claymore though. There were plenty of, um, 'columns' from various traders, but I've already a whole bunch already made using my Hirst Arts moulds.<br />
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Come to think of it, I already have all the materials I need to complete the project. Its just that it'll take quite a good few hours to complete this scratch-build project. My club will be hosting a couple of games at the '<i>Big Roman Week Encampment</i>' at <a href="https://kinneil.wordpress.com/" target="_blank">Kinneil House</a>, <i>Bo'ness</i>, in September and although I unfortunately can't attend due to another non-gaming commitment (see, that time of year!), I've been asked if my board would be available to use. Currently, I think its unlikely. At least, not without rushing it - which I prefer not to do. Hmm.<br />
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The brushes and card sleeves are pretty much self explanatory. The - lets call it the 'bonus buy' - was a set of unpainted cobbled roads from <a href="http://www.magneticdisplays.co.uk/" target="_blank">Magnetic Displays</a>. I'd ummed and ahhed over these at earlier shows this year so I didn't feel too guilty straying from the list. They're destined for In Her Majesty's Name gaming - although can be used for anything else requiring cobbles of course. These are a pack of resin cobbled roads (<i>4 straights, 1 cross roads, 2 man hole covers</i>), and after a quick wash, a spray of primer, a bit of dry-brushing, some pigments and the odd bit of flock for weeds they were soon ready to go. More sections can be ordered individually or as packs from Magnetic Displays as I need them. They came up a treat I think!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVKGhN2L4blmNtcXIoIK1TMCWo10doh85gzCuj-oRtqzDwu1XxBXyx9V53Ix3yIcvFO73s-q6cHuQ2oe9sJqzZgGU8OmkVNqsJK47t7zN_8KlP5MIbCryq4EM8U2-rg98CKByP9fXd3Q/s1600/IMAG5604+%25282%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="resin cobbled road unpainted" border="0" data-original-height="1117" data-original-width="1600" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVKGhN2L4blmNtcXIoIK1TMCWo10doh85gzCuj-oRtqzDwu1XxBXyx9V53Ix3yIcvFO73s-q6cHuQ2oe9sJqzZgGU8OmkVNqsJK47t7zN_8KlP5MIbCryq4EM8U2-rg98CKByP9fXd3Q/s400/IMAG5604+%25282%2529.jpg" title="Magnetic Displays cobbled road set" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Resin cobbles unpainted</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRiTl3u8WGToiQrLbsHRUV1eKLA9vafJHSzmkShwef-HNtW7EIMgkg9Wqh84L50MIdU2-RRMq1jcS3yDFjxSoFGhxbH0PaD5-QXKuV5Y7YWSspwxLwtOBaf7Z2mpwFBRw4xDW47xYTBVA/s1600/IMAG5607+%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="resin cobbed road set painted" border="0" data-original-height="897" data-original-width="1600" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRiTl3u8WGToiQrLbsHRUV1eKLA9vafJHSzmkShwef-HNtW7EIMgkg9Wqh84L50MIdU2-RRMq1jcS3yDFjxSoFGhxbH0PaD5-QXKuV5Y7YWSspwxLwtOBaf7Z2mpwFBRw4xDW47xYTBVA/s640/IMAG5607+%25282%2529.jpg" title="Magnetic Displays cobbled road set" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The painted cobbles in situ in front of some warehouses - apparently near Quality Street (!)</td></tr>
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The last items for my Claymore loot bag were the 40mm bases (from <a href="https://pendraken.co.uk/" target="_blank">Pendraken</a>) and the a book inspirationally titled '<i>The first Carlist war 1833-1840, A Military History & Uniform Guide'</i> by Conrad Cairns. The latter being 'ordered' rather than bought direct from the <a href="https://www.perry-miniatures.com/product_info.php?cPath=25&products_id=2465" target="_blank">Perry Miniatures</a> stand.<br />
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You see, <i>Perry</i> only had one copy available at Claymore and I'd totally missed it even after a couple of show circuits. I only knew of it's existence when David Knight from my club called me over and pulled it from his swag bag, knowing that it would be of great interest to me considering my new 'autumn' project (more next). He very kindly offered to lend it to me there and then, but I couldn't take a brand new purchase from David before he'd even got it home! That wouldn't be right. No, instead I headed back to the Perry stand and ordered a copy to be posted out instead. So technically, its listed under my Claymore loot!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsuy2HFh1mr5Mc6raXhyPgW1rnelsr1mCG-H3cdQpQbDcZelI_rvJ4g2a19wrtidnzBORf3MTDauZB5B2g-Ay2Oufm8mBcWyrfJWS5RfG5loYTeAPi29sUKVD3R9YlMIvcFWujAo7RN6I/s1600/Carlist+War+painting+guide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Conrad Cairns - the first Carlist war" border="0" data-original-height="539" data-original-width="399" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsuy2HFh1mr5Mc6raXhyPgW1rnelsr1mCG-H3cdQpQbDcZelI_rvJ4g2a19wrtidnzBORf3MTDauZB5B2g-Ay2Oufm8mBcWyrfJWS5RfG5loYTeAPi29sUKVD3R9YlMIvcFWujAo7RN6I/s320/Carlist+War+painting+guide.jpg" title="Perry Miniatures books" width="236" /></a></div>
<b>So, what's this autumn project then?</b> Well, my reader may recall the very same David Knight introducing me to Neil Thomas’ <a href="http://battlesheddiaries.blogspot.co.uk/2017/06/the-battle-of-oeversee-1864.html" target="_blank">Wargaming Nineteenth Century Europe 1815-1878</a> back in June. It wasn't long into play before I <i>felt a project coming on</i>. The perfect shoehorn into 19th century historical gaming that I'd been looking for. The book comes with ten varied scenarios from throughout that century between various national forces. And there was the inspiration.<br />
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Why not build the forces for both sides for each scenario, learning about the antagonists and a bit of history as I progress? Having armies for both sides greatly enhances the prospects of actually getting an opponent and the armies themselves will form a core force should I decide to expand into other historical rules. The rules are accessible, compact and the relatively small number of figures required, for the scenarios at least, isn't prohibitive - especially as I've settled to play at 15mm. There, I've said (or rather, written) it. <i>15mm</i>. I may have finally succumbed to the cultist whisperings of certain wargaming acquaintances - yes, Mr <a href="http://warchest.co.uk/blog/" target="_blank">Warchest</a> and <a href="http://weeblokes.blogspot.co.uk/" target="_blank">Wee Bloke</a> Pate!<br />
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ssZuSHhCAQw/WYgtQOozt1I/AAAAAAAAFQg/6a8ABneQfP869cxSI06_ysc8S3uzskHbgCLcBGAs/s1600/20507447_10155048224086715_4105208329577333802_o%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="15mm Cristino army bagged up" border="0" data-original-height="738" data-original-width="1337" height="352" src="https://2.bp.blogspot.com/-ssZuSHhCAQw/WYgtQOozt1I/AAAAAAAAFQg/6a8ABneQfP869cxSI06_ysc8S3uzskHbgCLcBGAs/s640/20507447_10155048224086715_4105208329577333802_o%2B%25282%2529.jpg" title="Total System Scenic" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">15mm Cristino forces ready and prepared for de-bagging! [from Total System Scenic]</td></tr>
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A pile of wee plastic bags containing a 'Cristino (<i>Liberal</i>)' army in 15mm are already resident in the Battleshed. The first scenario in the book - <a href="https://en.wikipedia.org/wiki/Battle_of_Alegr%C3%ADa_de_%C3%81lava" target="_blank">the battle of Alegria 1834 </a>- is from the <a href="https://en.wikipedia.org/wiki/First_Carlist_War#The_contenders" target="_blank">first Carlist War</a> (Spanish civil war); hence my purchase of 40mm bases and the Perry book at Claymore. Once the Cristinos are painted and based, I'll do the other side - the Carlists. I'll post up this whole project up in detail once I've started, but at least it'll give you a clue when I start mentioning obscure conflicts in future posts!<br />
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One other project I have in mind to complete, is the finale to our <a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html" target="_blank">In Her Majesty's Name campaign</a>. This has been reliant upon me wanting to build a suitable terrain board to do the campaign justice. Hence the 'cobbed street's. And what with one thing or another this project has been on hold for quite some time indeed. However, with a few campaign prequel games played and planned, I hope they provide the impetus I need to get that 'Super Weapon' built! At least before Christmas at any rate. Maybe.<br />
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So, that's where I'm currently at wargaming-wise. As the autumn-winter months set in, the gaming schedule tends (for me at least) to ramp up. I've no doubt they'll be lots of distractions at my club. That's a given. I'm resigned to the 'oh shiny!' syndrome. I'm even contemplating a mini Dead Man's Hand campaign (from Legends of DMH) as there's been a local resurgence of Wild West gaming of late. At least I wouldn't have to build any new terrain for that. It'll be interesting to see how things pan out anyway. Oh, and I'm still convinced large, shoulder and face bashing backpacks stuffed with solid rulebooks should be banned from wargaming events. Just saying.</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-34766160590460739422017-07-11T13:54:00.000+01:002019-02-07T18:33:54.987+00:00For A Few Models More: Hang 'Em High<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://1.bp.blogspot.com/-df3MAxPk4j8/WWJxHBR4m4I/AAAAAAAAFMw/78MJXkIDsw8iOzqZ7n3TqbeBpJ2kiYiuQCLcBGAs/s1600/DSCF8015.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="1082" data-original-width="1600" height="432" src="https://1.bp.blogspot.com/-df3MAxPk4j8/WWJxHBR4m4I/AAAAAAAAFMw/78MJXkIDsw8iOzqZ7n3TqbeBpJ2kiYiuQCLcBGAs/s640/DSCF8015.JPG" title="Dead Man's Hand Miniatures Game" width="640" /></a></div>
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The Reverend 'Truth' Foster deferentially closes his bible and slips it back under his frock coat as he concludes his prayer and nods towards Deputy Archie Roach, who's impatience with proceedings is clear as day despite his woeful attempt at feigned solemnity. The Mexican vaqueros, Teo De Herrera, twists and struggles on the dusty wooden platform, his hands tightly bound together behind his back and his neck held taut and red raw by a thick loop of coarse rope secured to the gibbet.<br />
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<b>The Game:</b> <a href="http://www.greatescapegames.co.uk/dead-mans-hand" target="_blank">Dead Man's Hand</a> <br />
<b>The scenario:</b> For A Few Models More.<br />
<b>The Scene (1/3):</b> Hang 'Em High<br />
<b>The Setup:</b> Each side has three normal dudes with 2 Reputation each, a full deck of 23 cards with two in the hand. The Lawmen are '<i>Surprised</i>' for the first turn. Scene ends when all the Lawmen are put out of action, two Banditos are out of action, the Banditos Deck runs out or cards or the Banditos exit the gaming area with Teo De Herrera.<br />
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<a href="https://4.bp.blogspot.com/-ndfuKoW-Rcc/WWTHMVBVMpI/AAAAAAAAFN4/ca5UzSuOUt8FU02rovKpVm3EXRJb9C04ACLcBGAs/s1600/DSCF8034%2B%25282%2529.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1145" data-original-width="1600" height="458" src="https://4.bp.blogspot.com/-ndfuKoW-Rcc/WWTHMVBVMpI/AAAAAAAAFN4/ca5UzSuOUt8FU02rovKpVm3EXRJb9C04ACLcBGAs/s640/DSCF8034%2B%25282%2529.JPG" width="640" /></a></div>
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<b>The Banditos</b>: Reynardo Mula (Plethora of Pistols), Evarado Barreto (Shotgun), Salvador Tavera (Repeater), Teo De Herrera (prisoner)<br />
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<b>The Lawmen:</b> Deputy Reverend 'Truth' Foster (Pistol), Deputy Archie Loach (Pistol), Deputy Clifford 'Long Shot' Collins (Rifle).<br />
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Scene One: Hang 'Em High</h4>
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The Mexican prisoner tries to shout and protest in Spanish and broken English but another Deputy, Clifford 'Long Shot' Collins, casually props his rifle against a sidebar and in a couple of strides grabs the rope leading from Herrera's neck.<br />
"Any last requests?" he drawls sardonically. As Herreras' parched lips move to speak, Collins pulls on the rope, reducing Herrera to muffled choking. His terrified, bulging eyes are partially occluded by a haze of greasy blue-grey smoke as Collins smoothly exhales from his cigar.<br />
"Thought not," he mutters with a wink and a crooked grin.<br />
"Mister Roach, if you please. Let's get this business over with," calls Reverend Foster restlessly. The scatter of silent onlookers from the town surrounding the gallows mutter their approval. Archie Roach places both hands firmly on the wooden lever which operates the trap door below Herreras' piss wet feet. Sweat runs from his forehead as Archie glances back at the priest, silently willing him to give the final command. Suddenly, a loud gunshot nearby shatters the expectant hush. Collins cries out in pain. His cigar drops from his mouth. Herrera gulps, gasping lungfuls of air as the pressure of the rope biting into his throat is released.<br />
The townsfolk scatter in all directions as two bandits break cover from the crowd and rush the small graveyard and gallows at the centre of town. The trio of Lawmen are taken in complete surprise. The last thing they expected was a brazen bushwhack in broad daylight. Clifford Collins staggers clumsily, barely avoiding the prisoner's bucking legs and with a bloodied thigh he lurches to retrieve his rifle. Herrera, invigorated by his sudden reprieve and the unexpected appearance of his erstwhile comrades, jeers rude encouragement and attempts to hawk at Collins but instead his drouth reduces him to mimicry.<br />
A haggard bandito, framing a red threadbare long coat and sporting a dense white beard under his wide-brimmed hat, is already at the base of the short wooden steps leading to the gallows platform. Gun smoke from Reynardo Mulas' duel pistols curls into the hot dry breeze.<br />
Reverend Foster, showing surprising briskness for a man of God, is already off the gibbet platform and half way through the graveyard when the unmistakable blast of a shotgun booms out close by. The top of a headstone in front of the Reverend explodes in a shower of dust and stone fragments as the priest jerks into a crouch behind it. His frock is coat punctured by sooty holes. He just manages to draw his pistol and glance over the broken head stone in time to see another bandito, Evarado Barretto, with his bushy chevron moustache and a sombrero stealing between the graves towards him.<br />
A second blast from the shotgun punches a sizable hole in the remains of the headstone, sending the Reverend sprawling into an adjacent grave and shattering a small pot of desiccated flowers. The Reverend preforms a perfunctory Sign of the Cross before he hastily scrambles to his feet as he hears the Mexican cussing as he snaps open the shotgun's smoking breech to reload.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvqLDh8O2l31-P3x5Zs2Cd99xnn_GQusTczUQkBjf3CBfi-eGaUnzO44e-1C7y4eSkhjQ9tr5kLkd_MwlE2wNNZBYVhsyo9AARv2Dg1RoZTRu84kcHNe2CYgxoiP5PCBt2qj0lKwT0gpg/s1600/DSCF8020.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="[Left to right] Reynardo Mula, Deputy Clifford 'Long Shot' Collins and the Bandito prisoner, Teo De Herrera" border="0" data-original-height="1224" data-original-width="1600" height="488" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvqLDh8O2l31-P3x5Zs2Cd99xnn_GQusTczUQkBjf3CBfi-eGaUnzO44e-1C7y4eSkhjQ9tr5kLkd_MwlE2wNNZBYVhsyo9AARv2Dg1RoZTRu84kcHNe2CYgxoiP5PCBt2qj0lKwT0gpg/s640/DSCF8020.JPG" title="Dead Man's Hand Miniatures Game" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">[Left to right] Reynardo Mula, Deputy Clifford 'Long Shot' Collins and hanging around, the Bandito prisoner - Teo De Herrera</td></tr>
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<br />
Desperate to head off the bandito below, Deputy Clifford Collins grabs his rifle and ducking between the wriggling prisoner and the gallows, he limps across the platform to the top of the stairs. As he does, there's a short but distinctive thrumming sound followed almost instantly by a loud whack as splinters of wood burst from the thick vertical wooden beam framing the gap he had just negotiated between the Herrera and the gibbet frame. Both Collins and Herrera freeze whilst they search for the source of the shot. Towards nearby scrubland, the outline of another distant figure can just be seen against the bright daylight, balanced precariously on a high, narrow perch surrounding the cylindrical tank of the town's water tower. Salvador Tavera, a Mestizo armed with his trusty Spencer Repeater, had stealthily scaled the tower and now found himself with a grandstand view of the centre of town and three startled Lawmen in his sights.<br />
<br />
In the graveyard, his hands slick with sweat and shaking with haste, Evarado Barreto anxiously tries to feed cartridges into his shotgun's receiver but in his urgency he drops them. As he fumbles for another from his bandolier he quickly glances toward his quarry. The Reverend is already on his feet and aiming a pistol straight at him. Evarado manages to slip a single cartridge in place and closes the breech before slowly opening his arms in feigned supplication.<br />
"<i>Por favor Padre, ¡eres un hombre de Dios!</i>"<br />
The Reverend cocks his pistol.<br />
"Indeed I am, go with God my son," he replies sanctimoniously. Evarado's eyes widen with deadly prescience, jerking his shotgun up to fire one- handed, but it's too late. The Reverend squeezes his trigger. The pistol shot grazes past Evarado's head sending his sombrero spinning amongst the headstones. Evarado instinctively ducks and flinches to one side as a second round ricochets off a stone scant inches away. With the urgency of desperation, Evarado straightens up to fire his shotgun. Just as the shotgun swings towards the priest a third round from the Reverend's pistol hits the bandito square in the forehead. Evarado slumps back atop a recently dug grave, the bright, fresh flowers spilling atop his shoulders. Reverend 'Truth' Foster makes the Sign of the Cross for the second time, his smoking pistol still in hand.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-NSNWqeKIWH0/WWOaeuVEhdI/AAAAAAAAFNQ/6dM74dEk5YkcMuX79dLrC4VR-ciecUdEACLcBGAs/s1600/DSCF8017.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="The Bandito, Evarado Barreto, gunned down by the Reverend 'Truth' Foster" border="0" data-original-height="1333" data-original-width="1600" height="532" src="https://1.bp.blogspot.com/-NSNWqeKIWH0/WWOaeuVEhdI/AAAAAAAAFNQ/6dM74dEk5YkcMuX79dLrC4VR-ciecUdEACLcBGAs/s640/DSCF8017.JPG" title="Dead Man's Hand Miniatures Game" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Bandito, Evarado Barreto, gunned down by the Reverend 'Truth' Foster</td></tr>
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"<i>Dammit Archie, git that son awf a bich in that tower</i>!" yells Collins over his shoulder as he painfully crouches at the top of the platform stairs, blood oozing from his leg wound and warily aiming his rifle at the shadowy wooden framework below. He could hear the shuffling and wheezing of the cracked bandito that had shot him lurking somewhere close by.<br />
Archie Roach already has his pistol drawn. Although he'd felt inexplicably uneasy being the one chosen to pull the lever on a condemned man, he has no qualms about filling someone with lead if a hint of law provides justification. He prided himself at being pretty good at it. The young deputy swings over the edge of the gibbet platform and drops heavily to the dusty scrub below. Then he nimbly rolls onto his feet and darts the few feet to the shabby wooden boundary fence.<br />
A quick glance confirms that the bandito up in the tower was struggling to keep his balance on the narrow ledge whilst trying to get a bead on the deputy. Archie vaults over the fence and sprints part way round the base of the water tower, just far enough out from its silhouette to get line of sight on Salvador Tavera. He can see the bandit's hat bobbing up above, soon followed by his head and shoulders as Salvador tries to bring his repeater to bear. Archie aims with his hand cannon. The range is poor but he's pretty sure he can let drive a whole bunch of lead plumbs the bandito's way. He pulls the trigger.<br />
<i>Click. </i><br />
He pulls again.<br />
<i>Click. </i><br />
He can almost feel Teveras' glee as the bandito squints down his gun sight from his perch.<br />
"<i>Dagnabbit!</i>"<br />
<br />
Collins hears the soft pop of a cork being removed from a bottle. The hidden bandito calls up something in Spanish in a scratchy, taunting voice. The faint aroma of tequila taints the dusty air. Collins' thoughts briefly flit to the flask of whiskey in his his own pocket. It reminded him of his thirst.<br />
"<i>Ah don't understand that gibber but ya've gawt t' know ya're goin' t' ary swin' or be full awf holes duhrectly enough. Ary is daisy for me, ya' loco feller!</i>" Collins leans forward to peer further into the shadowy, striated wooden foundations. He glimpses movement. He squeezes his rifle trigger, chancing a shot. The round cracks and ricochets into the maze of dim wooden struts. There's a distinctive slap and yelp from below.<br />
"<i>Gawt ya!</i>" grins Collins, as he ejects and loads another round.<br />
<br />
At the base of the gallows, Reynardo Mula clutches his side. Blood is quickly spreading through his stale sweat stained shirt. The bandito retreats under the maze of woodwork under the gallows. Clutching his side with one bloodied hand, a pistol in the other, his second pistol stuffed under his belt. The neck of a glass bottle bulges from a pocket. Mula blinks from under the dim platform into the shimmering graveyard. Right into the path of Reverend Foster. Sunlight fractures Mulas' view. He hears a click.<br />
"<i>Go with God my son</i>."<br />
There's a loud report as the Reverend discharges his peacemaker, placing a slug square into the bandit's chest. Mula jolts back and then, after a brief pause, topples forward and collapses into the dust. Bright blood oozes from under his prone body. The Reverend doffs his black Topper hat in mock respect. Then he registers more movement from under the gallows. He raises his pistol again. Collins appears, rifle in hand, limping from the gloom. The Reverend lowers his pistol.<br />
"<i>Done ya git thuh son awf a bich, Reverey-nd</i>?"<br />
"<i>God has taken him, I'm only but his tool my son</i>," replies the priest, frowning. "<i>Do you know how many more of them there are?</i>" Collins taps the prone bandito with his boot and spits.<br />
"<i>Jus' thuh one in thuh tower ah thihnk, Reverey-nd. Archie is keepin' 'im occupied</i>." A wry smile briefly sketches across the priest's face.<br />
"<i>Then let's go help the boy.</i>"<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc3qJf7hcgyoUcI7UE3CN8kCoUSL6OrwPrLn2hQrsKEpC2-gWRi8aK1PoGWSHRe32c-fddDRVR0BYT2ypQXJxp05v3WWzt3XK-TiIuLDTn5x0E0p6OsKW3UFZbtfxyYooKmKqWlHtHnAA/s1600/DSCF8009.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Salvador Tavera with his Spencer Repeater takes a bead from the water tower" border="0" data-original-height="1269" data-original-width="1600" height="506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc3qJf7hcgyoUcI7UE3CN8kCoUSL6OrwPrLn2hQrsKEpC2-gWRi8aK1PoGWSHRe32c-fddDRVR0BYT2ypQXJxp05v3WWzt3XK-TiIuLDTn5x0E0p6OsKW3UFZbtfxyYooKmKqWlHtHnAA/s640/DSCF8009.JPG" title="Dead Man's Hand Miniatures Game" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Salvador Tavera with his Spencer Repeater takes a bead from the water tower</td></tr>
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<br />
Young deputy Archie Roach lithley barrel-rolls deeper into the shadow of the water tower, kicking up clouds of dust as he scrambles to a crouch. He peers up. He can just see the swaying barrel of Salvador's repeater up above, a thin black scratch against the brilliant azure sky. The sweat of relief drips from under his Stetson. His quick reaction has just bought him time. A seconds delay would no doubt had him potted by the bandit. He skillfully clears his jammed pistol and reloads. He can hear the dry wooden boards creaking above as the bandito shifts position to locate the young deputy hidden below. Archie then cautiously steps way from the base of the tower, his pistol aimed upwards. The barrel of the banditos' weapon appears again, almost directly above him. Archie suddenly bursts from cover, pauses to aim, and then fires.<br />
Salvador Tavera flinches back at the sudden movement but Archie's slug grazes Salvador's shoulder. The bandito jolts, almost dropping his repeater, his boots slipping on the narrow ledge. With a rasp, he scrambles to a crouch, forcing his back hard against the baked wooden side of the water tank. The deputy below is already sprinting back towards the graveyard boundary fence, evidently trying to open up from a better angle. Salvador curses the lawman, and with a grimace of pain, hefts his Spencer Repeater and expertly tracks the scuttling deputy. He adeptly unloads two rounds. The deputy stumbles, crashing into the fence. The torrid wood cracks and splits apart. Archie plunges through and sprawls on the ground.<br />
Salvador awkwardly slides his back up the side of the tank into a standing position. He can see the other two deputies slinking from the graveyard making to outflank him. He ejects and reloads, preparing to quickly finish off the prone deputy before he has to deal with the other two.<br />
He can see and hear Teo De Herrera up on the gallows, still bound and his neck in the noose, fortified with bravado and hollering encouragement to Salvador. But when he turns his gaze back from the advancing deputies to sight once again, a single shot snaps out from below. Salvador Tevera's body jerks rigid and then, as if in slow motion, tumbles like heavy sack from the high water tank. Archie Roach, lies on his back amongst the wood splinters, propped awkwardly up on one elbow. His other arm outstretched with his smoking pistol in hand.<br />
<br />
"<i>Done ya see that, Reverey-nd!</i>? <i>That was one blazes awf a shot Archie maah button! Ya gawt that bandit real daisy. Fell like a sack awf guh-rain 'e done!</i>" Collins rushes over to Salvador's body on the ground under the looming water tower. He prods it with his rifle.<br />
"'<i>E's buzzard food allraahyt!</i>"<br />
Deputy Reverend Foster reaches young Archie, and after a brief examination, calls outs to the townsfolk starting to mill nearby.<br />
"<i>Help me here, quickly! The boy's been hit!</i>" Some men hesitantly step forward. "<i>Quickly, by God!</i>" They jump at the Reverend's bark and rush to carry the wounded deputy with the priests direction. Collins limps up, with a speculative mien.<br />
"<i>What about thuh prisoner? Will thair still be a 'anging, Revery-nd</i>?" The priest glances up at Herrera, who is solemnly scrutinising the two lawmen from the gallows, and considers for a moment.<br />
"<i>No, not today Mister Collins. I've got new plans for him.</i>"<br />
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_________________________________________ </div>
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<br /></div>
<div style="text-align: center;">
<i>Coming soon, scene two of</i> <i>A Few Models More: Get Me Out!</i></div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-77913468501341647382017-06-28T17:00:00.000+01:002017-06-28T17:00:24.348+01:00A new club blog on the block<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://1.bp.blogspot.com/-iVieu1vn5yU/WUlo1b_qihI/AAAAAAAAFMQ/xACjVBShZ4IZJ6oIXBe9p-45j_ap4aYyACLcBGAs/s1600/Screenshot%2B%252841%2529.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="FDWC blog header" border="0" data-original-height="532" data-original-width="1600" height="212" src="https://1.bp.blogspot.com/-iVieu1vn5yU/WUlo1b_qihI/AAAAAAAAFMQ/xACjVBShZ4IZJ6oIXBe9p-45j_ap4aYyACLcBGAs/s640/Screenshot%2B%252841%2529.png" title="Falkirk District Wargaming Club blog" width="640" /></a></div>
A quick plug for another new blog that may tickle your wargaming fancy!<br />
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<div style="text-align: center;">
<a href="http://www.falkirkwargamesclub.org.uk/FDWCblog/" target="_blank"><span style="font-size: large;"><b>CARRONADE! </b></span></a></div>
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I'll have to disclose a particular interest, as its a shared blog from my club, <b>Falkirk District Wargaming Club. </b><br />
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The idea behind a club blog is to provide a space where our members can author an article from time to time without having to maintain a personal blog. Many of my readers will intimately understand the mania of dark arts and obsession that can lead too! So now we've a nascent club blog, where our members can showcase their projects, after action reports and miscellaneous wargamy' articles they'd like to share with the wider community. It also compliments our <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank">main web site.</a><br />
<br />
It's early days yet, and it'll be interesting to see what comes up given the wide range of wargaming experience within our club. The blog also has a private forum for our members, making it easier to organise campaigns etc. rather than using the limitations of the public club <a href="https://www.facebook.com/groups/152262551532901/" target="_blank">Facebook</a> group. Like the blog authoring, its restricted to members only. Call it another club benefit! I hope the blog least tweaks your curiosity about what our members get up to in Falkirk!</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-46533786345614028702017-06-23T17:00:00.000+01:002017-06-23T17:00:13.218+01:00Cattle Raid!<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://1.bp.blogspot.com/-M1eSp1Von54/WUlO0SGXVkI/AAAAAAAAFLI/-E8JNCpjIUofMAi1CBOkFYnx887Wa4GVwCLcBGAs/s1600/cattle%2Bcover%2B1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="581" data-original-width="1600" height="232" src="https://1.bp.blogspot.com/-M1eSp1Von54/WUlO0SGXVkI/AAAAAAAAFLI/-E8JNCpjIUofMAi1CBOkFYnx887Wa4GVwCLcBGAs/s640/cattle%2Bcover%2B1.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></div>
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It's only been a few weeks since an exorbitant ransom was grudgingly paid by the Scots to the Anglo-Danish for the release of their captured warlord, <i>Fearghas MacCoinnich</i>. As he rode back through his lands he could barely endure the silent censure of his impoverished levy and their gaunt families as he and his small escort of Hearthguards passed by. Later, as MacCoinnich slumped deep in his cups and brooding in his Great hall, his retainers and servants were chary in his presence, fearing MacCoinich's irascible black mood. Suddenly, the hall's doors burst open and a breathless messenger hastened in. The alarm had been raised. A large group of warriors were approaching the outlying fields!<br />
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<a name='more'></a>This is a follow up SAGA scenario from the recent game played between my Scots warband and my opponent's (<i>Jamie M</i>) Anglo-Danish, led by the audacious warlord, <i>Ubba</i>. In that scenario, <b><a href="http://battlesheddiaries.blogspot.co.uk/2017/05/captured.html#more" target="_blank">Captured!</a></b> (from <a href="http://www.grippingbeast.co.uk/SAGA_The_Crescent__The_Cross_Rulebook--product--4792.html" target="_blank">The Crescent & The Cross</a>), Fearghas MacCoinnich found himself an unwilling 'guest' of the Anglo-Danes. For our follow up game, we've scrolled forward a few weeks, after the Scots failed attempt to rescue their humiliated chief and, after tense negotiations, a sizable hoard in gold, metals and supplies was handed over to Ubba for the the release of the Scots warlord. But it appears Ubba's ambitions were not sated, as he now mercilessly presses his advantage over his Celtic rivals by leading a surprise raid into one of their outlying villages to purloin livestock and plunder.<br />
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<b>The scenario</b> is '<i>Cattle Raid</i>' taken from the <a href="http://www.grippingbeast.co.uk/SAGA_Aetius__Arthur_Supplement--product--5432.html" target="_blank">Aetius & Arthur</a> supplement. We played with standard 6 point warbands and the game lasted 6 turns. Six 'loot' markers (cattle, sheep etc) are alternatively placed by the opponents in a 'loot deployment zone' at the start of the game. The Attackers, Jamie's Anglo-Danes, have to capture and recover at least 3-4 loot markers and return them to within L of his table edge to claim a draw. If Ubba's lads steal any more, then they can claim a victory. For my Scots defenders, they not only have to stop the livestock rustlers, but the warlord and two points of his warband only arrive as reinforcements from their table edge whenever the first loot is captured!<br />
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Unfortunately, I was far too distracted blethering with other club members whilst setting up so only registered the 'leaving two points' for reinforcements part. So I duly elected to leave eight foot Hearthguard in reserve and, unbelievably, 8 warriors - making 3 points left inadvertently in reserve! I then proceeded to deploy my warlord as normal. Doh! It wasn't until turn 3 that Jamie noticed and pointed out the complete guddle I'd made of deployment!<br />
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Luckily, as MacCoinnich had only spent his time up until this point urging the reluctant levy with the pointy end of his sword, he sportingly let me continue. I offered to roll for which reinforcement unit would eventually come on - either the Hearthguard or the loitering warriors - which I duly did. The Hearthguard eventually got the call, leaving me effectively a five point warband to 'protect the livestock'. Hopefully this was some recompense for having the warlord's saga dice available from the start. Its all the confusion of battle you know! Anyway, back to the fields...<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-h8YIWcpU47w/WUlVwNHGDXI/AAAAAAAAFMA/aRpL4yCO32o325Jhhryq_carKkeY46UUwCLcBGAs/s1600/cat8.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="The Anglo-Danish rush to nab the Scots livestock" border="0" data-original-height="813" data-original-width="1600" height="324" src="https://2.bp.blogspot.com/-h8YIWcpU47w/WUlVwNHGDXI/AAAAAAAAFMA/aRpL4yCO32o325Jhhryq_carKkeY46UUwCLcBGAs/s640/cat8.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Anglo-Danish rush to nab the Scots livestock</td></tr>
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The nearby village was in a state of panic as the hastily assembled Scots warriors arrived and pushed out into the grassy, undulating pastures. The local archer levy, disillusioned and belligerent in their penury, trudged woodenly after the warriors, compelled by a bellowing MacCoinnich. As the Scots crested the low hills dotted with grazing cattle and sheep, they could see armed men emerging from woods in the far distance. To MacCoinnich's utter dismay, he recognised the banner of his mortal enemy. <i>That bloody Ubba!</i><br />
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Be3mRS38U5U/WUlTlbH3sCI/AAAAAAAAFLk/5QJnUWX88iMLfqXL1t8yiM045BJbI-5AwCLcBGAs/s1600/cat4.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Ubba's Ceorls advancing" border="0" data-original-height="1082" data-original-width="1600" height="432" src="https://4.bp.blogspot.com/-Be3mRS38U5U/WUlTlbH3sCI/AAAAAAAAFLk/5QJnUWX88iMLfqXL1t8yiM045BJbI-5AwCLcBGAs/s640/cat4.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ubba's Ceorls advancing</td></tr>
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Adhering to Ubba's plan, Anglo-Danish warriors and Huscarls, hurriedly but as noiselessly as possible moved towards assigned clusters of the placidly grazing livestock. The Scots defenders raced to intercept them but by the time they deployed into a ragged line their men were winded and blown. The levy archers were so exhausted they could barely lift their bows. The Scots had managed to reach about half of their livestock, urgently ushering the beasts behind them as they formed up and anxiously watched the glinting swords and spears of the approaching enemy ranks. <br />
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-kj-oRKPw_ZI/WUlSOL2ztUI/AAAAAAAAFLU/eZc-wVR8tYQGSD_6ohZLC3MjoPZqpO-BACLcBGAs/s1600/cat2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Scots levy archers looking more impressive than effective" border="0" data-original-height="805" data-original-width="1600" height="322" src="https://4.bp.blogspot.com/-kj-oRKPw_ZI/WUlSOL2ztUI/AAAAAAAAFLU/eZc-wVR8tYQGSD_6ohZLC3MjoPZqpO-BACLcBGAs/s640/cat2.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scots levy archers looking more impressive than effective</td></tr>
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MacCoinnich was still barracking his disordered archers to form up when he received word that Ubba's men on the Scots right flank had reached the livestock in the fields, but hadn't stopped to round up the animals. Instead, they were still coming on. MacCoinnich hawked bitterly. <i>What is that old bastard up to? Is he after the cattle or my men?</i> As he appraised his warriors, he heard the distinctive battle sounds of clashing men and metal from his few warriors on his extreme left as they were engulfed by a larger unit of taunting Anglo-Dane Ceorls.<br />
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MacCoinnich gave orders for his main warrior contingent, under his personal banner, to advance in the centre but as they moved down the lee of the gentle hill, struggling to keep a tight formation as they swerved around disturbed cattle, they were met by Ubba's Huscarls.<br />
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The Anglo-Danish warlord and more Ceorls were supporting them. By now the crescendo of battle had increased as most of the Scots line was engaged. MacCoinnich could support his embattled men with the tired levy and a small unit of uncommitted warriors accompanying them. Or he could hope his line would stand whilst he led his remaining men forward to try and hold up the rest of Ubba's men. At least until the Scots reinforcements made an appearance. It was clear by now that Ubba was shrewdly ensuring his units were all in position to purloin the cattle in a single, coordinated move, before the Scots could bring up any numbers.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-3fRBRJKfzII/WUlT3oPcXOI/AAAAAAAAFLo/C6okeYkhWKUl1cFGoan2jvs4tUEaPudhgCLcBGAs/s1600/cat5.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" border="0" data-original-height="1251" data-original-width="1600" height="500" src="https://1.bp.blogspot.com/-3fRBRJKfzII/WUlT3oPcXOI/AAAAAAAAFLo/C6okeYkhWKUl1cFGoan2jvs4tUEaPudhgCLcBGAs/s640/cat5.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scots Warrior, "Yer nae huvin mah sheepie!"</td></tr>
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MacCoinnich knew that this raid was all about timing for the Anglo-Danes to be successful. And the fierce battle in the centre had unwittingly bought the Scots precious time, at the terrible cost of their own warrior's lives. As the last remnants of the central Scots unit finally broke and staggered into retreat still bravely protecting the banner, Ubba and his men, winded and reeling from the enemies fierce resistance, were dismayed to see the Scots Hearthguard rapidly advancing nearby. And with two smaller Scots warrior units and the levy still threatening, Ubba abandoned the attempt to capture the livestock on his right flank. The beasts were not worth the blood of his men.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-y23X95tzZco/WUlUeo4yNKI/AAAAAAAAFLw/gAHm_VFuiYMinIdUaQEDuVvfCpKuUd8kQCLcBGAs/s1600/cat6.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="The Scots hastily forming up with the enemy advancing in the far distance" border="0" data-original-height="897" data-original-width="1600" height="358" src="https://4.bp.blogspot.com/-y23X95tzZco/WUlUeo4yNKI/AAAAAAAAFLw/gAHm_VFuiYMinIdUaQEDuVvfCpKuUd8kQCLcBGAs/s640/cat6.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Scots hastily forming up with the enemy advancing in the far distance</td></tr>
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Instead, Ubba and his retinue withdrew to support the Ceorls still herding the remaining beasts on their left flank, hopefully before the Scots could organise enough men to give chase. For Ubba, there was still a chance of at least enacting another severe blow to the wavering morale and advocacy of MacCoinnich's people. But the Scots warlord had other plans. MacCoinnich guessed what his counterpart was up to, and, with his Hearthguard finally drawing close, he energetically pressed them and the apprehensive levy onwards. The sight of the Scots Hearthguard rushing ahead must have inspired a surge of mettle in the farmer archers as they followed emboldened in the guard's wake.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ4_J8eNmgtyUqZywHEnE4rwCgcNaYdizKCVpiNI1TRfj4KHBi4kgTmSYs4TrHpyafPr7nJlD44OQBXbgtG3T_6-cXc_sKgtobFdrEqUh48k7QJ2-RHN-srxfQPY7R5cyKtZ3q2InN_Aw/s1600/cat+3.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="MacCoinnich urges his levy and Hearthguard to a decisive charge against the Anglo-Danish Ceorls" border="0" data-original-height="981" data-original-width="1600" height="392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ4_J8eNmgtyUqZywHEnE4rwCgcNaYdizKCVpiNI1TRfj4KHBi4kgTmSYs4TrHpyafPr7nJlD44OQBXbgtG3T_6-cXc_sKgtobFdrEqUh48k7QJ2-RHN-srxfQPY7R5cyKtZ3q2InN_Aw/s640/cat+3.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MacCoinnich urges his levy and Hearthguard to a decisive charge against the Anglo-Danish Ceorls</td></tr>
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The outcome of the raid would now be decided. If the remaining Anglo-Danes could get away with half the livestock then MacCoinnich knew he'd be facing open rebellion, should he survive the day. But his loyal Hearthguard, without any apparent regard for their own fatigue, surged ahead and soon closed with a splintered formation of enemy Ceorls. At close range, they launched their spears like javelins before drawing their swords and charging in amongst the Anglo-Danes.<br />
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It was slaughter. The frenzied cattle bolted, trampling many Ceorls, leaving them either broken under stampeding hoofs or cut up by the battle- frenzied Scots. One unit of Anglo-Danes was completely decimated, whilst a supporting enemy unit faltered at witnessing the ferocious enemy charge. The Scots levy were now screaming towards them, apparently so enthralled by their warrior brethren that they forsook their bows to fight hand-to-hand.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjek674ldJmFyfHsrwjEYPbMbofRCnGrDIsj5rVUWNXBsDlwdWwPgeUvSUzHWrsMV2XzV0RlqqUyI76TbcaknFtThPgQju-HTSajzqIcOB5_hEjm7rEE1G9m0KsG2P9ep6wecvo6J8BdGU/s1600/cat7.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="The Scots Hearthguard reclaim their sheep after defeating a unit of Ceorls" border="0" data-original-height="888" data-original-width="1600" height="354" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjek674ldJmFyfHsrwjEYPbMbofRCnGrDIsj5rVUWNXBsDlwdWwPgeUvSUzHWrsMV2XzV0RlqqUyI76TbcaknFtThPgQju-HTSajzqIcOB5_hEjm7rEE1G9m0KsG2P9ep6wecvo6J8BdGU/s640/cat7.jpg" title="Saga: Aetius & Arthur scenario: Cattle Raid" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Scots Hearthguard reclaim their sheep after defeating a unit of Ceorls</td></tr>
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<br />
With battle hardened experience and seasoned pragmatism, Ubba commanded his chiefs to start withdrawing his warband. Men from two of his formations were still herding stolen cattle and sheep between them. It was time to leave MacCoinnich's lands for now. Although the Anglo-Dane warlord and his men had not achieved the livestock bounty they had planned for, at least he'd thrust another spear of doubt into the hearts of MacCoinnich's people. It would only be a matter of time before the Scots lands would be his. He was sure of it.<br />
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Fearghas MacConnich stood atop a low rise, surrounded by a small coterie of his sweating, bloodied fighters. The levy farmers, still consumed by the adrenalin of battle were issuing brisk instructions to the villagers steaming into the fields attempting to chattel their livestock. Warriors saw to their wounded and fallen comrades.<br />
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For the first time in weeks, MacCoinnich felt an ember of optimism. Maybe fate had relented from twisting her seer knife. Even though the Danish devil and his men had got away with some of his livestock, he had somehow grappled a stout defence of his lands. And his Hearthguard were still loyal and true at least. He was proud of them. There will be feasting tonight, he thought, eyeing the cattle nearby.</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-38634705732732898972017-06-17T10:34:00.002+01:002017-06-17T19:20:15.795+01:00The Battle of Oeversee 1864<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMmO8vH2bld-VR1bFRH7jJ36spgTAeM88tY_6JK1mPId1NardcwURA4L_PoaRzp_Aol3uPQZyrQ6QySSUjl7mswahAjr1Rd6S1pqPFe2crGHatuQXti_A9hhaLGdD7tcB1Nm3dRBkgk_o/s1600/wg19one.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Battle of Oeversee 1864 scenario: Austrian artillery " border="0" data-original-height="1188" data-original-width="1600" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMmO8vH2bld-VR1bFRH7jJ36spgTAeM88tY_6JK1mPId1NardcwURA4L_PoaRzp_Aol3uPQZyrQ6QySSUjl7mswahAjr1Rd6S1pqPFe2crGHatuQXti_A9hhaLGdD7tcB1Nm3dRBkgk_o/s640/wg19one.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="640" /></a></div>
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The shiny new Tray of Doom was put through it's paces in the Battleshed recently, with a welcome return visit by club member (and chairman - <i>all hail, bow, doff cap etc</i>.), <i>David Knight</i> and his lovely dog, <i>Beau</i>. And he brought along two copies of <i>Neil Thomas'</i> <b>Wargaming Nineteenth Century Europe 1815-1878 </b>and a box of 15mm miniature adversaries. And I broke this years pledge. <i>Technically.</i><br />
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<a name='more'></a>David had mentioned he wanted to try out a new set of rules so a weekend Battleshed session was the perfect opportunity. I wasn't sure what he was bringing along though, so for me it was a bit of a blind date (rule-wise!). It proved to be a very pleasant and entertaining mornings' gaming too, with a midway break between games for a walk in the nearby woods with Beau to stretch the legs. What David had been feeding his mooch I don't know but he sure used up a lot poop bags. Beau that is, not David!<br />
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<a href="https://2.bp.blogspot.com/-tg2By9VhyK0/WURQ3NPf2MI/AAAAAAAAFJo/AmwenkhpxRI9K7awjNrqx5yNOEuicpiZgCLcBGAs/s1600/IMAG4968%2B%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Hardback book front cover" border="0" data-original-height="1600" data-original-width="1273" height="400" src="https://2.bp.blogspot.com/-tg2By9VhyK0/WURQ3NPf2MI/AAAAAAAAFJo/AmwenkhpxRI9K7awjNrqx5yNOEuicpiZgCLcBGAs/s400/IMAG4968%2B%25282%2529.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="317" /></a></div>
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These rules from Neil Thomas (<a href="https://www.pen-and-sword.co.uk/Wargaming-Nineteenth-Century-Europe-1815-1878-Hardback/p/3395" target="_blank">Pen and Sword</a>, Hardback edition, £19.99) - <b>Wargaming Nineteenth Century Europe 1815-1878</b> - are a set of what the blurb describes as <i>deceptively simple yet effective</i> wargaming rules, covering a period of European conflicts where rapidly developing tactical and technological advances vied with the old Napoleonic doctrines. And I can report, even for this speculative historical wargamer, that these rules proved to be just as advertised; fast playing and yes, deceptively simple to play.<br />
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In fact, out of the 193 pages of the hardback copy of the rules, only 8 pages actually cover the core rules! They are preceded by a brief chapter explaining the concepts for each phase of the game, but experienced wargamers can simply get stuck straight in. The rest of the book provides an overview of the major conflicts, analysis of the tactical and strategic developments, a selection of generic scenarios (<i>flank attacks, rearguard actions, pitched battles, meeting engagements</i>), 28 different army lists and 12 complete historical scenarios, all with their own brief historical background, deployment maps, Orders of Battle and special rules. All this interspersed with 16 pages of full colour plates showing various tabletop armies in action. Oh, and a Bibliography and supporting appendices. Phew!<br />
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<a href="https://4.bp.blogspot.com/-depaF_i3XxY/WUT0UD-64RI/AAAAAAAAFKs/OzkChtQGIwAYSdYGLgVrlSRIk8_UoWaQgCLcBGAs/s1600/P1060843%2B%25282%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Contents" border="0" data-original-height="1600" data-original-width="1154" height="400" src="https://4.bp.blogspot.com/-depaF_i3XxY/WUT0UD-64RI/AAAAAAAAFKs/OzkChtQGIwAYSdYGLgVrlSRIk8_UoWaQgCLcBGAs/s400/P1060843%2B%25282%2529.JPG" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="287" /></a></div>
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If all that came with an impenetrable set of rules and tables then it would likely be left on the shelf by any non-historical wargamers looking for an undemanding shoe horn into his area of our hobby. But it doesn't. Instead, as proved by our two games using the <i>Battle of Oeversee</i> scenario, it really is a simple, fast-playing element based game. Both the generic and historical scenarios are designed to be played on physically manageable table sizes, typically between 120cm (4') x 90 (3') or less for those using smaller scale miniatures. And the 'army' sizes required to play are small too. Helpfully, the author has even included a guide for newcomers to wargamimg, covering figures sizes, scales and a rough pricing guide for gathering an army to play out a scenario.<br />
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<a href="https://2.bp.blogspot.com/-LAWeMAYmJ9s/WUTqLp5FzFI/AAAAAAAAFKc/teHECks8v7E2Fhm2NTTbHWGWQvj5IbrLQCLcBGAs/s1600/19c%2Brules.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Battle of Oeversee 1864 scenario deployment" border="0" data-original-height="1322" data-original-width="1600" height="330" src="https://2.bp.blogspot.com/-LAWeMAYmJ9s/WUTqLp5FzFI/AAAAAAAAFKc/teHECks8v7E2Fhm2NTTbHWGWQvj5IbrLQCLcBGAs/s400/19c%2Brules.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="400" /></a></div>
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<b>What do you need?</b> You'll need a bunch of D6, (<i>Tray of Doom optional</i>!) a tape measure and your miniatures of course. There are basing guidelines, but the rules are designed to play with whatever based miniatures you have. No points involved, this is challenging scenario based gaming after all!<br />
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<u><b>How do the rules work?</b></u> The sequence of play comprises two player turns, where each player works through 5 main phases - <i><b>Changes of Formation</b>, <b>The Charge Sequence</b>, <b>Movement</b>, <b>Firing</b>,</i> and <i><b>Hand-to-Hand</b></i>. <i>Morale</i> is also tested at certain points if applicable. Then players hand over to their opponent. As mentioned, the rules cover only 8 pages and are clearly laid out in sequence, supported by simple and compact reference tables for each stage. Each scenario comes with its own set of special rules and options representing the unique historical flavour of the encounter.<br />
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For example, <i><b>Firing</b></i> is simply a case of referencing the relevant tables to test which elements can fire (<i>Field of Fire, Observation, Firing elevations</i>) at what <i>Range</i> and how many dice per base, depending on type of weapon being fired. A quick check on the firing table against the defending units current 'class' (based on type and formation) tells the attacking player what they need to roll to Hit. <br />
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The Defending player attempts a <i>Saving Roll</i> against any Hits, depending on their class and current location. Each saved roll cancels a hit. For every four hits acquired, a base is removed from the defending player. If under four hits remain, to total is carried over until the next combat is resolved. It's that simple.<br />
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Basing is simple too. Infantry have 4 bases, Skirmishers 2, Cavalry and Dragoons 4, Artillery a gun and 4 crew on a single base. <br />
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David brought his latest online auction procurement - a painted <i>Danish</i> and <i>Austrian</i> 15mm army, complete with cavalry and artillery. Very nice. Its almost as if he had our scenario in mind!<br />
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<a href="https://3.bp.blogspot.com/-Xkkl0vccRJk/WURT8E_2zZI/AAAAAAAAFKM/dwxCMIAhhCAf_wI7hlS8eOuNasmIiIslACLcBGAs/s1600/IMAG4972.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Battle of Oeversee 1864 scenario excerpt" border="0" data-original-height="1277" data-original-width="1600" height="318" src="https://3.bp.blogspot.com/-Xkkl0vccRJk/WURT8E_2zZI/AAAAAAAAFKM/dwxCMIAhhCAf_wI7hlS8eOuNasmIiIslACLcBGAs/s400/IMAG4972.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="400" /></a></div>
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<u><b>The battle:</b></u> We played two games of the <i>Battle of Oeversee</i> (or <a href="https://en.wikipedia.org/wiki/Battle_of_Sankelmark" target="_blank">'Sankelmark</a>', 1864), a minor battle during the <a href="https://en.wikipedia.org/wiki/Second_Schleswig_War" target="_blank">Second Schleswig War</a>, between retreating <i>Danish</i> forces fighting a rearguard against the advancing <i>Austrians</i>, swapping sides after the first game.<br />
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The Austrians won only if there were no Danish units within 12cm of a road running between their entry points by the end of 10 turns. Historically, the Austrians (commanded by <i>Baron Gablenz</i>) 'won', after a bloody battle and only after a successful Danish fighting withdrawal (commanded by <i>Colonel Max Müller</i>) late in the day, despite being outnumbered by the Austrians. And that's how it pretty much played out for our two games!<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-vW9Xr57VeTo/WURRgYFwjaI/AAAAAAAAFJw/KUUTphM4HswUBiciAbkNGd3319EfhG9rgCLcBGAs/s1600/IMAG4954%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Battle of Oeversee 1864 scenario: The Austrian reinforcements arrive!" border="0" data-original-height="1127" data-original-width="1600" height="450" src="https://1.bp.blogspot.com/-vW9Xr57VeTo/WURRgYFwjaI/AAAAAAAAFJw/KUUTphM4HswUBiciAbkNGd3319EfhG9rgCLcBGAs/s640/IMAG4954%2B%25282%2529.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Austrian reinforcements arrive!</td></tr>
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I commanded the Austrians for the first game, starting with the 9th Hussars Cavalry, <span class="_Tgc">Jäger</span><b> </b>(Elite) infantry and Skirmishers. Two more units of infantry arrived as reinforcement in turns 2 and 3 successively. David had the defending and outnumbered Danish forces, with just Infantry in loose order and 1 weakened artillery element. There is also an optional '<i>Danish Commitment</i>' Military Commitment special rule (not used) which allows for the arrival of 1 more artillery and Infantry unit from turn 3.<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-3mRQLbvoIog/WURR_CIavqI/AAAAAAAAFJ0/Gkk_Km-BrxQaADhNCKsiaWqddfv6-nyzgCLcBGAs/s1600/IMAG4958%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Battle of Oeversee 1864 scenario: Danish Infantry take up defensive postions to try and delay the Austrian advance" border="0" data-original-height="1126" data-original-width="1600" height="450" src="https://3.bp.blogspot.com/-3mRQLbvoIog/WURR_CIavqI/AAAAAAAAFJ0/Gkk_Km-BrxQaADhNCKsiaWqddfv6-nyzgCLcBGAs/s640/IMAG4958%2B%25282%2529.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Danish Infantry take up defensive postions to try and delay the Austrian advance</td></tr>
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As the Austrian cavalry were up front and eager to harass the scattered Danish, I typically went for impudence over strategy, quickly getting them involved with an ill fated early charge. My artillery, un-limbered and positioned on a hill with a river to the fore, eagerly overlooked the Danish positions - but the enemy were <i>just</i> out of range. I reluctantly has to think about repositioning them.<br />
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The Infantry had also by now got to grips with the Danish and is became a battle of attrition until the rest of the Austrian reinforcements arrived, marching in column up the road and over the river bridge. It sure was bloody fighting up to that point, with the Danish infantry putting in a fierce bayonet charge and halting my Austrians - which was pretty much what actually happened! From then on, the Austrians made slow progress pushing David's Danish forces back. By the end of turn 10 he still had units, although battered, in position near the road at his deployment points. The Danish took the scenario win!<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-uTDB8qW-5nA/WURSbmYq1AI/AAAAAAAAFJ8/5wBgmcaACmcjHhJE3K7LEIn1N9NBEICjwCLcBGAs/s1600/IMAG4961%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Battle of Oeversee 1864 scenario: Rash, brash and ill fated charge of the Austrian 9th Hussars into a Danish infantry column" border="0" data-original-height="1095" data-original-width="1600" height="438" src="https://3.bp.blogspot.com/-uTDB8qW-5nA/WURSbmYq1AI/AAAAAAAAFJ8/5wBgmcaACmcjHhJE3K7LEIn1N9NBEICjwCLcBGAs/s640/IMAG4961%2B%25282%2529.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rash, brash and ill fated charge of the Austrian 9th Hussars into a Danish infantry column</td></tr>
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This was our inaugural game using these rules and for me only minutes spent reading them prior to the game. But bloody hell it was fun! And similar to what happened on the actual day too! For the second game, the Danish weren't so lucky - mainly because they now had me as their commander. By the time I realised I'd advanced my massed line of Infantry too far into the Austrian artillery range it was too late.<br />
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Then there was a flurry of confused Danish repositioning, mostly in the rearward direction, allowing time for the Austrian reinforcements to form up and make themselves busy with their rifled muskets, followed by multiple bayonet charges at my thin and wavering Danish line. One Danish element of Infantry must have become battle crazy, or more likely, mutinied given their current commander's ineptitude; they decided it was better to head off on their own to try and out flank artillery. Heroically, under fire. It didn't go well! The whole Danish line soon crumbled and retreated.<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Jry4Cb44xw0/WURS4xEviAI/AAAAAAAAFKA/6BOB6O2a62g104yciaqzb3ZIRTWH1s1NwCLcBGAs/s1600/IMAG4967%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Battle of Oeversee 1864 scenario: Danish deployment, game two" border="0" data-original-height="1050" data-original-width="1600" height="418" src="https://3.bp.blogspot.com/-Jry4Cb44xw0/WURS4xEviAI/AAAAAAAAFKA/6BOB6O2a62g104yciaqzb3ZIRTWH1s1NwCLcBGAs/s640/IMAG4967%2B%25282%2529.jpg" title="Neil Thomas: Wargaming Nineteenth Century Europe 1815-1878" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Danish deployment, game two</td></tr>
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With Beau the dog getting restless for 'walkies' and me wondering when our cat, <i>Wookie</i>, after her 12 hour nap would make a potentially explosive fur n' claw appearance in the garden upon discovering a dog in her domain, we called it a day. I thoroughly enjoyed these two games, enhanced by the accessibility and appeal of the rule book. Neil Thomas (also, <a href="https://www.pen-and-sword.co.uk/One-hour-Wargames-Paperback/p/7180" target="_blank">One-Hour Wargames</a>, <i>Wargaming: An Introduction</i>, <i>Ancient & Medieval Wargaming</i>, <i>Napoleonic Wargaming</i>) has done a fine job indeed.<br />
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These are rules clearly designed to be as accessible as possible for
newcomers, whilst providing satisfying historical outcomes for veterans.
Whether or not the latter actually succeeds for the more fusty
historical wargamer types I cannot comment as I simply do not have
enough historical wargaming experience to contrast and compare differing
rule sets. But what I can say is that these rules definitely nail the
important accessibility objective. <br />
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The proof of that is, well...ahem, I've <i>technically</i> broken my 'no new system' rule for this year. I ordered a copy. Technically, does only buying a copy of the rule book count? I haven't <i>actually</i> put any miniatures together specifically for these rules. Yet. But mini-project plans are already afoot between myself and David. I'm trying to sit on a very precarious metaphorical fence with this no new system resolution! A big thanks to David (and Beau!) for the games.<br />
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-74725534017434857272017-06-10T17:02:00.000+01:002017-06-10T17:48:22.474+01:00Giants in Miniature: Allan Quatermain<div dir="ltr" style="text-align: left;" trbidi="on">
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Another arrival at the Battleshed Barracks, this time '<a href="https://en.wikipedia.org/wiki/Allan_Quatermain" target="_blank">Allan Quatermain</a>' from Wargames Illustrated's <a href="http://www.wargamesillustrated.net/product-category/giants-in-miniature/" target="_blank">Giants in Miniature</a> range. A fine addition he is too! There are some really nice miniatures in this range and worth checking out if you haven't already done so. I've already got two more chaps from the range on the paint table! </div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-78391188373562012252017-06-08T08:58:00.001+01:002017-06-08T08:58:30.426+01:0015mm Skirmish Supplies<div dir="ltr" style="text-align: left;" trbidi="on">
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A shout out for a new venture on the wargaming scene - <a href="http://www.15mmskirmishsupplies.co.uk/" target="_blank"><b>15mm Skirmish Supplies</b></a> - dedicated to servicing the miniature and terrain needs for all those small skirmish warband tabletop wargamers out there.</div>
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<a name='more'></a><br />And best of all, I can highly recommend the thoroughly amiable gentleman wargamer behind 15mm Skirmish Supplies, none other than long time Battleshed stalwart, <i>Sam Pate</i> of <a href="http://weeblokes.blogspot.co.uk/" target="_blank">Wee Blokes</a>!<br /><br />Sam has finally pinned on his official trader badge and pitched his online stall. I'll leave it to Sam to explain:<br />
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I am a wargamer myself, but I never play large scale battles. All my games revolve around small groups of individuals, typically around 10 figures, and using generic non-figure specific rulesets. When playing in 28mm this is quite easy, as there are a variety of manufacturers to pick and choose from. When I started to become interested in scaling down the figure size to 15mm I found that most companies are set up to provide large packs of 15mm figures for large battles, leaving me with quite a few extra's over my required 10+. Also, quite often, the poses would be repeated. Not a problem when the soldiers are massed, but slightly less satisfying when aiming for small groups of individual characters. Different manufacturers ranges will work together, but then I am stuck with even more spare figures as I buy additional packs, as well as having spent more cash than I was looking to for a 10 man squad. This venture is born out of these experiences. </blockquote>
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<br />So, from this wargamer and friend, congratulations to Sam and good look with your endeavour! </div>
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<span style="font-size: x-large;"><a href="http://www.15mmskirmishsupplies.co.uk/" target="_blank"><b>15mm Skirmish Supplies</b></a></span> </div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-84065099973439643752017-06-07T22:24:00.002+01:002017-06-08T11:35:05.766+01:00Professor Belfry-Chuffnell and the Yates Brothers<div dir="ltr" style="text-align: left;" trbidi="on">
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Three upstanding gentlemen joined the Battleshed's <i>In Her Majesty's Name</i> barracks this week: <i>The Brothers Yates</i> and <i>Professor Donald Belfry-Chuffnell.</i><br />
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To be truthful, only the professor could be accurately titled 'upstanding'. A brilliant scientist in the field of Advanced Chemocybernetics and head of department for <i>Lord Curr's Q Division - <a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html" target="_blank">Extraordinary Affairs</a>.</i> At least, he is as long as he isn't being abducted by criminal gangs and rival companies.<br />
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<tr><td class="tr-caption" style="text-align: center;"><b>Professor Donald Belfry-Chuffnell </b>[Miniature, 28mm metal by <a href="https://pulpfigures.com/products/" target="_blank">Pulp Figures</a> and purchased through <a href="http://www.northstarfigures.com/prod.php?prod=7134" target="_blank">North Star Military Figures</a>, part of the 'Mad Science' set]</td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><b>Ric Yates </b>(left), <b>Daniel Yates</b> (right)</td></tr>
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<b>The Yates Brothers</b>: <i>Daniel Yates</i> is the elder of the two brother by two years and formerly a bombardier in the Royal Artillery, before he was convicted by Court Marshal and subsequently <i>dishonourably discharged</i> along with his friend and associate, <i>Burton Cartwright</i>, who also served as a Gunner in the same Field Artillery battery. Daniel Yates is resourceful and loquacious, but maligned by a manipulative and vindictive disposition coupled with a profound disdain for authority. Before being thrown out of the army he demonstrated an aptitude for explosives and demolitions, a talent that he fostered upon return to his home city of Manchester and reunion with his younger brother.<br />
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<i>Richard ('Ric') Yates</i>: A sullen sociopath and the antithesis of his
brother, whose notoriety and lawlessness inevitably led him being
incarcerated at Her Majesty's pleasure for most of the years that his
older sibling was serving with the British army. A hard man physically and by temperament, inured under the yoke of a brutal prison regime of hard
labour and harsh punishment. He was eventually released back into the crushing
penury of the Manchester slums. Redemption came just months later when
his big brother returned. <br />
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<tr><td class="tr-caption" style="text-align: center;"><b><a href="http://www.lead-adventure.com/product_info.php?cPath=2&products_id=78" target="_blank">LEAD ADVENTURE</a></b>: metal, 28mm Special Assault Team (VSF-11)</td></tr>
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Reunited, the brothers set up a demolitions company which, under Daniel's guidance and Ric's idiosyncratic enforcement, flourished and prospered. Their success eventually led to the patronage of certain British government departments. However, one covert and politically sensitive contract ended in disaster; the British authorities covered their tracks by publicly ensuring the blame lay entirely with the brothers and their company. <i>Yates Demolitions</i> was ruined and so were the brothers.<br />
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Raging for vengeance, fate provided the opportunity in the form of the ex RA Gunner, Burton Cartwright - who was in the employ of a maverick peer, Lord Curr. With Cartwright's introduction and recommendation a meeting was arranged and soon the Yates Brother's particular talents were put to use.<br />
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<b>Daniel Yates: </b>Pluck 4+, FV +1, SV +2, Speed 0, Cost 46 (<i>Steel Breastplate, Frontwell's Fascinator, Bomb, Pistol, Military Sword, Iron Will, Engineer)</i><br />
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<b>Ric Yates:</b> Pluck 4+, FV +3, SV +0, Speed 0, Cost <i> </i>44<i> (Steel Breastplate & Shield, Explosive Grenade, Military Sword, Iron Will, Tough)</i> </div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-84635938121534469002017-06-06T13:41:00.000+01:002017-06-06T17:58:51.791+01:00Imperial fleet coming into range!<div dir="ltr" style="text-align: left;" trbidi="on">
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My low-ranking, Rebel Alliance X-Wing pilot alter- ego has been on a temporary secondment, where he got to hobnob with the higher echelons of Rebel Command. Swapping his battered flight suit for a hired Alliance uniform, he had an opportunity to observe how Fleet Operations distill all the machinations of strategic and tactical planning into those familiar short, curt commands he normally receives through his fighter com-link. For he was in the nerve centre of <b>Star Wars: Armada</b>.<br />
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Yes, I finally got to take on the role of a Star Wars Fleet Commander, (well OK, shared the role with my fellow commander, <i>Jamie M</i>), to try and take out a Victory class Imperial Star Destroyer and it's escorting Tie squadrons. Our Rebel Alliance fleet contained a Nebulon-B frigate and a CR90 Corellian corvette with their X-Wing fighter escorts. This opportunity was all down to fellow club member, <i>JG</i>, who kindly ran us through a basic demo game using <i>Fantasy Flight's</i> core <a href="https://www.fantasyflightgames.com/en/products/star-wars-armada/" target="_blank">Star Wars Armada</a> set.<br />
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I've been keen to have a chance to see how this system differs from X-Wing. On the face of it, as our host set up the game from his impressively expanded Armada, it looked somewhat similar in look and style to X-Wing, which isn't surprising considering they are from the same <i>Fantasy Flight</i> stable. So expect high quality components. And lots of tokens.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgml59OEfrvF4ImAD2fEZ3wEgZMKscYO_7CiUqpqMjntrv9F8JofsQ1jKgC6TTWXsv80Hn26Kc_7XNZPFdNqKgY6kr4UQ-DW-UvfBEbqgPeZJR2SCW-vpREujynVdARrLHtINjpxns4Idg/s1600/IMAG4918.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Victory class Imperial Star Destroyer and Tie Squadrons approach the Rebel Alliance fleet" border="0" data-original-height="1099" data-original-width="1600" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgml59OEfrvF4ImAD2fEZ3wEgZMKscYO_7CiUqpqMjntrv9F8JofsQ1jKgC6TTWXsv80Hn26Kc_7XNZPFdNqKgY6kr4UQ-DW-UvfBEbqgPeZJR2SCW-vpREujynVdARrLHtINjpxns4Idg/s640/IMAG4918.jpg" title="Star Wars: Armada overview" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Victory class Imperial Star Destroyer and Tie Squadrons approach the Rebel Alliance fleet</td></tr>
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The scaling was the most obvious difference, with the Star Wars Armada miniatures set at a smaller scale to represent commanding entire squadrons (capital ships aside) rather than individual ships as in X-Wing. For a clumsy video gaming analogy, X-Wing is your First Person Shooter whereas Armada is more your strategy game adding depth and complexity. That said, under our host's adept tutelage, Jamie and I were soon issuing plans for our joint fleet to take on the Imperial bad boys. We were even naively optimistic of victory.<br />
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After the differences in scale (capital miniatures come painted, squadrons unpainted) there are some very nice <i>Armada</i> innovations worth mentioning. The capital ships use an 'articulated manoeuvre tool' to plot their movement, which is based on the current speed of the ship; class and speed dictates how far and how many 'clicks' on the tool you can use to orientate your capital ship.<br />
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-k0HOoTtHOKE/WTaXCV2vAdI/AAAAAAAAFGY/gKUfmUr1FwEhzHi4IVUwP0dRzv1ghXaXACLcB/s1600/IMAG4921%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Nebulon-B frigate and escort squadron engaged by Tie fighters" border="0" data-original-height="1222" data-original-width="1600" height="488" src="https://2.bp.blogspot.com/-k0HOoTtHOKE/WTaXCV2vAdI/AAAAAAAAFGY/gKUfmUr1FwEhzHi4IVUwP0dRzv1ghXaXACLcB/s640/IMAG4921%2B%25282%2529.jpg" title="Star Wars: Armada overview" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nebulon-B frigate and escorts engaged by Imperial Tie fighter squadrons</td></tr>
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Armada still uses the ubiquitous 'dials' but they are now mostly allocated to your capital ship's operation and can be 'stacked', depending on Command level, to plan ship orders in advance using special commands; <i>navigate, squadron</i> (to use your squadrons early),<i> attack </i>or<i> repair/redistribute shields.</i> With your fighter squadrons also having their own independent turn sequence and the command stacking feature, its clear Armada is focusing on the much wider strategic picture where the ability to plan your fleet's disposition is essential.<br />
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Damage dials are also incorporated into the base of both the squadron and capital ships, with the latter having multiple damage dials for each aspect - fore, aft, starboard and port (in keeping with the nautical heritage). A nifty feature is a red-blue tab that can be pushed on the squadron bases to indicate when they've been activated and comes into play when the corresponding turn initiative marker is turned over.<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-ejcVSAdgifs/WTaXVBBbj2I/AAAAAAAAFGc/U_E14PVZPhw24o6DmxXdFaDN-_wz7JTRQCLcB/s1600/IMAG4913.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Nebulon-B frigate and X-Wing escort squadron" border="0" data-original-height="897" data-original-width="1600" height="358" src="https://3.bp.blogspot.com/-ejcVSAdgifs/WTaXVBBbj2I/AAAAAAAAFGc/U_E14PVZPhw24o6DmxXdFaDN-_wz7JTRQCLcB/s640/IMAG4913.jpg" title="Star Wars: Armada" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nebulon-B frigate and X-Wing squadrons </td></tr>
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Capital ships cards also have their own unique traits and abilities (command, squadron an engineering control) along with the more the X-Wing familiar hull, attack (dice), manoeuvre , tactical and upgrade options. Similarly these all add up to a points value so fleets can be balanced between the player opponents. Capital ships have their own attack and manoeuvre sequence, using either their red (concentrate fire) attack dice representing their main arsenal and/or their anti squadron (blue) attack dice.<br />
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Armada is played over 6 rounds broken into 4 phases: <i>Command, Ship, Squadron and Status</i>. Command abilities can be 'banked', with a slight reduction in effectiveness, for later use. So there's a lot to consider and plan for. Do you plan a succession of navigation commands to plot course and speed? Activate an escort squadron early? Concentrate fire? Reconfigure shields with an Engineering command? It was a shock for my X-Wing jockey alter ego, used to simply worrying about whether his antiquated targeting computer would actually lock onto something!<br />
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Fighter squadrons have their own turn sequence, although some individual squadrons (if in command range) may have already been activated via their capital ship squadron command option, but otherwise they can be activated independently in their own sequence to engage enemy squadrons or even go on a suicidal bombing run to chip away at the enemy capital's shields. Fighter v fighter combat seemed to be quick and quite deadly, with squadrons having a 360 arc of fire and simply moved in any direction along their range ruler (depending on speed) and attacking with their relevant number of 'blue' (squadron) dice.<br />
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<b>And how did our two budding Rebel Alliance fleet commanders do on their first outing? </b>It started well and we very fairly confident as mentioned. The X Wing squadrons proved quite adept at taking out the enemy Tie fighters. Both our capital ships started to manoeuvre and engage the Imperial Star Destroyer simultaneously, chipping way at its shields. Although it had awesome firepower and could soak up damage with it's 8 hull hit points. My corvette took a lot of return fire and after a particularly nasty broadside from the Imperial, its hull was brought down to 1 hit point! There were a hell of a lot of alarms sounding! It used its speed advantage to escape out of range and then made a nifty (if I say so myself!) set of manoeuvres to turnabout for another run, hopefully with Jamie's mostly intact Nebulon-B frigate in support. Except it had disappeared! <br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-GSw0isYsbWo/WTabrhM-mSI/AAAAAAAAFGw/zBGZE8nZdNk5MgIOpX4tUpxmSKQ3upCowCLcB/s1600/IMAG4935%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="CR90 Corellian corvette " border="0" data-original-height="1600" data-original-width="1519" height="640" src="https://4.bp.blogspot.com/-GSw0isYsbWo/WTabrhM-mSI/AAAAAAAAFGw/zBGZE8nZdNk5MgIOpX4tUpxmSKQ3upCowCLcB/s640/IMAG4935%2B%25282%2529.jpg" title="Star Wars: Armada" width="606" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">CR90 Corellian corvette </td></tr>
</tbody></table>
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Jamie claimed it had <i>'recovered the secret plans and was making its way to Alderaan'</i>. In reality, he'd managed to manoeuvre his Nebulon-B frigate out of the play area. Doh! It was brown-alert time on the bridge of my corvette! By the end of the sixth turn (yep, there's a 6 turn limit) the corvette had succumbed to the Star Destroyer and with nothing but a couple of shaken X-Wing squadrons left, they concluded a 'strategic withdrawal' back to Alderaan was indeed the best option!<br />
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There's no doubt a lot more to Armada that we didn't cover in this first game, especially when the numerous expansions are included. We were pretty much concentrating on simply learning the mechanics. But this game did provide us with a very useful overview of the core game play, which is down to our host's excellent guidance. If I hadn't already invested a considerable sum in X-Wing already I would most certainly be tempted by Star Wars Armada.<br />
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<a href="https://3.bp.blogspot.com/-qWatLMvann0/WTaYG37fesI/AAAAAAAAFGk/Dg12zWQrvwIXysBHBrhbCcb7nSVP6L5jgCLcB/s1600/IMAG4936%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" border="0" data-original-height="1347" data-original-width="1600" height="538" src="https://3.bp.blogspot.com/-qWatLMvann0/WTaYG37fesI/AAAAAAAAFGk/Dg12zWQrvwIXysBHBrhbCcb7nSVP6L5jgCLcB/s640/IMAG4936%2B%25282%2529.jpg" title="Star Wars: Armada" width="640" /></a></div>
<br />
From what I've experienced, Armada and X-Wing compliment each other; although you'd have to be a sufficiently deep-pocketed Star Wars fan to fully buy into both. Many do though I'm sure. Including our host! If I was faced with the option of choosing one over the other system from the outset, in retrospect I'd probably opt for Armada. I like the added strategic depth of Armada over X-Wing's more in-the-seat skirmishing. But that's purely a personal choice. The two systems focus on different aspects of game play.<br />
<br />
It's put me in the mood, though, for dusting off the X-wing capital ships that've been languishing in the Battleshed; the <i>Tantive IV</i> and <i>Rebel Transport.</i> Especially as <i>Jamie M</i>, a committed <i>trekkie</i>, has been lured, albeit temporarily, from the Dark Side! So my X-Wing alter-ego pilot, after his temporary secondment with higher command has returned to his fellow throttle jockeys in the flight hanger, swapping banter and complaining about condescending 'management'.</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-82475606212489862372017-06-03T11:00:00.003+01:002017-06-06T19:02:30.948+01:00The Warehouse: conclusion<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSDbJlYr_8D0quGgDgqGgNNakq1ZWE878jlpeWSpzlAfa1kNVX1zR7CkUBOhIJ1_3p5YhANE4howinTwBSEJhKJXuGlMVao3xyI0KZT9ufNxw-bif1J3xWhLorzzdY9ka5Dk2ejl_Cxhg/s1600/IMAG4855+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Akhenaton uses Clouds Men's Minds on Mohan Singh" border="0" data-original-height="1413" data-original-width="1600" height="564" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSDbJlYr_8D0quGgDgqGgNNakq1ZWE878jlpeWSpzlAfa1kNVX1zR7CkUBOhIJ1_3p5YhANE4howinTwBSEJhKJXuGlMVao3xyI0KZT9ufNxw-bif1J3xWhLorzzdY9ka5Dk2ejl_Cxhg/s640/IMAG4855+%25282%2529.jpg" title="In Her Majesty's Name: Akhenaton and Mohan Singh" width="640" /></a></div>
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<span style="font-size: large;"><i><b>L</b></i></span>ord Curr adjusted his large calibre Holland & Holland hunting rifle and aimed again. The luminous cross hairs of the monocular targeting array focused on the foreign woman as she stood over Cartwright's drugged, motionless body. There was another loud rumble of thunder, the rain intensifying into a deluge. The image in the sighting reticule blurred from rain water smearing the lens. The Peer quickly wiped it with his thumb before refocusing on the woman. But she was gone. Cartwright's unmoving body was still lying in the wet but the woman had disappeared.<br />
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He lifted his head from his rifle and looked around. Doctor Newel was still standing forlornly a few yards away over the crumpled robes of his assailant as if oblivious of the melee around him. Dakota was noisily and fervently darting around the bodies of two more dead cultists. Both Lord Curr's manservant, Mohan, and the British captain were similarly troubled, the latter pale faced and backing away, twitching his rifle at an invisible assailant. There was no sign of Lady Felicity. Then his gaze fell upon a mysterious dark suited, glabrous man with distinctive oriental features. He was staring intently back at Lord Curr with a self-assured scrutiny. Then the Peer heard footsteps shuffling close by.<br />
The source of the sound was his apprentice Murray Straw, his face a rictus of anguish. His rifle discarded somewhere and in his quavering hand he tightly gripped a knife, as if straining against the rebellious appendage. And he was coming straight for the Peer. Lord Curr sensed there was something manifestly wrong with the lad. He chanced another glance at the foreign man but he was no longer watching Lord Curr. Instead, he was advancing towards Mohan. And the woman had reappeared, turning her wicked toxic blade mercilessly towards Captain Smyth. <br />
He switched his gaze back to Murray just as the young man attempted a clumsy, stilted lunge towards him, which he easily brushed aside with the heel of his hunting rifle. The lad seemed almost ponderous, in a slough of befuddlement. Lord Curr quickly deduced that something had happened to the lad. <i>A blow to the head possibly?</i> Whatever it was, Murray had inexplicably turned on his own employer. Lord Curr easily dodged another ungainly strike, sidestepping Murray. He then implacably jabbed the butt of his hunting rifle at Murray's head. The lad bobbed slightly on the spot as the weapon's solid metal butt plate connected. Then the lad's legs folded underneath him and with a grunt he toppled to the ground. <i>It's definitely a blow to the head now, </i>thought Lord Curr offhandedly. After quickly checking the lad was merely unconscious, Lord Curr stepped over Murray's prone body, glowering reproachfully at his party's adversaries.<br />
He grudgingly accepted that he had inadvertently led his party into a calamitous trap set by these esoteric strangers. It may have already cost lives. From what Cartwright had reported regarding professor Chuffnell's original kidnappers, these foreigners were definitely not from the same criminal stock. There were powers and plots at play here beyond his immediate comprehension. Presently, though, his priority lay with saving his people. Beyond the oriental man and the intriguing woman who was tormenting the stricken British captain like some circling huntress, the Peer could see two more men in the distance hurrying away from the warehouse.<br />
One was unknown to him the other he recognised as his man, the luckless professor Belfry-Chuffnell, still attired in his distinguishing white laboratory coat. The professor was being bustled away by the other man beyond the warehouse, no doubt under duress. Lord Curr's options were diminishing and he felt bitterly compromised. He had no idea if there were more of these foreigners concealed in the surrounding buildings waiting to finish off his crew. His quarry was lost and pressing this undertaking was not worth any more risk. The Peer put his fingers to his lips and blew twice, the high pitched whistle piercing the sheeting rain. Dakota immediately responded with a deep, booming bark, the hound reluctantly withdrawing from the dead cultists. But instead of returning to Lord Curr's side, the wolfhound abruptly angled towards the oriental man advancing on Mohan.<br />
Akhenaton checked his stride as he heard the low growl of the wolfhound stalking towards him. He appraised the louring beast with detachment, as if the animal was inconsequential. Then, the pharaoh coolly regarded Lord Curr with a wry smile as the Peer sighted his rifle straight at him. Akhenaton said something barely audible and after a short pause the woman scowled and reluctantly backed away from Captain Smyth, returning to the pharaoh's side. Akhenaton stepped forward a couple of paces as if presenting himself to Lord Curr, completely undaunted by the Peer's large calibre hunting rife pointed directly at his head. The rain continued to lash down, carried on a bitter, faltering wind.<br />
"This may not end well...<i>Lord Curr</i>," stated Akhenaton confidently, in precise but accented English. The Peer is nonplussed by the mention of his name. He keeps his face close to the rifle, hiding a his surprise and dismay at his complete ignorance regarding the nature of this whole debacle.<br />
"We have an impasse, Sir," replied Lord Curr steadily, not taking his aim from Akhenaton.<br />
"Impasse? Not so. I have the professor, you do not. Nevertheless, I offer you a boon. Take your people...and this animal, and leave. There is no need for more bloodshed this day. It is time we all retreated from this torrent do you not think?" Akhenaton peered implacably at Lord Curr, his words laced with tacit threat. Dakota continued to pace menacingly behind Akhenaton whilst Mohan, seemingly partially recovered from his earlier disorientation, started to raise his Gatling gun.<br />
"Hold fast Mohan!" ordered Lord Curr. Mohan glanced peevishly at the Peer but he obeyed. Lord Curr warily lowered his rifle a coupe of inches and surveyed his company. Doctor Newel was watching the discourse fixedly from a distance, still standing above his victim. Burton and Murray were down, the latter groaning a few paces away. Captain Smyth was struggling to recover from his own demons but had rallied enough to have his own rifle pointed uncertainly between Akhenaton and the devilish woman. There was still no sign of Lady Felicity. A sharp pang of foreboding struck Lord Curr. He raised his rifle again.<br />
"What have you done with Lady Felicity?"<br />
"Ah, the Lady...Felicity? I know not of her... <i>condition</i>. But I demand you make your decision now, Lord Curr. I will allow no more time. Leave with your people or I will finish this here," replied Akhenaton solemnly, his ultimatum implicit. Lord Curr profoundly understood the man would carry out his threat.<br />
"Who are you, Sir?" he asked, hoping to delay whilst he grasped for alternatives. But he had nothing.<br />
"That is of no concern. Decide now Lord Curr," insisted Akhenaton with the finality in his response palpable.<br />
"My people will be left unmolested, Sir?"<br />
"If you leave."<br />
"I think...I think that would be wise," called out Captain Smyth apprehensively. Lord Curr winced at the British officer's unsolicited interruption. He instinctively distrusted this mysterious adversary. There was something masked, unseen. He exuded a cryptic aura of ill omen. As if he was merely a human marionette in the hands of something far more primeval. Lord Curr quickly suppressed his disquiet. Whoever he was, he held all the cards. And one should always accept a <i>bene</i> when offered, no matter how unpalatable. Or when one had no choice, he concluded ruefully. His peoples lives, especially Lady Felicity, <i>Tess!</i> were at stake. Discretion is the better part of valour, and all that. He lowered his rifle.<br />
"Then I accept your proposal, whoever you are Sir," replied Lord Curr evenly. Akhenaton bowed slightly, almost mockingly, and slowly turned away. Dakota continued to close but Lord Curr curtly commanded the hound to return to his side. Dakota sheepishly obeyed. The woman hissed at Smyth, causing Smyth to recoil in trepidation. She grinned scornfully and lowered her knife. Lord Curr watched as Akhenaton and his female companion retreated confidently towards the warehouse without so much as a glance backwards or any regard for their fallen comrades. Then, like professor Belfry-Chuffnell and his custodian, they rounded a corner and disappeared from sight.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOyI0V5F5ZnnNhTGvMl3cpM04nkTbHttsiHX39F-kVuQudAfKjvN-Lvx35pmQg7RJms_c1UlXG5xLvgnIb-yZjwEiH09_B6ZDIeniTvm6vkn3e5Pe3To4W0_7008TPUA0KQQ7bOccsOYU/s1600/IMAG4861+%25284%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Professor Abir leads Professor Belfry-Chuffnell at knifepoint" border="0" data-original-height="892" data-original-width="1421" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOyI0V5F5ZnnNhTGvMl3cpM04nkTbHttsiHX39F-kVuQudAfKjvN-Lvx35pmQg7RJms_c1UlXG5xLvgnIb-yZjwEiH09_B6ZDIeniTvm6vkn3e5Pe3To4W0_7008TPUA0KQQ7bOccsOYU/s640/IMAG4861+%25284%2529.jpg" title="In Her Majesty's Name: Professor Belfry-Chuffnell and Professor Abir" width="640" /></a></div>
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<span style="font-size: large;"><i><b>Q</b></i></span>uincy Purcer lounged idly in the cramped cab of the armoured steam omnibus, his polished French leather boots resting on the brass and wood steering mechanism, drawing contentedly on a cigarette. The hot, clammy air was filled with a dense haze from the cigarette smoke and issue from the furnace plate. The view ports were misted with condensation, except for the one Quincy had deigned to be opened, lest he be overcome by fumes. Nevertheless he was content to at least enjoy his few moments of welcome reprieve from Mitch McCraken's incessant and mostly impenetrable prattle. And he was buggered if he was going out in that deluge without a rain-napper. The Scottish engineer was outside somewhere, fiddling with his tools no doubt.<br />
Although Quincy had quite looked forward to the prospect of getting acquainted with the fetching engineer, he soon discovered that Mitch was profoundly adverse to any hint of hedonistic sensibilities. Must be all that Fire and Brimstone they have up there. Mitch had fled into the rain. Disappointing, but what could a chap do? Quincy sighed, and continued to contentedly draw on his cigarette, the rhythmic drumming of the rain on the metal cabin and the fizzling machinations of the boilers induced a calm, restful ambiance.<br />
<i>Rap, rap, rap!</i><br />
The noise jolted Quincy from his reverie. No doubt it was that bloody Mitch banging some mechanism into submission again. Quincy settled back, letting his eyes rest again.<br />
The cab door suddenly swung open, a blast of cold, wet air billowing inside. Quincy dropped his cigarette.<br />
"Mitch you damn zounderkite! You could at-" Mitch McCraken's head loomed in the doorway as he clung to the exterior access ladder. His face was partially hidden under a luxuriant beard and a dull brown slouch cap drawn tight over his head in a vane attempt to keep out the rain. <br />
"They're coming back. There's trouble." Then his head disappeared from view. Quincy sighed resignedly again. Just when I was bloody getting comfortable too! As Quincy descended the short metal ladder from the omnibus cab and stepped into the wet street he could see figures hurriedly emerging out of the gloom in their direction. Mitch already had his rifle raised.<br />
Arriving at the awaiting omnibus, Lord Curr bellowed for the driver and engineer to help. Quincy immediately started to open the doors and unfold the access ramps to the main van whilst Mitch quickly shouldered his rifle and, with a sudden pang of concern, rushed to help the Indian and Captain Smyth who were struggling to haul his obviously unconscious friend, Burton Cartwright. Doctor Newel, hatless, soaking wet and wearing a drawn haunted expression was close behind. The Indian strongman was taking most of Cartwright's weight but his cumbersome Gatling Gun, hanging heavily from a thick leather baldric was making the task difficult. Mitch helped the Indian offload the weapon. Cartwright's heavy feet slipped gracelessly out of Smyth's grasp as the officer, cursing, almost slipped on the slick wet ground. Doctor Newel urgently brushed past them as they reached one of the metal ramps leading into the omnibus van.<br />
"Get him inside, quickly," said Newel in a flat tone. "I'll need some light too." Quincy bustled inside to light the carbide lamps whilst Mohan and Captain Smyth dragged Burton unceremoniously up the ramp. They were soon followed by Murray Straw who was sluggishly rubbing his head with one hand whilst being guided by McCraken. Neither the engineer or Quincy said anything. Given their colleagues demeanour it was apparent something catastrophic had happened. There would be questions later, but for now they busied themselves with getting the men out of the rain and into he safety of the omnibus.<br />
Outside, Lord Curr looked anxiously back towards the hanger and warehouse complex. Both Lady Felicity and Dakota were missing, the wolfhound having surreptitiously slunk away whilst the rest were retreating from the encounter with the foreigners. The Peer turned back to the van and called for Mitch McCraken.<br />
"McCraken, you're with me. We're going to find Tess and Dakota," he said firmly, noting the engineer still had his rifle.<br />
"Aye, Sir," replied Mitch.<br />
But just as they were about to set off, excited barking could be heard emanating from some buildings off to their right. Then, Dakota bounded from an alleyway, closely followed by the outline of Lady Felicity. She had a shambling gait, as if she was inebriated. Lord Curr and Mitch hastened over to her and, grabbing her arms between them, half carried the Lady back to the waiting omnibus. Dakota continued to circle enthusiastically around them, the hound's fur soaking wet, his muzzle stained with bright red blood. At the omnibus, Quincy helped them ease Lady Felicity up into the private cuddy in the forward section of the van, followed by Lord Curr.<br />
"Get us out of here!" he shouted unequivocally to the two men outside. Mitch glanced at Quincy,<br />
"But what about the professor Sir?" asked Quincy.<br />
"Just get us moving!" growled Lord Curr.<br />
"Aye sir," replied Mitch, both men rushing to retract the ramps and seal the omnibus doors.<br />
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<span style="font-size: large;"><i><b>T</b></i></span>he armoured omnibus rattled and shook as it gathered speed. The steam- electric engine rumbled, whined and hissed, belching vapour and sooty smoke from hidden exhaust manifolds. Lord Curr dragged on his cigar as he stared absently through the open view port as the industrial landscape sped by. Inside the small cuddy, the air was a dank blend of wet fur, cigar smoke and the iron tang of drying blood. Dakota sat tightly curled at the Peer's feet, the loyal hound's head in his master's lap, watching with concern. Opposite Lord Curr, Lady Felicity sat slumped indecorously and ashen faced, her lilac dress stained with muck and wet. In her hand, whiskey slopped from a glass as the omnibus rocked along the uneven, pot-holed streets. She had hardly imbibed any of the restorative spirit, even with Lord Curr's encouragement. She was in shock. That was obvious to Lord Curr and the Lady had said very little since their escape from the warehouse a good hour or more now.<br />
"<i>Edward?</i>" Lady Felicity's voice was indistinct with the noise of the omnibus. Lord Curr, leaned over and took away her glass.<br />
"Tess? Are you well, recovered? Are you hurt?"<br />
"No, yes...I'm fine. Really. I just had a... <i>situation</i> ... back there." Lord Curr scrutinised her waxen face.<br />
"What happened, Tess?" he asked carefully, softly.<br />
"I, I don't want to talk about it just now. Lets just get back first. I need to get cleaned up."<br />
"Yes, yes of course. There will be time later to, ah, discuss matters," replied Lord Curr resignedly.<br />
"Are the men well back there?" she asked, glancing towards the larger van section behind the cuddy. "Did they all get back safe?<br />
"They are all safe. Although Cartwright's in a poor state. Took a nasty knife wound. Doctor Newel says it was poisoned. <i>That damn dirty puzzle!</i> He's doing all he can back there," his voice full of chagrin.<br />
"What about-"<br />
"Murray too," he sighed. He took a large sip of Lady Felicity's whiskey.<br />
"By God that was a damn fine mess! I cannot understand how we got hoodwinked by that outfit, whoever they were. Foreigners! Using black-hearted mind tricks and who knows what else. They took the professor you know?"<br />
"Mmm? Oh, yes."<br />
"And there's not a chance in hell that I'm going to let this matter rest! I'll track them down wherever they scurry off to. I'll find them. And I'll get the professor back. And when I do-"<br />
"We're going to need better weapons," said Lady Felicity pensively.<br />
"Hmm? What? Better weapons? Indeed. Oh yes, you can be sure of that." Lord Curr was thoughtful for a moment. "But at least there's been one good thing come out of this mess-"<br />
"What?" <br />
"I've found the perfect location for my new manufactory."<br />
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<i><span style="font-size: large;">The End</span></i></div>
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<div style="text-align: center;">
<b><a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-one.html#more" target="_blank">The Warehouse: part 1</a></b><br />
<b><a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-two.html" target="_blank">The Warehouse: part 2</a></b></div>
<div style="text-align: center;">
<a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-three.html#more" target="_blank"><b>The Warehouse: part 3 </b></a><br />
<br />
<span style="font-size: large;"><b><a href="https://drive.google.com/file/d/0B_R5EcIMNAONcTN5WVJWSk9HTWM/view?usp=sharing" target="_blank">The Warehouse complete pdf </a></b></span><br />
<br />
<a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html" target="_blank"><b>The Super Weapon campaign </b></a></div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-30184638035616090122017-06-02T19:31:00.000+01:002017-06-02T22:51:53.233+01:00The Tray of Doom!<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://1.bp.blogspot.com/-ZC5yeJ1hND8/WTGsmOo4KdI/AAAAAAAAFF8/KHDBtJLZxWEo3LsjkHhuRHPOJEa-nM0fQCLcB/s1600/P1060837%2B%25282%2529.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1250" data-original-width="1600" height="498" src="https://1.bp.blogspot.com/-ZC5yeJ1hND8/WTGsmOo4KdI/AAAAAAAAFF8/KHDBtJLZxWEo3LsjkHhuRHPOJEa-nM0fQCLcB/s640/P1060837%2B%25282%2529.JPG" width="640" /></a></div>
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The <i><b>Tray of Doom!</b></i> has arrived! Although hopefully not when it comes to rolling dice. I’ve enough doom-laden dice, thank you very much! This dice tray comes most definitely under the ‘<i>totally unnecessary indulgence, but you’re worth it</i>’ label!<br />
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I've long been on the lookout for something more permanent to use for dice rolling in the Battleshed, but it was never a major priority. Not even on the priority list to be honest. Usually, the nearest item to hand has worked just fine – cardboard box, plastic ready meal tray, dog bowl, sleeping cat etc. You know the drill.<br />
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The only justification – and I admit it's a flimsy one at best – is that the Battleshed table is notorious for the hidden dice swallowing abyss that exists deep below its upper mantle of gaming paraphernalia. As any Battleshed visitor soon finds out – once that dice goes spinning off the table it unlikely to be seen again!<br />
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<a href="https://2.bp.blogspot.com/-r3Upc8L0lLM/WTGs9m580lI/AAAAAAAAFGA/m_u-wuI90vAKzZu0nWLhj1QQ-wCjXdPJwCLcB/s1600/P1060839.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="822" data-original-width="1600" height="328" src="https://2.bp.blogspot.com/-r3Upc8L0lLM/WTGs9m580lI/AAAAAAAAFGA/m_u-wuI90vAKzZu0nWLhj1QQ-wCjXdPJwCLcB/s640/P1060839.JPG" width="640" /></a></div>
I first saw this tray being used by a member of my <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank">wargaming club</a>, <i>John Pews</i>. He kindly let me borrow it when dice rolling space was at a premium for a recent game of Saga. It sealed the deal. I ordered one on the spot by mobile (cellphone), whilst my opponent was still ruminating over their <i>Saga Order phase</i>. Thanks John! It was John who labelled it as the <i>Tray of Doom!</i> Which just proves negative marketing works because I now have one!<br />
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It’s a wooden 10” octagonal tray from <a href="http://www.koplowgames.com/" target="_blank">Koplow Games</a>. Both the upper and underside of the base is felt lined. It's solid but not heavy to handle. Importantly, the dice roll very nicely! I purchased mine from one of the Amazon 3rd party suppliers. Prices vary (approx. £20), so shop around. Oh, and dice not included.<br />
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<u><i>From the blurb: </i></u><br />
<blockquote class="tr_bq">
Corral your dice with this new solid wood dice tray from Koplow Games This octagon-shaped tray is the perfect size to keep your dice from running wild across the table. Measuring 25 cm (10 inches) across there is still plenty of room for the little fellas to bounce around and the 4 cm (1 ½ inch) tall walls are plenty high enough to keep em from getting out. The felt-lined bottom keeps your dice from bruising themselves or your tray so both will last a good long time. Each tray is individually boxed to protect it during those long rides on the trail.</blockquote>
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So yes, an indulgence. An extravagance maybe. And only time will tell whether it helps improve my dice rolling. If it does, well, I’ll just have to find a new excuse…</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-68184036190492615412017-05-31T13:06:00.000+01:002017-06-04T11:38:21.103+01:00The Warehouse: part three<div dir="ltr" style="text-align: left;" trbidi="on">
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<i>A gunshot. </i>Lady Felicity promptly drew her 'daughters' from concealed holsters secured within her plain lilac skirt. The custom-made Italian pearl handled pistols glinted dully in the diffuse light. She picked up her pace, turning into a grim lane behind the old warehouse. At the other end there was uproar. The Peer's wolfhound was ensnared in a frenzied confrontation with strangely attired assailants. The sounds of the animal's growls and sonorous barks reverberated down the soot-slick brick walls. Lady Felicity started forward but a strange shimmering in the air ahead caused her to check her stride. Then, a stocky, vaguely human form began to coalesce out of the very air.<br />
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<span style="font-size: large;"><b>S</b></span>he was mesmerised by an unearthly apparition forming and solidifying before her like a feculent emissary from the grave. A human cadaver, swathed in a decaying shroud festered into existence. It slowly twitched its bulbous head towards Lady Felicity, its features veiled by ragged strips of crusted linen leaving only a fleshless, discoloured lower jaw and bottomless black pits for eyes. It exuded a swell of intangible despair carried on the stink of rot, subjugating Lady Felicity's mind with an unremitting terror. Only her innate instinct for survival propelled her gelid legs into motion as she recoiled, unable to tear her eyes from the miscreation's forbidding coercion. She frantically clung to an ember of conviction, tried to raise her pistols, but an overwhelming perception of ceaseless dread leeched control from her body. She stumbled awkwardly, barely able to stay on her feet as the mummified priest advanced upon her.<br />
She faltered again as her heels connected with a scatter of unseen debris on the wet cobbles. She fell heavily on her side, the rigid frame of her Magneto-static bodice dug painfully into her ribs. But she somehow managed to keep hold of her pistols as she clambered back to her feet, her skirt dripping and befouled. The monstrous apparition continued to relentlessly gain on her with a ponderous, rhythmic gait, its funereal gaze exuding violence and hate. Lady Felicity dimly sensed the corner of the warehouse and the alleyway just over her shoulder. Her heart hammered in her chest. The urge to flee, escape this living torment in the alley is irresistible but an instinctive buttress of obduracy, like a beacon of resistance, fleetingly prevails. She raised her pistols and squeezed the triggers.<br />
Hot casings ejected from their chambers as her fraught, trembling shots mostly went wide, smacking into the surrounding walls, expelling gouts of fragmented brick and dust. Some penetrated the undead priest leaving small, charred holes in their wake but it continued its remorseless pursuit without pause, bereft of any pain or feeling. Her flare of resistance is snuffed out, leaving a ceaseless impression of surging terror. Lady Felicity, using the last vestiges of her resolve, lurched away as she fled the nightmare at her back.<br />
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<span style="font-size: large;"><b>U</b></span>nseen and unheard in the uppermost level of the warehouse, the resurrected Pharaoh, <i>Akhenaton</i>, watched impatiently as the Egyptologist, Abir, untied the gag and restraints binding the slumped form of professor Donald Belfry-Chuffnell. As his gag is removed, his muffled protests transform into an outburst of spluttering and vigorous coughing whilst the professor breathlessly gulped air into his deprived lungs.<br />
"Get him up," commanded Akhenaton. Abir moved to help the struggling professor to his feet. The professor's rheumy gaze flitted between the two exotic gentlemen standing before him with a look of total bewilderment.<br />
"What the devil is going on? Who...who are you people?" he gasped.<br />
"Bring him," Akhenaton coolly instructed Abir, turning towards the rusting metal stairs, ignoring the professor's protests. <br />
"I...I demand an explanation, Sir!" wheezed the professor, shrugging off Abir.<br />
"Do you hear me, Sir! Do you speak English? Are you from the authorities?" The professor resolved another fit of coughing before continuing.<br />
"Where are you people taking me? I need to-" the professor suddenly clamped up mid- sentence as Akhenaton masterfully conjured an arcane lattice of compulsion over the professor's confused mind. The professor's eyes took on a glazed, absent look as he stared into the middle distance as if he was considering an invisible vista. Akhenaton continued to the top of the stairs. Detached sounds of disturbance rode the cool, musty draft sighing up from the warehouse's lower levels. Akhenaton paused and looked quizzically back at Abir.<br />
"Do we have company?"<br />
"Yes my King. Men were seen approaching. I have sent the priest to help deter any interruptions. It is of little matter, my King."<br />
"Then we will continue. Bring the professor."<br />
When they reached the ground floor the commotion outside became more intent. Feral barks intermingled with anxious shouts and distinctive Arabic curses. Akhenaton strode over to a large grime-stained window and peered outside. Rain dribbled down the outside of the glass but he could just about make out a red-jacked soldier indecisively pointing a rifle, and more men approaching beyond. And there was some sort of ferocious cur attacking his acolytes. Akhenaton's face knotted with irritation. His vexation diffused the spell controlling professor Chuffnell. The professor started to struggle and protest again but Abir produced a small knife and pressed it hard against the professor's soiled white lab coat.<br />
"<i>Please, you do as I say, yes?</i>" instructed Abir in heavily accented English, pressing the knife even more forcibly into the scientist's back. The professor winced and stopped struggling.<br />
"<i>Do as I say. It will be better for you</i>," continued Abir. Akhenaton nodded in satisfaction and replied in Egyptian Arabic to Abir.<br />
"Good. Clear a Path of Shadows and take our guest from this place. I will deal with those fools outside." With that, Akhenaton gestured towards the the warehouse doors. Abir released the point of the knife from the professor's back but his cautionary look cowed the scientist into submission. Abir went to the doors and after a brief effort he shifted the locking bar to release them in a scrape of resisting metal and wood. They slowly moved apart a few inches, weak light and a swirl of rain- leaden air spilled into the warehouse. With another subtle motion from Akhenaton, Abir resumed his position with his knife at the scientists back and prodded him to start moving.<br />
As the warehouse doors swung slowly apart and they exited into the pouring rain, the intruders outside appeared to be completely unaware of Akhenaton, Abir and the subdued professors presence, so intent were they on a fierce clash between one of their number and a Servant of Ra. Their man was holding a long knife in one hand and wielding some sort of heavy brass instrument in the other which he was using to brutally bludgeon the acolyte. Akhenaton calmly signalled for Abir to continue whilst the Pharaoh harnessed his innate talent to project fear, as if wielding a weapon, and stalked towards the nearest of the intruders.<br />
Akhenaton was only a few paces away before the British officer in the ostentatious scarlet tunic became aware of the Pharaoh's approach. The officer half turned, his momentary look of surprise almost immediately replaced by a mien of intense dread lashed the officer. Whatever the officer thought he saw - his eyes wide with terror and blood draining from his face - it caused him to flinch back in utter trepidation. He almost dropped his rifle as he impulsively retreated from a terrifying hallucinatory manifestation.<br />
Akhenaton then shifted his attention to a muscular Indian who was struggling to raise a hefty Gatling machine gun. A shrill whining noise accompanied the rapidly increasing rotation of the weapon's multiple barrels. But as Akhenaton once again expressed his mastery of the Mystical Powers, Mohan Singh's mind was suddenly clouded with a thug of confusion. He released the small finger lever on the Gatling gun, disengaging the weapon's mechanism, inexplicably unable to reconcile his intent to aim the weapon at the strange enemy and the persuasive compulsion to lower it instead. <br />
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<span style="font-size: large;"><b>K</b></span>eeping his distance from the unfolding ambuscade, Lord Curr squinted through the damp misted aperture of the Monocular Targeting Array attached to his large calibre Holland & Holland hunting rifle. Through the luminous cross hairs he was earnestly tracking the sudden onrush of a knife wielding woman in ebony and fuchsia silently bearing down on an unsuspecting Burton Cartwright. The Peer has little time to gauge the shot. He squeezed the trigger, the heavy rifle kicking back with a loud, sharp crack and a haze of smoke. The bullet thrums an inch or two wide of the woman, disappearing into the buildings across the street. <i>Damn it!</i><br />
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Burton Cartwright flinched at the sound of the heavy round ripping through the air close by, turning just in time to raise his rifle in defence before a woman is upon him with a wild, unnerving scream. An exotic but cruel looking serpentine blade flashes before it strikes the rifle's metal trigger guard with a dull clang and slices viciously up along the outside of Cartwright's exposed hand, ripping into his sleeve. Cartwright snatches his rifle away and quickly recoils, his initial shock of the ambush - <i>and from a women too!</i> - is quickly replaced by mounting gall and a natural, street-born cunning nurtured from hard lessons in the squalid back streets of industrial Newcastle.<br />
He knew he could simply shoot the mad woman but some stunted sense of pride kept his finger off the trigger. He would not shoot a woman if he could help it. Even a raver such as this. He could easily pacify her without recourse to putting a bullet in her belly. But he was not above a quick beating where it was needed.<br />
His phonic tic caused him to issue a short, guttural sniff as he insolently switched his grip on his rifle, and using it like a club, swung it in a brutal arc at the screeching harpy before him. But the woman is quick and the knife, seemingly impossibly inadequate against the weight of the rifle, checks its impact with an unnatural ease and strength. Cartwright can feel the tingle of blood running freely from the deep cut along his hand but there is no pain. Just a rapidly growing numbness. He clumsily fends off more feints and lunges from the manic woman who seemed to be shouting curses in some foreign tongue. But Cartwright's movements were becoming laboured, weaker. As if strength was pouring from his limbs, replaced by a sensation of pervading lethargy.<br />
The woman appeared to smirk as she cautiously reigned in her assault. Cartwright could barely heft the weight of his rifle. He grunted with confounded exertion. The weapon felt as if it had been suddenly transmuted to solid granite. His arms were shorn of all strength. Then he experienced an overwhelming tide of drowsiness. He reels, the woman wavering in his vision. He feels intangible, his consciousness a flux of mute serenity spilling towards a perpetual horizon. Then the surreal intuition shatters, replaced by the ominous visage of the mad woman leering down at him with a look of fanatical malice as she points her poisoned blade between his eyes.<br />
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<b><i>To be continued</i> <i>in <a href="http://battlesheddiaries.blogspot.co.uk/2017/06/the-warehouse-conclusion.html" target="_blank">The Warehouse: conclusion...</a></i><a href="http://battlesheddiaries.blogspot.co.uk/2017/06/the-warehouse-conclusion.html" target="_blank"> </a></b><br />
<br />
<b><a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-one.html#more" target="_blank">The Warehouse: part 1</a></b><br />
<b><a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-two.html" target="_blank">The Warehouse: part 2</a></b><br />
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<b><a href="https://drive.google.com/file/d/0B_R5EcIMNAONcTN5WVJWSk9HTWM/view?usp=sharing" target="_blank">The Warehouse pdf (complete) </a></b><br />
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<a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html" target="_blank"><b>The Super Weapon campaign </b></a> </div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-66496371680187114912017-05-30T11:27:00.000+01:002017-06-02T23:38:03.632+01:00I'm Batman!<div dir="ltr" style="text-align: left;" trbidi="on">
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Gotham city in the Battleshed. <i>I’m Batman! </i>I may have overcooked impersonating the iconic line a wee bit too much during a weekend encounter with the <b>Batman Miniature Game</b>. I even started to get the raspy voice. <i>I’m Batman!</i><br />
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A weekend visit from my brother-in-law, <i>Ironman John</i>, who was ostensibly in our neck of the woods to run the Edinburgh marathon, but he also hauled down from Dundee his gaming system of choice, <a href="https://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Categories/%22Batman%20Miniature%20Game%22" target="_blank">Batman Miniature Game</a> – or BMG. He’s into the whole DC thing. Or is it Marvel? They’re both the same to me…<br />
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<i>Alright, alright – joking! Jings!</i> It's as bad as that whole Star Wars v Star Trek thing. I take a much more conciliatory, sanguine approach. Star Wars is best. Ha! Anyway, back to the spandex...<br />
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I’ve only played a handful of BMG and every time John suggests a game I’m taken aback by how much scenery and miniatures he’s added to his collection since the last time we played. I mean, it’s a serious investment. What I can only describe as large plastic 'crates' were being manhandled into the Battleshed! <br />
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I’ve posted a <a href="http://battlesheddiaries.blogspot.co.uk/2016/01/a-night-in-downtown-gotham-city.html" target="_blank"><b>BMG overview</b></a> previously, so I won’t go into the specifics here.<br />
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John had helpfully pre-prepared a couple of gangs and provided all the reference materials so, even though I hadn’t played in a while, we were soon <i>Raising The Plan</i> and our fabled characters were off trying to solve riddles and capture objectives on the mean streets of Gotham City – as soon as John had finished building it.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i>I'm Batman!</i></td></tr>
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And I got to play Batman’s team. <i>I’m Batman!</i> Bruce Wayne leading his henchmen against The Joker! I soon had our hero using his Batclaw to scale the nearest tall building in the hope of getting the drop on the Joker’s criminal associates. <br />
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<tr><td class="tr-caption" style="text-align: center;">Lets all split up!</td></tr>
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I even got to buy additional equipment to outfit some of the team – extra magazines, an upgraded Batsuit (+1 Endurance) – that sort of thing. All useful stuff as BMG is very much about managing each character’s Action resources to Move, Shoot, Fight, do Special Actions etc. And ammo isn’t infinite either. In fact, our heroes and villains seem to carry very little. Luckily, there are a few ammo dumps scattered around Gotham’s streets like common newspaper stands. See, it's one tough city!<br />
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<tr><td class="tr-caption" style="text-align: center;">Typical Gotham City inconsiderate parking</td></tr>
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We played through a straight meeting engagement type scenario which meant after the 8 turns – a blind draw of initiative chits in a bag – points for each objective marker controlled, riddle solved or enemy character put of action/ knocked out are calculated.<br />
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I’m afraid Batman, swooping down from his vantage point on a high-rise to aid his team who were all soon involved in a firefights or fisticuffs In the main street, ended up getting himself put out of action. Although the home team did the same to Stan ‘the eyeball’ Man! In the end, it was 10-4 to the Joker’s gang. Boo!<br />
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<tr><td class="tr-caption" style="text-align: center;">Batman to the rescue! Maybe.</td></tr>
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Another entertaining game of BMG which really does capture the Gotham City milieu. It’ll be interesting what expansion John has acquired the next time we play! <i>I'm Batman!</i><span id="goog_159099090"></span><span id="goog_159099091"></span><br />
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-4853963444865824872017-05-25T11:38:00.000+01:002017-06-04T11:37:44.476+01:00The Warehouse: part two<div dir="ltr" style="text-align: left;" trbidi="on">
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mso-para-margin-left:0cm;
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<![endif]-->Captain William Smyth, late of the Grenadier Guards, had got the morbs. Shouldering his Martini–Henry rifle, he absently trudged towards the plank and batten doors barring the entrance to the dilapidated industrial warehouse.<br />
<a name='more'></a><br />
<div style="text-align: center;">
____________________________________________</div>
<br />
He
was completely baffled as to why his new civilian employer, Lord Curr, had selected someone of
his calibre for such a menial mission. <i>Surely that barely comprehensible Geordie...what was his name? <span style="mso-no-proof: yes;">Cartwright, and</span> his
equally coarse gin-swilling associates would have been perfectly capable for
the task <span style="mso-no-proof: yes;">at</span> hand? If the Peer wanted to
make a show of force then he'd bloody succeeded in that endeavour at least! Turning up in an armoured omnibus and then debarking in poor order was hardly
keeping a low profile. It was tactical incompetence by God! And that Indian strongman, with
his <span style="mso-no-proof: yes;">enormously</span> <span style="mso-no-proof: yes;">indiscreet</span> weapon did not help matters. And then there was the ride in. Attempting <span style="mso-no-proof: yes;">casual</span>
discourse with the Lady <span style="mso-no-proof: yes;">Felicity</span>, like any
proper officer <span style="mso-no-proof: yes;">and gentleman, was</span> like
trying to <span style="mso-no-proof: yes;">talk to a particularly pernicious wildcat.
One minute she’s all smiles and graces, the next eyes like daggers and a sharp tongue
with it! And as for that soppy lad, Shaw… I despair, I really do.</span></i><br />
Icy droplets of rainwater seeped under his brigandine, concealed by his bright scarlet serge military tunic. The grey clouds roiled above as thunder threatened. He drew a handkerchief and blew dejectedly into its silky white folds. <i style="mso-bidi-font-style: normal;">Now I’ve got
a cold coming on. Wonderful.</i> From
what he understood, this was a simple retrieval mission. <i>Pick up one of the
Peer’s dusty old windbags <span style="mso-no-proof: yes;">that had</span> got
himself into some foolhardy pickle<span style="mso-no-proof: yes;"> and ended up in this g</span>od awful abandoned blimp base at the arse end of England.</i> <i>Blast it! What
was it Newel, that doctor fellow had quoted over drinks the other day? He was
blithering on about that Frenchman chap, Verne, who'd been in all the papers, "A man
of merit owes himself to the homage of the rest of mankind who <span style="mso-no-proof: yes;">recognise</span> his worth". Something snotty
like that. Well, one <span style="mso-no-proof: yes;">thing</span> is sure, I’m
worth more than running cheap errands for Lord Curr! <span style="mso-spacerun: yes;"> </span>I’ll have to have it out with the man!</i><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-S8yIZn5dufs/WSawWfwL0II/AAAAAAAAFDY/dmcs9LKpjsoRSUtnd2NI9G1dw4ToNjnhACLcB/s1600/IMAG4904.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Captain Smyth sees Dakota chasing something" border="0" data-original-height="1314" data-original-width="1600" height="524" src="https://3.bp.blogspot.com/-S8yIZn5dufs/WSawWfwL0II/AAAAAAAAFDY/dmcs9LKpjsoRSUtnd2NI9G1dw4ToNjnhACLcB/s640/IMAG4904.jpg" title="In Her Majesty's Name: Captain Smyth from Lord Curr's company " width="640" /></a></div>
<i> </i> Just then, a blur of movement sped past him, interrupting his melancholic musing. He recognised the Peer's hound, Dakota.<br />
"<i>What the...</i>" but his words were cut short as he then saw a strange figure appear around the warehouse corner. Almost instantly Dakota cautiously slowed his pace, breaking the calm with a cacophony of menacing throaty barks and snarls. The figure stopped dead, obviously taken unawares by the sudden sight of the fearsome animal. The figure pushed back a crimson cowl revealing a close-shaved man with a symbol emblazoned on his forehead like some sort of bizarre oriental Cultist. He quickly produced a brutal looking club from under his dark red cloak which he then wove in the air with dangerous intent towards Dakota.<i> </i><br />
Undeterred, Dakota almost seemed to leer as the animal brazenly edged towards the Cultist only a two or three paces away. The wolfhounds' muscular neck distended, angled low from its sinewy bulk, muscles tensed under its wet fawny-white pelt. He shrewdly rocked his meaty head back and forth, his slathering tongue flicking between bared teeth. Then Dakota paused momentarily, muscles tensed, its piercing eyes fixed on the intruder.<br />
Dakota sprang silently, angling up over the Cultist's outstretched arm grasping the club. The Cultist instinctively struck protectively upward with the club but it barely contacted the wolfhound and was ripped from the his grasp as the weight of the solid animal fell upon him. He collapsed back, winded, the air forced from his lungs. Dakota's jaws snapped at the Cultist's exposed face spraying wet mucus on warm, moist breath. The Cultist shouted something unintelligible, risking a glance back as if appealing to someone unseen.<br />
Then, Dakota clamped his powerful jaws on the Cultist's arm wielding the club whilst the other was trying to protect his face. Dakota's muscular neck savagely twisted and turned whilst blunt claws groped for purchase on the thick folds of the Cultist's sodden cloak. But in one fluid movement, the Cultist managed to heave to his knees, agonisingly pulling Dakota closer to him and grabbing the hound's thick neck with his free hand. His fingers dug into the beast’s greasy wet fur with all his strength, forcing Dakota's head away from his face. The Cultist's face was taut with extreme effort as the wolfhound thrashed violently in his grasp.<i> </i><br />
<div class="MsoNoSpacing">
<i> </i>Mesmerised by the unexpected eruption of violence, Captain Smyth was torn between coming to the animal's aid or simply staying out of its way. Then, another similarly attired, club-wielding figure rushed into view and immediately launched a vicious swipe at Dakota's exposed back. The club connected heavily, forcing Dakota to release the first Cultist's arm and lurch towards the hound’s new assailant in a howl of rage and pain. The first Cultist quickly scrambled away from the rabid beast, clasping his pale injured arm in a tatter of bloodied torn cloth whilst the other Cultist brandished his club to protect his wounded accomplice.</div>
<div class="MsoNoSpacing">
Captain Smyth quickly drew a round from his pouch and
with drilled precision loaded and aimed at the second Cultist. But just before
he squeezed the trigger there was a low thrumming sound <span style="mso-no-proof: yes;">followed</span> almost instantly by a loud, sharp <span style="mso-no-proof: yes;">report</span>. The Cultist suddenly bucked and staggered, then collapsed
to the ground. Lord Curr's expert shot had struck the Cultist <span style="mso-no-proof: yes;">square</span> in the chest. Dakota continued to howl
at the body, still <span style="mso-no-proof: yes;">twitching</span> on the
ground. However, instead of using the momentary distraction to escape, the
other wounded Cultist recovered his club and with fanatical zeal scrambled to
his feet. His left arm hung limply by his side and his face was a distortion of
pain and rage as he once again advanced on Dakota.The Cultist raged at the beast, brutally aiming a blow at
the hound's head, but Dakota easily dodged the club and leaps, bringing the
Cultist down once more. The Cultist screamed and writhed on the ground with the
ferocious hound at his throat. In moments, the Cultist is silenced as Dakota continues
to rip and tear in a wild frenzy.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-H7imx6u_nBE/WSas4erJVjI/AAAAAAAAFDM/qIid7p78Axcv6QcijwfBA3UoUZWCQ_6VACLcB/s1600/IMAG4850%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Mohan Singh, Burton Cartwright and Captain Smyth" border="0" data-original-height="756" data-original-width="1600" height="302" src="https://2.bp.blogspot.com/-H7imx6u_nBE/WSas4erJVjI/AAAAAAAAFDM/qIid7p78Axcv6QcijwfBA3UoUZWCQ_6VACLcB/s640/IMAG4850%2B%25282%2529.jpg" title="In Her Majesty's Name: Lord Curr's Company advance on the Servants of Ra" width="640" /></a></div>
<div class="MsoNoSpacing">
Burton Cartwright and Mohan <span style="mso-no-proof: yes;">Singh</span>, with <span style="mso-no-proof: yes;">his cumbersome portable
Gatling Gun,</span> caught up with Captain Smyth. The apprentice, Murray Straw, seemed to be hanging back, unsure of what to do. The men exchanged astonished looks as they witnessed
Lord Curr's wolfhound gruesomely finish off its victim. Then, off to the left across the
street, <span style="mso-no-proof: yes;">Dr</span> Newel hauls into view from the
huge airship hanger. He appeared <span style="mso-no-proof: yes;">to</span> be
moving listlessly, <span style="mso-no-proof: yes;">almost</span> <span style="mso-no-proof: yes;">stupefied - and swinging</span> a carbide lamp in one
hand and gripping a long knife in the other. Captain Smyth briefly wondered if
the Dr had been <span style="mso-no-proof: yes;">secretly</span> <span style="mso-no-proof: yes;">imbibing</span> whilst he was <span style="mso-no-proof: yes;">in the hanger</span>. But his thoughts were once again distracted by the
sight of yet another raving Cultist, as if from <span style="mso-no-proof: yes;">nowhere</span>,
swiftly angling towards the ponderous doctor. Both Cartwright and Singh yell
out in warning as they rush to <span style="mso-no-proof: yes;">intervene,</span>
but they are too late.</div>
</div>
<div class="MsoNoSpacing">
<div class="MsoNoSpacing">
The Dr halted and <span style="mso-no-proof: yes;">appeared</span>
to stare incomprehensibly at the dashing Cultist. <span style="mso-no-proof: yes;">Captain</span> Smyth <span style="mso-no-proof: yes;">glanced</span> quickly back
towards Lord Curr, but the Peer was intent on <span style="mso-no-proof: yes;">watching</span>
his beloved wolfhound. The <span style="mso-no-proof: yes;">Captain</span> raised
his Martini–Henry rifle again to try and risk a shot at the Cultist bearing
down on Newel but Cartwright and Singh <span style="mso-no-proof: yes;">inadvertently</span>
blocked his view. At the very last moment, just <span style="mso-no-proof: yes;">before</span>
the <span style="mso-no-proof: yes;">Cultist</span> reached Newel, the Dr
almost mechanically steps aside, half-turns, and powerfully swings the carbide
lamp aimed at the back of the Cultists head. The sickening blow, combined with
the <span style="mso-no-proof: yes;">Cultist’s</span> momentum, brings <span style="mso-no-proof: yes;">the Cultist</span> tumbling to the <span style="mso-no-proof: yes;">ground</span> a few paces away.</div>
<div class="MsoNoSpacing">
Dr Newel strides <span style="mso-no-proof: yes;">almost</span> casually over to the dazed<span style="mso-no-proof: yes;"> Cultist</span> with a look <span style="mso-no-proof: yes;">of malign dispassion on</span> his face. Without pause, he stabs down - one,
two, <span style="mso-no-proof: yes;">three</span> times - his long knife rising and falling, killing
the <span style="mso-no-proof: yes;">Cultist</span> with a brutal, pitiless
efficiency. A <span style="mso-no-proof: yes;">peal</span> of distant thunder
booms as fat droplets of cold rain start to <span style="mso-no-proof: yes;">tumble</span>
from the tenebrous sky. The bottomless <span style="mso-no-proof: yes;">look</span>
on the Dr Newel’s face as he turns from the slain Cultist at the sound of approach from Cartwright and
Singh checks their movement. Newel’s coal black hair is pasted flat and
bedraggled across his head. His <span style="mso-no-proof: yes;">moustache</span>
hangs wet and limp, <span style="mso-no-proof: yes;">contrasting</span> sharply
with <span style="mso-no-proof: yes;">his</span> pale, blood <span style="mso-no-proof: yes;">spattered</span> <span style="mso-no-proof: yes;">visage</span>
contorted and split by a wide maniacal grin.</div>
<div class="MsoNoSpacing">
<b><br /></b></div>
<div class="MsoNoSpacing">
<b><i>To be continued</i> <i>in <a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-three.html" target="_blank">The Warehouse: part 3</a>...</i> </b><br />
<br />
<a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-one.html#more" target="_blank">The Warehouse: part 1</a><br />
<a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-three.html" target="_blank">The Warehouse: part 3</a><br />
<br />
<a href="https://drive.google.com/file/d/0B_R5EcIMNAONcTN5WVJWSk9HTWM/view?usp=sharing" target="_blank">The Warehouse pdf (complete) </a><br />
<br />
<a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html" target="_blank">The Super Weapon campaign </a> </div>
</div>
</div>
<div class="MsoNoSpacing">
</div>
</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-51885725063028108072017-05-23T15:13:00.001+01:002017-05-28T08:20:21.225+01:00Captured!<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: left;">
<a href="https://1.bp.blogspot.com/-R6QysdLtmpQ/WSQ5dd0FIOI/AAAAAAAAFBk/KNaDFUzKEq8ImntjSLA1hBxKtmwHx-sEwCLcB/s1600/r3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Anglo-Danes attck with captured Scots warlord" border="0" height="394" src="https://1.bp.blogspot.com/-R6QysdLtmpQ/WSQ5dd0FIOI/AAAAAAAAFBk/KNaDFUzKEq8ImntjSLA1hBxKtmwHx-sEwCLcB/s640/r3.jpg" title="Saga: Anglo-Danes attacking" width="640" /></a></div>
<br />
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The Scots Warlord, <i style="mso-bidi-font-style: normal;">Fearghas
MacCoinnich</i>, has found himself in the outrageously humiliating predicament
of being ambushed, captured and held to ransom by a bunch of <span style="mso-no-proof: yes;">raiding </span>Anglo-Dane <span style="mso-no-proof: yes;">barbarians</span>! Wild speculation and baseless rumours abound regarding the
circumstance which led to MacCoinnich’s <span style="mso-no-proof: yes;">abduction, </span>from
illicit <span style="mso-no-proof: yes;">liaisons</span> with <span style="mso-no-proof: yes;">a notoriously</span> <span style="mso-spacerun: yes;"></span><span style="mso-no-proof: yes;">wanton temptress</span>
to a particularly drunken and <span style="mso-no-proof: yes;">debauched</span> shindig
after a successful <span style="mso-no-proof: yes;">hunt. Regardless the truth, the
Chief’s</span> <span style="mso-no-proof: yes;">Hearthguard and loyal household
retainers</span> are brutally attempting to quash any dissent <span style="mso-no-proof: yes;">whilst the warband is hastily assembled to attempt a
rescue.</span></div>
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<span style="mso-no-proof: yes;"></span></div>
<a name='more'></a><div style="text-align: center;">
<span style="mso-no-proof: yes;">____________________________________________ </span></div>
<br />
<span style="mso-no-proof: yes;"></span><br />
<br />
<div class="MsoNormal">
<span style="mso-no-proof: yes;"></span></div>
<div class="MsoNormal">
<span style="mso-no-proof: yes;">This is the setting for a Saga
scenario played recently at my <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank">local club</a>. I’ve added the <i>Aeitius & Arthur</i> supplement
and <i>The Crescent & The Cross</i> expansion (aka Saga rulebook 2.0) to my collection
and this scenario, appropriately titled ‘Captured!’, was taken from the latter.
I plan to post my thoughts on both books once I’m more thoroughly acquainted
with them – which will mean I’ll probably have to source and build at least two
new Saga warbands first! Oh yes. Briefly though:</span></div>
<div class="MsoNormal">
<span style="mso-no-proof: yes;"><br /></span></div>
<div class="MsoNormal">
<span style="mso-no-proof: yes;"><a href="http://www.grippingbeast.co.uk/SAGA_Aetius__Arthur_Supplement--product--5432.html" target="_blank"><u><b>Aetius & Arthur</b></u> </a>is set
around 410AD and covers the barbarian invasions and the subsequent collapse of
the Western Roman Empire. It includes 6 faction battle boards: <i style="mso-bidi-font-style: normal;">Romans, Britons, Saxons, Goths, Picts</i>
and <i style="mso-bidi-font-style: normal;">Huns</i> along with new <i>Heroes</i>, <i style="mso-bidi-font-style: normal;">Legendary</i> and <i style="mso-bidi-font-style: normal;">Mercenary</i> units, 4 scenarios and a mini campaign system where <i style="mso-bidi-font-style: normal;">a lone frontier post must hold out against
waves of barbarian raiders.</i> This supplement can be used either with <i style="mso-bidi-font-style: normal;">Dark Age Skirmishes</i> or <i style="mso-bidi-font-style: normal;">The Crescent & The Cross</i>. </span><b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;"> </span></b></div>
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<br />
<span style="mso-no-proof: yes;"><span style="mso-no-proof: yes;"><a href="http://www.grippingbeast.co.uk/SAGA_The_Crescent__The_Cross_Rulebook--product--4792.html" target="_blank"><u><b>The Crescent & The Cross</b></u></a>
introduces the <i>Age of Crusade</i>s from <i>Pope Urban II</i> initial eastern expedition in
1096-99 and includes faction battle boards for <i>Crusaders, Saracens, Milites
Christi, Mutatawwi’a, Spanish, Moors</i> and the ‘<i>Dogs of War</i>’ mercenary unit
options, along with six new scenarios. The Crescent & The Cross is also a defacto
‘Saga version 2 rulebook’, bringing together all the various errata and rule clarifications
since the original rulebook (<i style="mso-bidi-font-style: normal;">Saga – Dark Age
Skirmishes</i>, well thumbed and in regular use by me!) was realised back in
2011. Saga players who already have the original rulebook do not need C&C
though, as a combination of free FAQ/errata will suffice. Both books are beautiful,
high-quality productions with alluring photos and are very well laid out.</span></span><b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;"> </span></b></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">That’s all very nice, but what happened to old </span><i style="mso-bidi-font-style: normal;">Fearghas MacCoinnich</i><span style="mso-no-proof: yes;"> then?</span></b><span style="mso-no-proof: yes;"> Well,
the scenario (6 points, 8 turns ) has the ‘Raiders’ (Anglo-Danes) thwarting the
Scots if they manage to either exit the opposite table edge or kill all the Rescuers,
otherwise they lose. The Raiders deploy first, followed by the Rescuers (Scots),
then the Raiders deploy the hapless Scots Warlord, </span><i style="mso-bidi-font-style: normal;">MacCoinnich,</i><span style="mso-no-proof: yes;"> along with two chosen ‘escorts’
to form the hostage <i>unit</i>. </span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-JlY4i13LsPc/WSQ6YJ2jbII/AAAAAAAAFBw/THyckubm1pMxbjaZn2ThWCFQjfcjIehfwCLcB/s1600/r1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Scots warband depoys for the rescue mission" border="0" height="248" src="https://2.bp.blogspot.com/-JlY4i13LsPc/WSQ6YJ2jbII/AAAAAAAAFBw/THyckubm1pMxbjaZn2ThWCFQjfcjIehfwCLcB/s640/r1.jpg" title="Saga: Scots versus Anglo-Danes in the Captured! scenario" width="640" /></a></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
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For some <span style="mso-no-proof: yes;">inexplicable</span> reason,
I decided to include a unit of <i style="mso-bidi-font-style: normal;">Angry
Monks</i> as part of the <span style="mso-no-proof: yes;">hastily</span>
assembled Scots rescue. <span style="mso-no-proof: yes;">These</span> are Levy,
so don’t generate any Saga dice. And the Scots are <span style="mso-no-proof: yes;">obviously</span> without their boss, so they’re bereft of<span style="mso-no-proof: yes;"> tw</span>o more Saga Dice from the outset. Maybe I
was hopeful that the Monk’s <i style="mso-bidi-font-style: normal;"><span style="mso-no-proof: yes;">Martyrdom</span></i> trait, where unused Saga dice are
rolled and allocated for every deceased <span style="mso-no-proof: yes;">Angry</span>
<span style="mso-no-proof: yes;">Monk would</span> prove useful. Er, no. Only if
I could <span style="mso-no-proof: yes;">sufficiently activate</span> <span style="mso-no-proof: yes;">the cowled-</span>ones and get them moving. Which of
course I didn’t very <span style="mso-no-proof: yes;">much</span>. In fact, they
spent the entire expedition ambling about, <span style="mso-no-proof: yes;">enthusiastically</span>
intoning prayers from a discreet safe distance!</div>
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<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-twPCDAfRxXI/WSQ6FnOAh9I/AAAAAAAAFBs/qhV3I1eMEf0xz26ZJKwMq3XQ6-w0nU3rwCLcB/s1600/r8.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="The Angry Monks advance" border="0" height="324" src="https://1.bp.blogspot.com/-twPCDAfRxXI/WSQ6FnOAh9I/AAAAAAAAFBs/qhV3I1eMEf0xz26ZJKwMq3XQ6-w0nU3rwCLcB/s640/r8.jpg" title="Saga: Angry Monks" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not so Angry Monks</td></tr>
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The rest of the <span style="mso-no-proof: yes;">Scots were</span>
comprised of a large (2 point) force of <span style="mso-no-proof: yes;">mounted</span>
H<span style="mso-no-proof: yes;">earthguard (<i style="mso-bidi-font-style: normal;">Thanes</i>)
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<span style="mso-no-proof: yes;">The Anglo-Danes - the
majority warriors (Ceorls) with some supporting Hearthguard (Huscarls) of their
own and a usefully dangerous unit of slingers - set off confidently with the
red-faced Scots Chief in their midst, his humiliation compounded by being shepherded
by two lowly seconded slingers. The enemy Warlord was in buoyant spirits
marching to meet the desperate Scots, screened by his slingers and supported by
a great wedge of armoured men. It wasn’t long before the crux of the battle was
reached. The Scots mounted Hearthguard spotted a gap in the dense hedge lining the
road the enemy were using to hasten their march. They Scots suddenly charged, surprising
a unit of enemy warriors, thundering pitilessly into them with brutal war cries
and spears and swords slicing and thrusting. The enemy warriors were completely
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqiwQqQmGD0ox5NkgZwwyjsSK4IagHl8uFFZs-Ezr9qw-aYg8zMUHZ-TubsmJexcFBuzhSvPWERA7p3yuOg59rIoQMew9Qz1hr5n0Vv71Ed6XcpFDxvWJhRR7jvYT2dPlaLMK_kEwObWM/s1600/r6.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Scots mounted Hearthguard charge Anglo-Dane warriors" border="0" height="368" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqiwQqQmGD0ox5NkgZwwyjsSK4IagHl8uFFZs-Ezr9qw-aYg8zMUHZ-TubsmJexcFBuzhSvPWERA7p3yuOg59rIoQMew9Qz1hr5n0Vv71Ed6XcpFDxvWJhRR7jvYT2dPlaLMK_kEwObWM/s640/r6.jpg" title="Saga: Anglo-Danes clash with Scots mounted Hearthguard" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Scots Hearthguard charge!</td></tr>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
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<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
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<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
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<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
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<span style="mso-no-proof: yes;">Meanwhile, the large unit of Scots
warriors under their war banner quick-marched to try and intercept the enemy warriors
making a wide flanking manoeuvre, along with the complaining hostage and his taunting
escort. By now, other than the weary mounted Hearthguard, the rest of the Scots
warband were too far away to possibly support their colleagues. A small contingent
of Scots warriors did try to advance but their approach was hindered by deadly
barrages from the enemy slingers.</span></div>
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<br /></div>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-aAfRu6ZwZnk/WSQ7ev_IKfI/AAAAAAAAFB8/FWaszrw9ClM6jtF1Bfa6bBZIbzJBDurRwCLcB/s1600/r2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Scots warriors with a war banner" border="0" height="418" src="https://3.bp.blogspot.com/-aAfRu6ZwZnk/WSQ7ev_IKfI/AAAAAAAAFB8/FWaszrw9ClM6jtF1Bfa6bBZIbzJBDurRwCLcB/s640/r2.jpg" title="Saga: Scots War Banner" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Well, we didn't get dressed up for nothing..."</td></tr>
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<span style="mso-no-proof: yes;">By now, the Anglo-Danes had rallied
along the road and viable options were closing for the rescuers. A desperate
attempt by the Scots mounted Hearthguard to cover the distance and intercept
the hostage unit only ended with them being engaged in yet another vicious
fight. Although they took many enemies with them, they were themselves decimated.
Even though their own situation was grave, the Scots under the banner were fortified
by witnessing their colleagues fall in heroic (for that is what the Scalds in
the Scots employ will say) battle with the Anglo-Danes, they threw themselves at
the enemy column in a last-ditch sortie. </span></div>
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<span style="mso-no-proof: yes;">More hard, desperate fighting. In the end,
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the war banner! Their resolve still not broken, they attempted to valiantly
hinder the enemy’s march in the forlorn hope that the remaining Scots units could
reach them in time. But it wasn’t enough. The Anglo-Danes just managed to push
through to with their sullen Scots captive in tow.</span></div>
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<a href="https://3.bp.blogspot.com/-NgF3Ab6FQX4/WSQ77iUPGvI/AAAAAAAAFCA/l6iQW85xylsX01jSDQMfsj08ZX5Mxl8rQCLcB/s1600/r7.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Scots warriors attacking Anglo-Danes" border="0" height="294" src="https://3.bp.blogspot.com/-NgF3Ab6FQX4/WSQ77iUPGvI/AAAAAAAAFCA/l6iQW85xylsX01jSDQMfsj08ZX5Mxl8rQCLcB/s640/r7.jpg" title="Saga: Scots warriors attacking Anglo-Danes" width="640" /></a></div>
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<![endif]-->A cracking scenario! It’s the first time I’ve played Saga without my Warlord. Selecting the large mounted Scots Hearthguard unit was a good choice as their speed and fighting impact very nearly turned the battle quite early one. On the flip-side, taking the Angry Monks was a very bad idea. They cost too much to activate with limited resource to make their unique traits useful. This scenario is a great lesson in Saga dice management for those playing the rescuers though! Thanks to <i>Jamie Mitchell</i>, my opponent for another testing battle!<span style="mso-no-proof: yes;"></span><span style="mso-no-proof: yes;"></span><span style="mso-no-proof: yes;"></span><span style="mso-no-proof: yes;"><br /></span></div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-32822105280190435072017-05-18T14:36:00.000+01:002017-06-06T19:03:53.408+01:00The Warehouse: part one<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://2.bp.blogspot.com/-Pbs3v-fzeFE/WR2WLIqFmbI/AAAAAAAAFAI/1YkZWTvh7wIz0_IfH5hm4huo6JvyGFcOQCLcB/s1600/IMAG4844%2B%25284%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Lord Curr's Company are attacked by the Servants of Ra Cultists" border="0" height="430" src="https://2.bp.blogspot.com/-Pbs3v-fzeFE/WR2WLIqFmbI/AAAAAAAAFAI/1YkZWTvh7wIz0_IfH5hm4huo6JvyGFcOQCLcB/s640/IMAG4844%2B%25284%2529.jpg" title="In Her Majesty's Name: Lord Curr's Company are attacked by the Servants of Ra" width="640" /></a></div>
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UnhideWhenUsed="true" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/> <w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/> <w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/> <w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/> <w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/> <w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/> <w:LsdException Locked="false" Priority="39" Name="Table Grid"/> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/> <w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" Name="Light List"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" SemiHidden="true" Name="Revision"/> <w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/> <w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/> <w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/> <w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/> <w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/> <w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/> <w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/> <w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/> <w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/> <w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/> <w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/> <w:LsdException Locked="false" Priority="51"
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<b>November, 1886</b>. Leaden grey clouds <span style="mso-no-proof: yes;">draped listlessly over</span> the abandoned soot stained industrial buildings somewhere in the north of England. Lord Curr thrust his cold-numbed hand deep into his <span style="mso-no-proof: yes;">jacket</span> whilst his other tightly gripped his hunting rifle, slick with wet after the recent downpour. Dakota, his American Wolfhound, <span style="mso-no-proof: yes;">sat disconsolate</span> and trembling at his side, the dog's fawny-white fur hanging <span style="mso-no-proof: yes;">lax and dripping wet.</span> Muffled scrapes and wet booted slaps from <span style="mso-no-proof: yes;">the approaching</span> Company detachment sounded nearby as they shuffled into position. Ahead, the warehouse loomed above the grime-slick cobbled streets.</div>
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There was no sign of activity. The only sounds the groan of old wooden boards and the frigid, sombre air gasping through crumbling masonry and the ragged remnants of numerous broken windows. Lady Felicity carefully hitched the ends of her dress to step over an oily black puddle to join Lord Curr.</div>
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“Delightful place to take a virtuous and refined lady. Are you sure this is the right address?” she asked sardonically in her familiar husky cadence. A flicker of a wry smile blunted the Peer's rancorous visage.</div>
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“This is the warehouse. And you can be rest assured, I’d never invite a virtuous and refined lady to such a location.” There were sounds of sniggering from the crew before being abruptly cut short with a warning glance from Lady Felicity. Lord Curr surveyed the dilapidated three-storey warehouse ahead.</div>
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“Those swindling hustlers had better uphold their end of the arrangement,” he commented darkly. The maverick peer and his crew were there to recover <i>Professor Belfry-Chuffnell</i>, a key scientist in the field of Advanced Chemocybernetics, who, recent in the company's employ, had rather recklessly managed to get himself kidnapped and ransomed by a criminal gang. With his company resources and personnel stretched, Lord Curr could not afford any delays to his nascent master plan. The sum demanded by the gang was unambitious, but exigencies had forced Lord Curr to resentfully order his man - the brusque Geordie, <i>Burton Cartwright</i> - to negotiate the scientist's release. The situation left the sour taste of indignation in his mouth. And now they were here, in this forlorn industrial wasteland to see if the criminals had stuck to their end of the deal. Still, at least it was an opportunity to assess how his latest company recruits, Smyth and Newel, integrated with his team. Both came with impressive, if tarnished, reputations. The scientist should be tussled up and abandoned somewhere in the warehouse, but otherwise unhurt. <i>He'd better be</i> thought Lord Curr malevolently, as he gestured for this crew to advance.<br />
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<span style="color: #b45f06;"><u><b>The Setup</b>:</u></span> <a href="https://inhermajestysname.wordpress.com/" target="_blank">In Her Majesty’s Name</a>, 250 points ('ish), using the standard <i>Bring Him Back Alive</i> scenario set in an abandoned factory complex. No scenario complications. </div>
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I'd not played IHMN for quite a while and with <i>Sam Pate</i> of <a href="http://weeblokes.blogspot.co.uk/" target="_blank">Wee Blokes</a> scheduled to play a game at the <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank">Falkirk</a> club, we organised a casual refresher game in the Battleshed as Sam wanted to try out his new <i>Servants of Ra</i> compan,.<br />
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As I’d had nothing specially prepared I dug out my Lord Curr company roster from our, as yet, unfinished campaign, <span style="font-size: large;"><b><a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html">The Super Weapon</a>.</b></span><br />
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And what an agreeable return to IHMN it was! For me at least it was a welcome return to Lord Curr’s adventures and it soon sparked an idea that this adhoc scenario could easily sit as a prelude to our current campaign. Incidentally, Sam's <i>Servants of Ra</i> roster is inspired by <a href="http://ihavewroughtmysimpleplan.blogspot.co.uk/" target="_blank">Gordon Richard's</a> list available as a file download on the IHMN <a href="https://www.facebook.com/groups/InHerMajestysName/files/" target="_blank">Facebook</a> group. What follows is a serialised narrative battle-report. But before we head back to England’s 19th Century industrial north, it would be remiss of me not to introduce our cast:</div>
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<span style="color: #b45f06;"><u><b>Lord Curr</b></u></span> (<i>Hunting Rifle, Combat knife, Jack, Leadership 2, Fearless, Hunter, Tough</i>), <b>Dakota the American Wolfhound </b>(<i>Big Teeth! Stealthy, Tough</i>), <b>Lady Felicity </b>(<i>2xPistols, Gunslinger, Magneto-static waitcoat</i>), <b>Mohan Singh</b> (<i>Machine gun, Sabre, Jack, Strongman</i>), <b>Dr Angus Remington-Newel </b>(<i>Lancaster Patent Machine Pistol, Combat knife, Brigandine, Medic</i>). <b>The Incorrigibles </b>(Military Rifle, Brigandine) – <b>Burton Cartwright, Captain Smyth, Murray Straw</b>.<br />
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<span style="color: #b45f06;"><u><b>The Servants of Ra</b></u>:</span> <b>Akhenaton</b> (<i>Leadership 2, Terrifying, Erudite Wit, khopesh of Osiris sword, Immortal Oil of Horus, Mystical Powers -Clouding Men's Minds/Levitate/Mesmerism</i>), <b>Professor Abir </b>(<i>Leadership 1, Fanatic, Lined Coat, Mystical Powers - Mask of Imhotep/The Path of Shadows</i>), <b>Sairah</b> (<i>Poisoned Fighting Knife, throwing knives, Stealthy, Fanatic, Mystical Powers -Strengthen</i>), <b>Mummified Priest </b>(<i>Terrifying, Numb, Ancient Wrappings, Hands equivalent to Clubs, Mystical Powers - The Path of Shadows</i>), 4<b> Cultists </b>with Clubs (Fanatics).<br />
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<a href="https://1.bp.blogspot.com/-Sk2l6k9JAiQ/WR8rWmRowqI/AAAAAAAAFAo/eh9s_E_lBYYWBh2wf3ZXxKHdSIkeNVZqQCLcB/s1600/IMAG4831%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Lord Curr's Company advance towards the old warehouse" border="0" height="426" src="https://1.bp.blogspot.com/-Sk2l6k9JAiQ/WR8rWmRowqI/AAAAAAAAFAo/eh9s_E_lBYYWBh2wf3ZXxKHdSIkeNVZqQCLcB/s640/IMAG4831%2B%25282%2529.jpg" title="In Her Majesty's Name: Lord Curr's Company" width="640" /></a></div>
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<div class="MsoNoSpacing">
“<i><b><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-size: x-large;"><span style="font-size: large;">RM</span>,</span></span></b></i> investigate that building over there,<span style="mso-no-proof: yes;">” ordered Lord Curr pointing towards an enormous hanger off to the left wrapped in rusting metal walkways. <i>Doctor Angus Remington-Newel</i> forced a desultory salute and, adjusting his dripping top hat, slunk off towards the huge metal doors shouldering the building. </span></div>
<div class="MsoNoSpacing">
<span style="mso-no-proof: yes;"> “</span>The rest of you follow Captain Smyth to the warehouse.<span style="mso-no-proof: yes;">” A chorus of half-hearted mumbled <i>Sirs</i> and the Incorrigibles stepped ahead. Strongman Mohan Singh’s ammunition belt clinked dully against his multi-barrelled machine gun as his muscular frame followed the artilleryman <i>Burton Cartwrigh</i>t and <i>Captain Smyth,</i> in his incongruously resplendent crimson military tunic towards the warehouse entrance. The young apprentice, <i>Murray Straw</i>, hesitated. Torn between following the other men and his desire to see where Lady Felicity went. His barely disguised infatuation with the pistol-toting adventuress was cause for much amusement within the Company and, to Lord Curr's consternation, not altogether discouraged by Lady Felicity herself.</span></div>
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<span style="mso-no-proof: yes;"> “I think I’ll take in the sights. Such as they are,<i>" </i>said Lady Felicity with a mischievous wink towards Murray. <i>"</i>I’ll start over there,” nodding towards the rear of the warehouse. As she headed away, Murray made to follow her but a glance at Lord Curr's glowering face checked his impulse. He quickly turned away and increased his pace to catch up with the others. </span><br />
<span style="mso-no-proof: yes;"> “One of the men should have a word with that lad, eh' Dakota?” mumbled Lord Curr as he ruffled the dog’s beefy, damp head. Dakota’s tail twitched on the wet cobbles </span><span style="mso-no-proof: yes;">in acknowledgement.</span></div>
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<span style="mso-no-proof: yes;"><a href="https://2.bp.blogspot.com/-sQFLC3qPj28/WR8r40v9YlI/AAAAAAAAFAs/-YBw0oitOeIOnS8XqjNilL34cl7ldq-sgCLcB/s1600/IMAG4847%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="The Mummified Priest inside the old warehouse" border="0" height="366" src="https://2.bp.blogspot.com/-sQFLC3qPj28/WR8r40v9YlI/AAAAAAAAFAs/-YBw0oitOeIOnS8XqjNilL34cl7ldq-sgCLcB/s640/IMAG4847%2B%25282%2529.jpg" title="In Her Majesty's Name: The Mummified Priest" width="640" /></a></span></div>
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<span style="font-size: large;"><i><b>U</b></i></span>nseen among the grimy red-brick buildings, disused coal bunkers and abandoned machinery, shadowy figures silently stalked towards the warehouse from the opposite direction. Their leader, crouched and hidden behind a tumble of broken bricks from a collapsed wall peered with a keen eye at the scab-red cloaked Cultist conveying a silent array of complex hand signals from near the giant hanger across the street. The man grunted in acknowledgement as he returned the signal for the Cultist to advance.<br />
His bald, deeply tanned head glistened with a greasy mixture of <i>Immortal Oil of Horus</i> and damp from the dripping buildings. At his waist hung an ornately jewelled sword, the <i>Khopesh of Osiris</i>, secured by a black silk sash tied around his waist under his sombre European Morning coat. Adornments aside, the man's unprepossessing visage was nothing more than a conveinance; a useful human vessel, rent of its original soul by the consummation of dark sacraments and arcane theurgy executed by a fanatical sect, the <i>Servants of Ra</i>. The human body was now in the possession of a living incarnation of an ancient Egyptian Pharaoh. <i>Akhenaton</i>.<br />
The Pharaoh twisted around at the sound of approach from behind. A stale stench preceded the disconcerting form of a <i>Mummified Priest</i>, completely swathed a wrap of ragged cerement stained with corruption as it shambled clumsily over the brick-strewn cobbles. It was accompanied by the jangle of bracelets as a flamboyant, raven haired woman sporting a fuchsia shawl draped over an ebony dress followed close on the creature’s heels. Akhenaton hissed for the pair to be silent. A flare of anger, quickly suppressed, crossed <i>Sairah’s</i> face as she intoned a few muted Words of Command at the cadaverous priest. The creature stopped moving. </div>
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The trio were soon joined by three more Cultists and Sairah’s fanatical Turkish father, the Egyptologist <i>Professor Abir</i>. It was through the professor's academic connections and a propitious tip-off from one of his contacts within the international criminal underworld that Akhenaton's interest in their target's worth and valuable talents had led him and his followers to this wretched part of the world. It was an adroit opportunity to snatch the scientist right under the noses of these western amateurs whilst they were concluding their artless deal.<br />
Akhenaton took a few moments to clear his mind. Then, breathing deeply and with practised concentration, he began to conjure the <i>Mystical Power of Levitation</i>. Suddenly, he abruptly stood up, his arms rigid by his sides and his eyes and mouth clamped tightly shut. Then, unbelievably - slowly and unsteadily at first - Akhenaton silently rose into the air from the rubble, quickly gaining height as he expertly channelled his mystical efficacy. Soon he angled off towards a small wooden gallery jutting from the rear of the highest tier of the warehouse. </div>
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The remaining<i> Servants of Ra</i> implacably tracked Akhenaton as his floating visage disappeared from view behind the warehouse. Professor Abir waved his bright crimson Fez in the air in exaggerated salutation and cried in Egyptian Arabic,</div>
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“Farewell, my Lord. Be in favour of Ra!” </div>
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“Quiet father! The Englishers will hear us,” admonished <span style="mso-no-proof: yes;">Sairah</span>.</div>
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“Nonsense, they’re not a problem my daughter. But it is time our malodorous friend and I were on our way. We’ll secure this repulsive building’s lower level. You and the others will guard against any interference and protect our retreat as planned.”<span style="mso-spacerun: yes;"> </span>The professor secured his Fez squarely on his bare head and made an ineffectual attempt to brush away imaginary dust from his sodden overcoat. Behind his back, <span style="mso-no-proof: yes;">Sairah</span> rolled her eyes, accustomed to her father’s eccentricities. </div>
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Belying his advanced years, the Egyptologist then moved sprightly over the rubble to stand expectantly on the wet street next to the warehouse. <span style="mso-no-proof: yes;">Sairah</span> briefly intoned more words of command and the mummified priest jerked into motion towards the professor. Once there, the unlikely duo began to incant <i>Path of Shadows.</i> <span style="mso-no-proof: yes;">Sairah</span> and the Cultists watched impassively as the very air around the professor and the dead priest began to shimmer and ripple as if the air had turned to liquid. Then the Professor Abir and the hulking monstrosity moved forward, their movements slow and deliberate within the lens of distortion and passed without encumbrance through the solid brick wall of the warehouse and disappeared from view.</div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-5BvPSwymYV4/WR8pIFaBEaI/AAAAAAAAFAk/HNmbWko0i2gNO21JVO5jRun9nWIxWbFYgCLcB/s1600/IMAG4833%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Dr Angus Remington-Newel investigating the airship hanger" border="0" height="562" src="https://2.bp.blogspot.com/-5BvPSwymYV4/WR8pIFaBEaI/AAAAAAAAFAk/HNmbWko0i2gNO21JVO5jRun9nWIxWbFYgCLcB/s640/IMAG4833%2B%25282%2529.jpg" title="In Her Majesty's Name: Dr Angus Remington-Newel" width="640" /></a></div>
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<i>“<b><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-size: large;">D</span></span></b></i>amn and blast the interminable thing<i>!” </i><br />
Doctor Angus Remington-Newel shuck the carbide lamp as if shaking it would get it to light. As he did, dribbles of water leaked from the cylindrical brass upper reservoir. He knew it was no use. Without a healthy reservoir, there would be no acetylene gas produced by the reaction of the water and the calcium carbide in the lower chamber. And without the gas, there would be no light. He irritably attached the lamp to his belt and considered the two huge iron doors guarding the immense hanger building. Unbidden lines from Dante’s Inferno surfaced in his mind.<br />
<i>This way a good soul never passes...<br />
Abandon all hope, ye who enter here... </i><br />
Quickly dismissing the unsettling citation, he once again reconsidered his decision to indenture with the guileful Lord Edward Ronan Curr. And, more specifically, his secondment to the Company’s <i>Extraordinary Affairs Division</i>. Being associated - let alone in the employ of a questionable Peer of the Realm - would likely seal any chance of redeeming his once prodigious medical career. The tiresome, irrational superstitions of the uneducated masses - stoked by a wheedling gutter Press - and the contentious matter of being struck-off by the inexorably chary British Medical Association had almost inevitably led to his current unbefitting circumstances. That said, a not insubstantial salary and the resources to continue his controversial experimentation, albeit covertly, were not to be dismissed. But as he squeezed through the gap between the two looming doors into the shadowy, cavernous interior, he was having major misgivings. <br />
He stood anxiously inside the doorway absently smoothing his impressively manicured flapwing moustache, trying to suppress his rising nyctophobia and allow time for his eyes to adjust to the gloomy interior. A draft of dank air caressed his face, flowing from a split of weak grey light spilling from the exit at the far end. In between, all he could make out in the half-light were the disquieting, distorted forms of old steam-driven machinery. Thick iron chains-links, as thick as his hands, hung clinking in the intermittent gusts from hidden vaults. A caustic odour caught in his throat causing him to cough. The sound he made seemed to reverberate around the Stygian chamber. He thought he could hear faint rustlings and skittering that made is skin crawl.<br />
<i> Come on Angus, you can do this old chap, it’s only an old airship hanger. No time for the collywobbles! </i>he chided himself. Nevertheless, he loosened the leather flap of his concealed sling holster and drew out his <i>Lancaster Patent Machine Pistol</i>. Even though it had only been used against inanimate practise targets and to impress his friends and acquaintances, it's reassuring bulk in his hand helped bolster his resolve against his mounting phobia. He cautiously advanced further into the hanger. As the light from the doorway receded he suddenly felt insubstantial, vulnerable. He became conscious of his heart thumping in his chest. <i>Come on old man! Just get to the other end. It's not far.</i> His steps quickened as he focused on the dull light emanating from the far end of the hanger.<br />
Suddenly, there was a loud metallic crash that jolted his nerves and forced him to involuntarily cry out. He swung his machine pistol wildly in the darkness, his trigger finger instinctively squeezing but fortunately it was outside the trigger guard. The sound clanged and reverberated until he realised he’d dislodged an iron pole protruding from a workbench. <i>Bloody hell! “Sod it, I’m done with this!”</i> he exclaimed, hurriedly sidestepping the treacherous obstacle, hastening towards the exit. <br />
He was almost there, the dull daylight filtering from the exit doors gradually increasing in luminescence as he approached. Then, a fleeting, shadowy figure momentarily blocked the light before dropping out of sight. The doctor almost slithered to a stop. <br />
“Who…who’s there? Reveal yourself!” he demanded as convincingly as he could muster. His voice sounded small and inconsequential in that yawning building. A faint swishing sound and the creak of wooden boards sounded nearby. “Reveal yourself I say! I’m armed!” He pointed his machine pistol and pivoted around, searching the gloom for the mysterious interloper. Then, almost imperceptibly he caught a glimpse of wraith-like movement in his peripheral vision. A figure suddenly rushed howling out of the darkness. Doctor Newel just had time to register a swirl of dark crimson clothing before he was hit by a solid shunt to his chest. He staggered backwards, his legs folding, sending him collapsing to the ground. As he hit, his machine pistol spilt from his grasp and his top hat went spinning away. He was momentarily stunned. His assailant was nowhere to be seen, vanishing into the shadows as quickly as they had appeared. As he scrambled to his feet, fruitlessly searching for his gun but there was no sign of it. Instead, he hastily struggled to free his Combat Knife but as he pulled on its handle it became snagged within its hidden pocket inside his thick leather lined brigandine.<br />
He again sensed rather than heard movement from somewhere behind him. As he spun round there was another deathly howl as his attacker dived at him from atop of some old machinery. Doctor Newel just had time to register something dully glinting in the attacker's hand as once again he felt a heavily blow to his chest and was sent staggering backwards. But this time he somehow managed to stay on his feet. He roughly tugged on the handle of his knife but it was still snared. This time his assailant did not turn away. As the two combatants circled around each other, Doctor Newel caught a glimpse of his attacker’s features from the weak light spilling from the doorway a good dozen or more strides away.<br />
The man’s crimson hood had fallen away revealing a bare-headed and clean shaven individual. Doctor Newel guessed he was in his late twenties or thereabouts from what he could discern. A strange sun-shaped symbol was inked on his forehead. The man skillfully grasped a long, deadly looking dagger in his right hand and adopted a leery fighting stance as he shrewdly closed the gap between them with every silent step. He stared balefully at Doctor Newel. The doctor instinctively understood there could be no negotiating with this man with fanatical murder in his uncompromising gaze. <br />
The man deftly angled so he was between the doctor and the hanger exit, and with a sudden half-lunge and flourish of his blade, Doctor Newel was pressed back further into the building's gloomy interior. He was still struggling to free his knife, the blade stubbornly refusing to release from the fold in his overcoat. He was desperate for something he could use as a weapon. His heart was pounding in his chest, his breathing ragged. He barely felt the dull ache in his ribs as he followed almost hypnotically the movement of his attacker’s weaving blade.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-SxT4HGEOKD0/WSF4UO2R_XI/AAAAAAAAFBI/l1zRx5qYWXwFgClxqwbKeYg-13mpt01vgCLcB/s1600/IMAG4848%2B%25283%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Dr Newel fighting a Servants of Ra Cultist in the old airship hanger" border="0" height="554" src="https://2.bp.blogspot.com/-SxT4HGEOKD0/WSF4UO2R_XI/AAAAAAAAFBI/l1zRx5qYWXwFgClxqwbKeYg-13mpt01vgCLcB/s640/IMAG4848%2B%25283%2529.jpg" title="In Her Majesty's Name: Dr Newel fights a Servant of Ra Cultist" width="640" /></a></div>
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Then the man rushed him again, the vicious looking knife held high as he bore down on the floundering doctor. At the last moment, the man cunningly brought the knife low and jabbed directly towards the doctor's front. But the doctor just managed to half turn at the thrust and instead the blade struck the brass encased carbide lamp hanging by a short chain from Doctor Newel’s belt. The man crashed into the doctor but he managed to grab the man around the neck and pull him close as they both fell to the ground. They desperately floundered and struggled, his assailant's robe becoming entwined with the Doctor's heavy jacket.<br />
They grunted and laboured. The man trying to free himself to use his knife whilst Doctor Newel clung on with all his strength to lock him in position whilst he frantically searched for a way out of the situation. The man’s breath stunk of garlic and he reeked of some sort cloying incense. The man twisted violently in the doctor's grasp but he was slightly shorter and less bulky than the doctor allowing him to twist on top of his adversary using his superior weight to pin him to the ground. His arms were still clasped tightly around the man’s neck. He was conscious that the man still held the knife and was furiously trying to angle it in towards the doctor's exposed shoulder. Doctor Newel felt inexplicably betrayed that he didn’t have some inherent knowledge of anatomy that would assist him in such a perilous situation. All he could think to do was to hang on and hope one of the others would hear the commotion in the hanger and come to his aid. <br />
The man still forcibly twisted under him. The doctor felt his arms straining, their grip weakening with each contorted struggle. Then the doctor had an idea. He subtly shifted his weight and, still clasping the man’s neck with all this strength, he freed his left arm enough to quickly pin the man’s knife arm to the ground. With one swift movement he released his hold on the man neck and quickly sat up, drawing his knee up and hard against the man’s chest. Doctor Newel knew intuitively that the next few seconds were critical if he was to survive the assault before his foe overbalanced him and seized the advantage. <br />
He fumbled for the clasp at his belt holding the carbide lamp by a small metal chain. Then it was suddenly free. The doctor's hand clasped the chain tightly, close to the lamp, feeling the familiar brass weight. He glanced at the man striving beneath him.<br />
“Sorry about this, old chap<i>,</i>” he rasped out before swinging the lamp down hard at the man’s exposed head. It hit with a dull smack. In surprise, the man momentarily stopped struggling. The man’s hateful eyes locked on the doctor before resuming his struggle. The doctor swung the lamp hard down again but it only seemed to enrage the man even more. His assailant’s efforts to free himself frenetically redoubled. Doctor Newel could feel his grip on the man’s knife arm loosening as his weight shifted with each blow from the lamp. With a dread realisation of rising fear and panic, the doctor knew he had no more time. He hefted the lamp once more and with a last-ditch frenzy of desperation he repeatedly struck the man’s head and shoulders with the carbide lamp. He was oblivious to the man’s grunts and whimpers, the unseen splatters of warm wet blood, as he struck again and again, caught in a exaltation of dark, black rage. <br />
The doctor was unaware of how long had passed since the robed attacker had stopped moving. He sat back, panting with spent exertion. Sweating heavily despite the damp chill in the gloomy hanger. The carbide lamp still grasped by his knuckle-white hand. He cautiously lumbered to his feet as if he expected an another sudden treacherous attack from his assailant. With his chest heaving, he moved warily around the prone body, kicking the man’s knife away. He felt as if his whole body was shaking, riven with adrenaline. His rational mind fought for an explanation. He knew he was in shock. He’d somehow survived the violent encounter when only seconds before he was certain he was at the cusp of his final moments.<br />
But at what cost? What concealed and unbidden malice had he discovered within himself in those last rabid seconds? He feared to comprehend. He did not know if his strange robed attacker was dead or merely unconscious. A sudden urge to flee the godforsaken hanger hammered at his thoughts. He knew he should try and find his gun but his desire to escape was unassailable. He lurched towards the hanger exit, still fumbling for his knife. As he approached the doors he could hear muffled shouting from somewhere outside and the distinctive excited baying of Lord Curr’s wolfhound.<br />
<br />
<i>T<b>o be continued</b></i><b> <i>in <a href="http://battlesheddiaries.blogspot.co.uk/2017/05/the-warehouse-part-two.html#gpluscomments" target="_blank">The Warehouse: part 2</a>...</i></b><br />
<br />
<b><span style="font-size: large;"><a href="https://drive.google.com/file/d/0B_R5EcIMNAONcTN5WVJWSk9HTWM/view?usp=sharing" target="_blank">The Warehouse pdf (complete)</a></span><i><br /></i></b><br />
<br />
[<a href="http://battlesheddiaries.blogspot.co.uk/p/in-her.html" target="_blank">The Super Weapon campaign</a>] <b><i><br /></i></b></div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-65682543213920976262017-05-15T16:42:00.001+01:002017-05-28T08:27:44.260+01:00Is there anybody out there?<div dir="ltr" style="text-align: left;" trbidi="on">
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
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<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
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<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
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<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
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<i>The reports of my death have been greatly exaggerated</i>. So the popular Mark Twain paraphrase goes. In a similar vein, the recent silence from Battleshed Diaries may have had my reader wondering what on earth has happened? The last report was back in March when the headline was ‘<i>The Indians are coming!’ </i>And then nothing. Nada. Zilch.<span style="mso-spacerun: yes;"> </span></div>
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Surely the Battleshed hadn’t fallen to an Iroquois raid, its usual denizens - namely Shelob the Spider, Wookie the Cat and myself - a scalped victim (not that anyone would tell the difference these days) and the B-Shed’s miniature horde scattered or taken as exotic trophies by whooping warriors in a kinda’ <i>Time Bandit</i> style raid…<br />
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Erm. No. Obviously. That would be just wacky. Although it’s the kind of thing that wouldn’t be out of place in any Battleshed discussion. No, I’m afraid the truth is much more mundane. I simply took a blogging breather for a few weeks whilst I recharged the gaming batteries and concentrated on other non-gaming projects. Not that there’s been any pause in my regular tabletop gaming schedule; that’s been pretty much steady going. Mostly filled with the usual suspects – <i>Saga,</i> <i>Songs of Blades’</i>,<i> In Her Majesty’s Name, X-Wing, Rogue Stars, Firefly, Dead Man’s Hand, Sharp Practice</i>! etc.<br />
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So what’s been happening? Briefly, <i>Saga</i> has been weirdly foremost, certainly for the last month or so. Definitely by way of happenstance than design. There’s been an increase in player interest at my local club and with my long running Saga campaign (<i>Dance of Power</i>, season 3) still running, Dark Age tussles seem to have been front and foremost for me up at the Falkirk club. I’ve not neglected my painting queue either. Although, admittedly, the going has been slow with regular pauses. I’m still flicking bits of paint at the illimitable queue of undercoated miniatures. Only my scenery projects have stalled really (nothing new there!) due to lack of time. But no doubt I’ll revisit them at some point. It’s the way of these things.</div>
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Somehow, rather miraculously, I’ve managed to stick to my New Year commitment <i>not to buy into any new systems </i>until I’ve made a big dent in current painting queue. What constitutes a 'big' dent is between me and my lead mountain! Not bad for me, though, you’ve got to agree! I’ve not purchased anything hobby-wise since <a href="http://battlesheddiaries.blogspot.co.uk/2017/02/where-did-minster-go-vapnartak-2017.html" target="_blank">Vapnartak</a> in York back in February. Blimey! However – <i>technically</i> – that came to an end only Saturday past.</div>
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Saturday was my club's annual show, <a href="http://www.falkirkwargamesclub.org.uk/carronadehome.html" target="_blank">CARRONADE 2017</a>, which was another big success this year from the feedback received so far. It meant a good few hours sweaty work prior to and after the show putting everything together for the traders, clubs and the wargaming public. And that’s only the culmination of months of organisation put in by the club's senior members. All the hard work running these shows is worth it though, if just for the camaraderie and seeing the line of eager wargamers, young and old, excitedly heading into the show and then heading back out a few hours later encumbered by bulging bags and sporting wide grins!</div>
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<tr><td class="tr-caption" style="text-align: center;">Some of my fellow 'Carronade Crew' taking their spot on the 'Front Door'</td></tr>
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I only had two items on my <span style="mso-no-proof: yes;">shopping list</span>. Both were Saga reinforcements (Warriors & Hearthguard) for my campaign warband. Which I duly purchased. Nothing else… well ok, maybe the new Saga <a href="http://www.grippingbeast.co.uk/SAGA_Aetius__Arthur_Rules__Figures--category--400.html" target="_blank">Aetius & Arthur </a>supplement introducing 6 new factions (Romans, Britons, Saxons, Goth, Picts and <span style="mso-no-proof: yes;">Huns for</span> some post-Roman battling. <i style="mso-bidi-font-style: normal;">Technically</i> it's not a new system, OK?! <span style="mso-spacerun: yes;"> </span>Anyway, despite huge temptation, I stuck to plan, helped by keeping myself busy as part of the ‘Carronade Crew’. And we'll be doing it all again next year!</div>
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Coincidentally, the <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank">Falkirk Club</a> is highlighted with a two-page spread (pages 70-71) in the June edition of <i>Miniature Wargames</i>! Well worth a look:</div>
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As is the video below from <a href="https://napoleonicsinminiature.blogspot.co.uk/?m=1" target="_blank">Paul Alba </a>providing a flavour of Carronade 2017. Thanks, Paul!</div>
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This should bring my reader up to date with the<span style="mso-no-proof: yes;"> Battleshed shenanigans</span> since the last report. The Battleshed blogging should ramp up again. There’s already one of my notoriously one-sided battle reports incoming from<i> Lord Curr (IHMN) </i>and also <i>Valgen’s </i>Dwarf lads' (aSOBH) latest fisticuffs with <i style="mso-bidi-font-style: normal;">Sam Pate’s</i> bloody barbarians (featuring Crom the Contemptable). I’ll also be reviewing the current state of play with my Saga campaign and my thoughts on the <i style="mso-bidi-font-style: normal;">Aetius & Arthur</i> supplement. And of course, the usual eclectic mix of Battleshed wargaming reports. The Battleshed schedule (right column) gives you an idea of what I’ve got planned at least. See, I’m not dead yet.</div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-68314053285095813492017-03-07T13:09:00.001+00:002017-05-28T08:24:18.099+01:00The Indians are coming!<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://2.bp.blogspot.com/-n4gCpmkt6r0/WRq0XWaSj1I/AAAAAAAAE_Y/hWXJRQUsITkdKOHFU-R61AI_zA3IJiXwQCLcB/s1600/IMAG4634.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Iroquois warriors from Warlord Games" border="0" height="296" src="https://2.bp.blogspot.com/-n4gCpmkt6r0/WRq0XWaSj1I/AAAAAAAAE_Y/hWXJRQUsITkdKOHFU-R61AI_zA3IJiXwQCLcB/s640/IMAG4634.jpg" title="Sharp Practice! 28mm Iroquois Warriors from Warlord Games" width="640" /></a></div>
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It may seem I've been a bit quiet since my escapades at <i>Vapnartak</i> in York. In reality, I've been as busy as ever on the gaming front over the last few weeks. I've just kinda' had my head down getting on with various projects, chipping away at my painting queue and regularly losing on the tabletop. So everything, gaming-wise, is pretty much steady at the helm.<br />
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<a name='more'></a>The brushes have been out in earnest, though. Which is probably why I’ve been neglecting the blogosphere a wee bit; I’ve been capitalising on my current wave of hobby productivity until ‘painting lassitude inevitably sets in sooner or later.<br />
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I’ve a whole plethora of units and individual figures in various states of acrylic undress. There are some additional <a href="http://battlesheddiaries.blogspot.co.uk/2017/01/rogue-stars-ucrian-harbingers.html#more" target="_blank"><i>Ucrian Harbingers</i></a> for my growing <i>Rogue Stars</i> collection almost completed, with the greater proportion of miniatures in the painting queue taken up by various French Indian War units and officers being handed their kit for <i>Sharp Practice</i>. Indeed, the first irregular unit to report for duty is these six Iroquois Warriors from my Vapnartak haul.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-bWzaVH23KcM/WLmHzzlvppI/AAAAAAAAEwU/K-Lxz3ePW0w1Pfdk-VwEVlnjsBMi0wTrwCLcB/s1600/IMAG4637.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Warlord Games: 28mm metal Iroquois " border="0" height="210" src="https://3.bp.blogspot.com/-bWzaVH23KcM/WLmHzzlvppI/AAAAAAAAEwU/K-Lxz3ePW0w1Pfdk-VwEVlnjsBMi0wTrwCLcB/s640/IMAG4637.jpg" title="Sharp Practice! Warlord Games 28mm metal Iroquois warriors" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Warlord Games: 28mm metal Iroquois (£10)</td></tr>
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I've never painted native Indians before and naively thought they’d be fairly straightforward to paint. I mean, a lot of flesh tones, a few basic garments and their done, right? Um. Not exactly. On closer inspection - under the big led mangiferin LED lamp for their initial pre-paint preparation - I had a mumbled <i>bloody 'ell!</i> moment. These lads are wearing all sorts of odd kit, decorations and outfits!<br />
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I was soon scouring the web, looking at sites on Iroquois history and traditional dress. All fascinating stuff. That’s what I love about our wargaming hobby. It can lead to researching all sorts of peoples, histories and places I may not have necessarily been drawn to before. My sloppy painting aside, I’ve at least grasped a basic understanding of the Iroquois Confederacy during the French Indian Wars. In the off chance the subject comes up in a pub quiz! I’ll still be next to useless actually playing Sharp Practic of course!<br />
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<b>What else?</b> Well, I’ve had a bit of a tidy-up in the Battleshed. I’ve rediscovered its worn green baize tabletop after months buried by old newspapers and hardboard whilst I ambitiously attempted way too many simultaneous modelling projects; the large chariot racing arena, various terrain kits and the long-delayed centrepiece for the IHMN campaign finale. All competing for space amid a pile of modelling paraphernalia and with the whole Battleshed covered by a fine layer of white plaster powder from my Hirst Art brick manufactory!<br />
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Something had to give. So I cleared the lot. Once my current painting surge starts to dissipate, (and it will!), I’ll select one of the modelling projects to continue work until completion, hopefully avoiding project overload! That’s the latest plan. Hmm.<br />
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In other news, season 3 of our <i>Saga</i> campaign – <b><a href="http://battlesheddiaries.blogspot.co.uk/p/dance-of-power.html" target="_blank">Dance of Power</a></b> – has finally recommenced after many delays for one reason or another last year. No big surprise there to be fair considering the number of players. Seasons 1-2 saw eight competing Warlords. For season 3, two have dropped out (for now) - the Welsh Warlord, <i>Rhisiart ap Ieuan</i> and Viking Warlord, <i>Torstein "Hammeren" Skjeggestad</i> – whilst a new Viking pretender has arrived on the scene, <i>Ivar Nomansson</i>. The flexibility of the<i> Age of the Wolf </i>campaign system in action!<br />
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For this campaign, there are no restrictions on how many rivals a Warlord wishes to battle each season. So my Scots leader, <i>Fearghas MacCoinnich</i>, in his quest to acquire new Lands has recklessly challenged everyone this fighting season! It’s a risky strategy. He’s already limping from a permanent injury fighting the Normans. Although casualty replacement and recruitment in Age of the Wolf is usefully forgiving, the post-battle <i>Fate</i> rolls can be very unpredictable! It’ll be interesting to see if Warlord <i>Fearghas</i> actually has any men left to lead into battle come the next fighting season!<br />
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<tr><td class="tr-caption" style="text-align: center;">The opening battle of our Saga 'Dance of Power' campaign season 3: Fearghas MacCoinnich leads his Scots warband against Ubba's Anglo Danes, defending behind the walls of The Burh</td></tr>
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The Battleshed back in fighting order has come at a convenient time for the regular Wednesday evening sessions, which have mostly been down the hill at <i>Pate Manor</i> the last few months. Sam is busy developing a new project which has temporarily taken over the Samshed, of which I’m sure he’ll tease you with over at <a href="http://weeblokes.blogspot.co.uk/" target="_blank">Wee Blokes</a> sooner or later.<br />
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Incidentally, I recently mentioned a new blogger, <i>Ian Clark’s Tabletop Gaming Den</i>, which has primarily focused on the <i>Battlegroup</i> rules system. Ian’s posts have piqued my interest, especially as I’ve trays of mostly unused FoW British looking for action. I’m hoping Ian and I can arrange a game in the near future. In the meantime, Ian has posted an excellent <a href="https://ianlclark.wordpress.com/2017/02/28/battlegroup-a-rules-review/" target="_blank">Battlegroup rules review</a>.<br />
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Finally, tomorrow evening in the Battleshed (yay!), <i>Valgen’s </i>Dwarf lads will be let out on license for good behaviour. Let's see how long that lasts with a game of <i>Advanced Songs of Blades and Heroes</i> against Sam’s warband. Whatever they will be. I bet it's Elves. With Elementals…</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-44700568579770706622017-02-08T14:15:00.000+00:002017-05-28T08:25:05.567+01:00Where did the Minster go? Vapnartak 2017<div dir="ltr" style="text-align: left;" trbidi="on">
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
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<a href="https://1.bp.blogspot.com/-mGQGu0knsOw/WJsMac2c1QI/AAAAAAAAEtw/uFMuhl-k9AA4HwWeUkLGuulodU9kZaiUgCLcB/s1600/Vapnartak.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Vapnartak 2017" border="0" height="362" src="https://1.bp.blogspot.com/-mGQGu0knsOw/WJsMac2c1QI/AAAAAAAAEtw/uFMuhl-k9AA4HwWeUkLGuulodU9kZaiUgCLcB/s640/Vapnartak.jpg" title="Vapnartak 2017 York" width="640" /></a></div>
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By early evening on <span style="mso-no-proof: yes;">Sunday,</span> I was in <a href="https://en.wikipedia.org/wiki/York" target="_blank">York</a> and ready for some food and a beer or three after a pleasurable day filling my <span style="mso-no-proof: yes;">loot</span> bag to the gunnels at <b>Vapnartak 2017</b>!</div>
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This was my third visit to the annual show hosted by <i>York Wargames </i><span style="mso-no-proof: yes;"><i>Society</i> and once again I was accompanied by my brother-in-law, <i style="mso-bidi-font-style: normal;">Ironman John</i>, who’s fascination with buying bags of assorted dice and tokens at wargames shows still hadn’t abated. As soon as he’d paid his entry fee he made his customary beeline for the Dice Shop Online stall. My argument that no matter how many ‘special’ dice he employed during his gaming he’d still claim they were ‘rolling against him’ only elicited the standard one-finger <i style="mso-bidi-font-style: normal;">John salute</i>. Although, apparently he'd been researching the whole subject of dice, mumbling something about casino dice and square edges. But by then I was already distracted by something ‘oooh, shiny’ nearby and set about making my first recce circuit <a href="http://www.yorkwargames.org/Vapnartak.htm" target="_blank"><b>Vapnartak 2017</b></a>. </span></div>
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<a href="https://3.bp.blogspot.com/-nijyQjAlic4/WJsOqLpuvXI/AAAAAAAAEuA/8ZvT6cAbg4gwPMsBT-y0j7TMLvhSv7wugCLcB/s1600/IMAG4575%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Knavesmire Stand York Racecourse 2017" border="0" height="358" src="https://3.bp.blogspot.com/-nijyQjAlic4/WJsOqLpuvXI/AAAAAAAAEuA/8ZvT6cAbg4gwPMsBT-y0j7TMLvhSv7wugCLcB/s640/IMAG4575%2B%25282%2529.jpg" title="" width="640" /></a>The venue was at the <i>York racecourses' Knavesmire Stand</i> and the show had many of the 40+ traders located in<span style="mso-no-proof: yes;"> their familiar spots, split over three levels with a café and a bar and great views, unsurprisingly,<span style="mso-spacerun: yes;"> </span>over the racecourse.<span style="mso-spacerun: yes;"> </span><i>Ironman John</i> opted to drive us down the afternoon before, staying two nights at the conveniently located and inexpensive B&B (<a href="http://www.holgatebridge.co.uk/" target="_blank">Holgate Bridge</a>) we’d used previously. It was only about a 15 walk from the show and about the same to York city centre. And with York being such a fascinating city, packed with historical sights and many, many taverns it was only right that we decided to sample many, many of those delights after the show. Hence the two-night stay! </span></div>
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<a href="https://3.bp.blogspot.com/-LTP0QCY51Po/WJsP91_oUJI/AAAAAAAAEuI/SCuV9WbAWgUegNztiYe4tLHcgabF06cdQCLcB/s1600/IMAG4563%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Vapnartak 2017 photo collage" border="0" height="346" src="https://3.bp.blogspot.com/-LTP0QCY51Po/WJsP91_oUJI/AAAAAAAAEuI/SCuV9WbAWgUegNztiYe4tLHcgabF06cdQCLcB/s640/IMAG4563%2B%25282%2529.jpg" title="" width="640" /></a></div>
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<span style="mso-no-proof: yes;">By the time I’d completed my first reconnoitre and earmarked a list of shinies to start filling my loot bag the main contingent from <a href="http://www.falkirkwargamesclub.org.uk/index.html" target="_blank"><i>Falkirk District Wargames Club</i></a> had arrived. They’re a hardy bunch, having got up at ridiculous o’clock that morning to get on a private hire coach in Falkirk to make the 220+ mile trip, arriving not long after show opening. And they were returning back that very afternoon! One long, long day! That’s wargaming dedication. I wussed-out of course, declining one of the perks of being a Falkirk club member - a totally free trip to Vapnartak. The lure of a leisurely start after a full English breakfast proved too much. I'll be wearing a cardigan next.</span> </div>
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<a href="https://1.bp.blogspot.com/-j-z11a57g_Q/WJsQmzALAQI/AAAAAAAAEuQ/Ert-_g8JPFM8s354EiJGHWt1CbJrmsfJwCLcB/s1600/IMAG4551%2B%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Vapnartak 2017 photo" border="0" height="640" src="https://1.bp.blogspot.com/-j-z11a57g_Q/WJsQmzALAQI/AAAAAAAAEuQ/Ert-_g8JPFM8s354EiJGHWt1CbJrmsfJwCLcB/s640/IMAG4551%2B%25282%2529.jpg" title="" width="472" /></a></div>
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Vapnartak followed pretty much the same successful show format as previous years, with a good mixture of familiar trade stands, club demonstration and PP games, wargaming and painting competitions. John and I tend to split up early on at the shows to do our own thing, occasionally passing each other on our circuits furtively eyeing each’s growing haul. Or in Ironman John’s case, bulging hoodie pockets. I mechanically follow my typical wargaming show regimen – mostly spent on circuits of the stands to check I hadn't missed some bargain or impromptu ‘must have’ shiny. I guess this will be familiar to many of my readers. You know the kind of thing – loitering near a crowded stall like some geek stalker waiting for a chance gap to open up amongst the wall of dark fleece and t-shirts so you can dive in and start rummaging through the racks and boxes, hoping your knees won’t give out as you crouch awkwardly to investigate that unnoticed container on the floor.<span style="mso-no-proof: yes;"> </span></div>
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<a href="https://4.bp.blogspot.com/-K1OF_zDOU4A/WJsTDBCf7DI/AAAAAAAAEuc/pM5h_QX3f2MQ677Cr-86NJHJyTGBtbaHQCLcB/s1600/vapframe1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Vapnartak 2017 photo collage" border="0" height="640" src="https://4.bp.blogspot.com/-K1OF_zDOU4A/WJsTDBCf7DI/AAAAAAAAEuc/pM5h_QX3f2MQ677Cr-86NJHJyTGBtbaHQCLcB/s640/vapframe1.jpg" title="" width="640" /></a></div>
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<span style="mso-no-proof: yes;">Once my immediate wargaming craving had been temporarily sated, it was a wander through the halls looking at all the elaborate demonstration tables and enviously watching accomplished gamers rolling the dice in the competition area. After a bite to eat and a quick examination of my loot bag for any usable space, it's was more shopping. By mid-afternoon, the bag was pretty much crammed and my budget near its limit. Starting to flag a bit and with a few farewells to the Falkirk contingent, John and I headed back to the B&B for a regroup before a long evening enjoying the York’s pleasures. </span></div>
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<a href="https://3.bp.blogspot.com/-j0mCO3J-bKc/WJsUY3byihI/AAAAAAAAEuo/FBBtTRhgCcAt3Zi9naHAJ6GgxxrXxkslQCLcB/s1600/vapframe2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Vapnartak 2017 photo collage" border="0" height="640" src="https://3.bp.blogspot.com/-j0mCO3J-bKc/WJsUY3byihI/AAAAAAAAEuo/FBBtTRhgCcAt3Zi9naHAJ6GgxxrXxkslQCLcB/s640/vapframe2.jpg" title="" width="640" /></a></div>
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<span style="mso-no-proof: yes;">Later, in the16th century <a href="http://pivni.co.uk/" target="_blank"><b>Pivni</b></a> tavern we discovered our latest ‘best <i>ever</i> beer’ - <span style="mso-spacerun: yes;"></span><i>Titanic Plum Porter</i> from the, ah, </span><a href="http://www.titanicbrewery.co.uk/" target="_blank"><b>Titanic Brewery</b></a>. Much, much later, after we’d sank a fair few, we set off back towards the B&B but it began to dawn on us that we were heading in completely the wrong direction, resulting in a rather <span style="mso-no-proof: yes;">comedically</span> <span style="mso-no-proof: yes;">disorientated</span> blunder through the many narrow mediaeval <span style="mso-no-proof: yes;">lanes</span> and terraces of central York. More often <span style="mso-no-proof: yes;">frustratingly finding</span> <span style="mso-no-proof: yes;">ourselves</span> back at the same <span style="mso-no-proof: yes;">intersection provoking yet another spirited exchange of in</span>sults <span style="mso-no-proof: yes;">regarding</span> our <span style="mso-no-proof: yes;">respective navigational </span>prowess! I mean, how can you get lost in an ancient walled city? Somehow, <span style="mso-no-proof: yes;">eventually, we stumbled</span> across the right <span style="mso-no-proof: yes;">castle</span> gate leading to a bridge over the river <span style="mso-no-proof: yes;"><i>Ouse</i> and a relieved trudge back to the warmth of our B&B.</span> </div>
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<a href="https://4.bp.blogspot.com/-cYh9p11Gyq8/WJsN9r9Do6I/AAAAAAAAEt4/m4pbOVlSkZM8afpTTEncdP_ps-asxxUfgCLcB/s1600/IMAG4603%2B%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://4.bp.blogspot.com/-cYh9p11Gyq8/WJsN9r9Do6I/AAAAAAAAEt4/m4pbOVlSkZM8afpTTEncdP_ps-asxxUfgCLcB/s640/IMAG4603%2B%25282%2529.jpg" width="376" /></a></div>
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We didn’t fair much <span style="mso-no-proof: yes;">better</span> the next morning either. A thick, freezing fog had <span style="mso-no-proof: yes;">descended</span> giving<span style="mso-spacerun: yes;"> </span>York a Stygian mood. With <span style="mso-no-proof: yes;">thoughts</span> of our blundering <span style="mso-no-proof: yes;">adventures</span> the previous <span style="mso-no-proof: yes;">evening to</span> <span style="mso-no-proof: yes;">mind, we</span> <span style="mso-no-proof: yes;">were</span> <span style="mso-no-proof: yes;">decidedly</span> more circumspect as we headed back through the city walls towards the <i>Minster </i>area. I had discovered, <span style="mso-no-proof: yes;">via a bit</span> of <span style="mso-no-proof: yes;">Google-fu over breakfast, that there was a recommended comic and gaming shop near the famous <a href="https://en.wikipedia.org/wiki/York_Minster" target="_blank">York Minister</a>. Even we could find that, surely? With a huge cathedral, hundreds of years old dominating York, finding a shop on its peripheral isn't an onerous task. Well, hmm…</span></div>
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<span style="mso-no-proof: yes;">It was the fog. That's our excuse and we're sticking to it. We couldn’t find the Minster! It had vanished! We knew there really is a massive cathedral; we’d passed it <i>repeatedly</i> the evening before. But in this icy and gloomy winter morning, it was nowhere to be seen. Even the tourist signs only vaguely pointed towards the ‘Minster area’, as if even the locals weren’t totally sure where it was either! What a <i>shambles</i>! By now were cold, footsore and concerned that the thick, lingering fog could make our northwards drive back over the <a href="https://en.wikipedia.org/wiki/Pennines" target="_blank">Pennines</a> difficult, we decided to head home. </span></div>
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<a href="https://1.bp.blogspot.com/-my6glcHsbNU/WJsKj6UAc3I/AAAAAAAAEto/p_ylUM-JU9QR79TePxARQe1-TPh-WfbvQCLcB/s1600/IMAG4609%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="The Shambles York 2017" border="0" height="358" src="https://1.bp.blogspot.com/-my6glcHsbNU/WJsKj6UAc3I/AAAAAAAAEto/p_ylUM-JU9QR79TePxARQe1-TPh-WfbvQCLcB/s640/IMAG4609%2B%25282%2529.jpg" title="" width="640" /></a></div>
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<span style="mso-no-proof: yes;">So, apart from proving how navigationally inept we were, what was the haul? That’s’ all you’re interested in really, isn’t it!? Typical gamers, one track mind…</span></div>
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<b><span style="mso-no-proof: yes;">The Haul: </span></b></div>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-AWHfHFUe3jg/WJsbOC89ChI/AAAAAAAAEu4/KlY3JhHiakwmcNsJ-gGkvhNKvTd_VaPYQCLcB/s1600/IMAG4612%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Magnetic Displays painted ploughed field and hedges" border="0" height="554" src="https://4.bp.blogspot.com/-AWHfHFUe3jg/WJsbOC89ChI/AAAAAAAAEu4/KlY3JhHiakwmcNsJ-gGkvhNKvTd_VaPYQCLcB/s640/IMAG4612%2B%25282%2529.jpg" title="" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Magnetic Displays: ploughed field & 6 hedges (S&A Scenics)</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-O45PaDbWFkA/WJsb7WvfrhI/AAAAAAAAEvA/XUnBlVrMEXYvm3DakX7CY3Od9UnZayY-wCLcB/s1600/IMAG4613%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="408" src="https://4.bp.blogspot.com/-O45PaDbWFkA/WJsb7WvfrhI/AAAAAAAAEvA/XUnBlVrMEXYvm3DakX7CY3Od9UnZayY-wCLcB/s640/IMAG4613%2B%25282%2529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Magnetic Displays: marsh/swamp & set of 3 rocky outcrops</td></tr>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-QB6zmHPNI-A/WJscRqkZktI/AAAAAAAAEvE/c7G0s17pgKc4m0BI4J1vSXBkjPuzgeb8QCLcB/s1600/IMAG4618%2B%25282%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="422" src="https://4.bp.blogspot.com/-QB6zmHPNI-A/WJscRqkZktI/AAAAAAAAEvE/c7G0s17pgKc4m0BI4J1vSXBkjPuzgeb8QCLcB/s640/IMAG4618%2B%25282%2529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Caliver Books, Battlefield Buildings: painted log cabin (28mm) with removable roof</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Warlord: 6 French Indian War Iroquois Warriors (28mm), Warbases Sharp Practice Assets - <!--[if gte mso 9]><xml>
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<i>Semaphore arms of the Chappe style, Signal Brazier, Pigeon Loft, </i>3x D20, Warbases French Baggage Wagon 2, bag of 5mm dice frames from Pendraken (Minibits)</div>
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<span style="mso-no-proof: yes;">That's it. Not a bad haul for my first show of the year. A bit of a theme running with the scenery, paints and miniatures - <i>Sharp Practice</i> projects to the fore! And another enjoyable and adventurous trip to Vapnartak and York completed. Well done to the <a href="http://www.yorkwargames.org/Index.htm" target="_blank"><i>York Wargames Society</i></a> for hosting another successful event. It's becoming almost a permanent fixture on my wargaming calendar. And it's a show I would recommend any wargamers to make the effort to visit – especially if you haven’t been to York before. An excellent opportunity to make a weekend of it. Bring a city map.</span> </div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-33068067649790068592017-02-02T12:55:00.000+00:002017-02-02T19:02:05.913+00:00Rogue thoughts<div dir="ltr" style="text-align: left;" trbidi="on">
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This week, I took part in a group playtest of <b>Rogue </b><span style="mso-no-proof: yes;"><b>Stars</b>. With the rules only recently released into the wargaming world, a good few folks at my local club were eager to get a squad on the table and see what all the fuss was about. </span><br />
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<span style="mso-no-proof: yes;">After my after my inaugural game last month, I put a call out on the Falkirk club’s <a href="https://www.facebook.com/groups/152262551532901/" target="_blank">Facebook </a>page to see if anyone wanted to give Rogue Stars a go, assuming there would be at least one or two wanting to try. Then it sort of ballooned into a 10 player session!</span></div>
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<span style="mso-no-proof: yes;">Obviously, with Rogue Stars being designed as a one-on-one game and with most of us having never played before, it was suggested we arrange a few tables into one long Rogue Stars arena and simply paired off for a few simultaneous games together. That way we could discuss rule clarifications and (in my case) debate some of the concepts!</span></div>
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<span style="mso-no-proof: yes;">And it worked as a kind of Rogue Stars boot camp. Lots of noise and discussion, rule book referencing, QR Sheet shuffling and the familiar ‘<i>lamentation of da’ dice</i>’! Each pair decided on their own Mission, Location and Environment etc, with a mixture of personal and club terrain and a large variety of thematic squads on the table. It sure brought to the fore Rogue Stars’ open world concept. And I think having a large group of Rogue Stars recruits in one place also helped us to quickly get to grips with the fundamental game concepts. Especially the <i style="mso-bidi-font-style: normal;">Initiative</i> and <i style="mso-bidi-font-style: normal;">Reaction</i> system. It's useful for watching actual games in action and to get answers to rule queries. A group tutorial. </span></div>
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<span style="mso-no-proof: yes;">I’ve already posted my initial thoughts and a <b><a href="http://battlesheddiaries.blogspot.co.uk/2017/01/rogue-stars-first-impressions.html#more" target="_blank">brief overview</a></b> previously. So on this occasion, I started to re-assess some of Rogue Stars' core mechanics. And my initial conclusion, I think, still stands; that Rogue Stars, whilst appearing a bit fiddly with all its various options and attributes, is actually a relatively easy system and definitely fun to play. It's one that I suggest (including me!) will take a few play-throughs to get to grips with, but then it becomes quite intuitive. The core mechanics are straightforward. The key to Rogue Stars, I suggest, is to develop an understanding of your squad's abilities by ensuring you create a decent and comprehensive roster - listing and describing each character trait and its equipment. At least until it becomes ingrained. Whether or not you actually remember to <i style="mso-bidi-font-style: normal;">reference </i>it during play is another thing! Or maybe that’s just me! </span></div>
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<span style="mso-no-proof: yes;"><i>However,</i> there's one facet of Rogue Stars that, let's say, sits <i style="mso-bidi-font-style: normal;">uncomfortable</i> with me. The <i style="mso-bidi-font-style: normal;">Range Modifiers</i>. I understand this will be controversial, but I don’t like them. For me, they have the effect or breaking my immersion in the futuristic setting. I find having the ‘</span>2842’ modifiers, especially with 28mm figures on a <span style="mso-no-proof: yes;">recommended</span> 3’x3’ table simply <span style="mso-no-proof: yes;">incongruous to what is supposed to be a setting filled with potentially futuristic weaponry. Maybe I should try 15mm instead… *shudder*</span></div>
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You <span style="mso-no-proof: yes;">could</span> <span style="mso-no-proof: yes;">argue</span> that in this open universe context <span style="mso-no-proof: yes;">you could potentially have squads on the table armed with a mixture of relatively crude weapons to something like the <i>ZF-1</i> from <a href="https://en.wikipedia.org/wiki/The_Fifth_Element" target="_blank"><i>The Fifth Element.</i></a> But adding range modifiers to something like the ZF-1 after 8” seems a little odd. They aren’t black powder weapons! Maybe <i>Zorg</i> omitted to mention its huge accuracy falloff during his sales pitch...</span></div>
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<span style="mso-no-proof: yes;">...although I guess a character armed with a ZF-1 would be 200XP on its own!</span><br />
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<span style="mso-no-proof: yes;">I completely understand <i>why</i> the range modifiers have been included as a key part of the game mechanic. Without them, it would fundamentally change the player experience.<span style="mso-spacerun: yes;"> </span>I’ve played some RS games now where the range modifiers, apart from short range, were omitted – most weapons we assumed just needed LoS and the TN10 range roll. No other modifiers. It made the game more<span style="mso-spacerun: yes;"> </span>‘challenging’, requiring a much greater reliance on available cover and some decent activations. But this, for me, is no bad thing. Dropping most of the modifiers reminded me of playing </span><span style="mso-no-proof: yes;">Corvus Belli's <b><a href="http://battlesheddiaries.blogspot.co.uk/2015/10/normal-0-false-false-false-en-gb-x-none_18.html#more" target="_blank"><i>Infinity</i></a>,</b> where the concept of super accurate weaponry is embraced. But then again, <i>Infinity</i> can be pretty brutal! </span></div>
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I’m probably tampering with a can of worms, though. And I’m aware I’m lurching into the oft-debated subject of ground scale versus game mechanics. Indeed, there are lots of ways to play around with range modifiers to suit but that probably would just start adding more complexity to what should be a quick skirmish game. However, I think I’ll persevere with testing a few ideas as I play more games of Rogue Stars; see what works for me, what doesn't. It could be that I'm just being pernickety and should leave well alone! I’ll report back in due course.<br />
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<b>PSI-PALADINS and TECHNO BARBARIANS</b></div>
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<a href="https://www.kickstarter.com/projects/9742092/psi-paladins-and-techno-barbarians-28mm-miniatures/description.html" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" height="360" src="https://3.bp.blogspot.com/-wvj5HE4N7xE/WJMgK82iaoI/AAAAAAAAEtE/SRHeLoKoL0cBGlIk2EVfqMeC-UHv6OPrACLcB/s640/KS%2BMDRG.jpg" width="640" /></a> Of interest to my reader may be <i>Damon Richardson’s</i> latest Kickstarter offering a small range of 28mm miniatures and a rule supplement for <a href="http://www.ganeshagames.net/product_info.php?products_id=39" target="_blank"><b>Mutants and Death Ray Guns</b></a>. And there's a nice looking <i>ComBot Squad</i> as one of the Strech goals too! The <b><a href="https://www.kickstarter.com/projects/9742092/psi-paladins-and-techno-barbarians-28mm-miniatures/description" target="_blank">Kickstarter</a></b> is now open and ends on 21<sup>st</sup> <span style="mso-no-proof: yes;">February</span>. I recommend a look!</div>
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Finally, I’m off down to York this weekend for <a href="http://www.yorkwargames.org/Vapnartak.htm" target="_blank"><b>Vapnartak 2017</b></a>. The first wargaming show of the year for me. I’ll be accompanied by my brother-in-law, <i>Ironman John</i>, who's been<span style="mso-no-proof: yes;"></span> my regular show companion for a number of years – especially ones based in well-known locations noted for their convivial taverns! Wish my wallet luck! </div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-61040498964759373592017-02-01T11:57:00.000+00:002017-02-01T14:09:14.483+00:00Scalping Practice<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh91FcDraJWSxSSHEvGi2Q3Qp5HKFgmhOwpLznIE0GFY8xAWEToc5FzKuDV3mEfwLlumrZ7pG02zr4Z0p7ST3DygqVA4JQTwRcdOIGMTGw9xMe8f5xkQyvLrq5qelTz1cJ6wed9Q46FX68/s1600/IMAG4482+%25282%2529.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Sharp Practice British FIW Relief Force" border="0" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh91FcDraJWSxSSHEvGi2Q3Qp5HKFgmhOwpLznIE0GFY8xAWEToc5FzKuDV3mEfwLlumrZ7pG02zr4Z0p7ST3DygqVA4JQTwRcdOIGMTGw9xMe8f5xkQyvLrq5qelTz1cJ6wed9Q46FX68/s640/IMAG4482+%25282%2529.jpg" title="" width="640" /></a></div>
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The Ohio Valley, 1758. <i>Hordes</i> of <span style="mso-no-proof: yes;">savage</span> battle-<span style="mso-no-proof: yes;">frenzied</span> Indians raging <span style="mso-no-proof: yes;">out</span> of the <span style="mso-no-proof: yes;">dense</span> forest on one side, opportunistic French Canadian <span style="mso-no-proof: yes;">Militia</span> <span style="mso-no-proof: yes;">sniping</span> from the <span style="mso-no-proof: yes;">forest</span> on the <span style="mso-no-proof: yes;">other</span> side, and what appeared to be a troublingly deserted forward supply <span style="mso-no-proof: yes;">base</span> <span style="mso-no-proof: yes;">further</span> along the rough <span style="mso-no-proof: yes;">track that</span> passed for roads in <span style="mso-no-proof: yes;">this punishing frontier.</span> <i style="mso-bidi-font-style: normal;">Captain Timothy</i>, the commander of the small British relief force, is beginning to regret this little expedition into the <span style="mso-no-proof: yes;">North American backcountry.</span></div>
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<span style="mso-no-proof: yes;">As if commanding part of an Anglo-Portuguese force through guerrilla ‘infested’ woods, rough hills and a devilish ravine weren't enough Sharp Practice tribulations last week, I opted to try my luck again with another of <i style="mso-bidi-font-style: normal;">John Ewings</i> showcase multiplayer scenarios for the Falkirk wargames club. This time the action had stepped back a few years and moved to the North American continent during the French Indian Wars.</span> </div>
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There were <b>four</b> of us playing this time round, with the scenario author, the estimable Mr. Ewing, presiding:<span style="mso-no-proof: yes;"> </span><br />
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<span style="color: blue;"><b>1.)</b></span> Myself with the British relief column - 2 groups of 8 <b>British Regulars 1756+</b> (Captain Timothy L3), 1 group of 6 <b>Light Company Skirmishers</b> (Sergeant Ackland L1), 2 groups of 8 <b>Grenadiers</b> (Lieutenant Cromwell L2 & Sergeant Smyth L2) and 1 sullen muleteer and his charges.</div>
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<span style="color: blue;"><b>2.)</b></span><i> Allan HR</i> with the garrison of Provincial troops - 1 groups of 8 <b>Provincials</b> (Lieutenant Adams L2 & Sergeant Angell L1), 2 groups of 6 <b>Colonial Rangers</b> (Sergeant Stark L2 & Corporal Hazen L1) and 1 group of 6 <b>Settlers</b>, <i>irregular skirmishers </i>(Lieutenant Suydam L2)</div>
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<span style="color: blue;"><b>3.)</b></span><i> Andy K</i> with the French Raiding party - 2 groups of 6 <b>Milice Canadienne</b> (Lieutenant La Flamme L3 & Sergeant Ouimet L2), 1 group of 6 <b>Coureur de Bois </b>equipped with rifles (“Le Loup” Roulet L2)<br />
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<span style="color: blue;"><b>4.)</b></span> Finally, my good gaming buddy<i> Jamie M</i> gleefully welcoming an opportunity to collect a bag full of scalps with the Indian Raiding party - the <i>Hurons</i> with 1 group of 12 <b>Tribesmen</b> (Chief Magua L2) and 2 groups of 6 <b>Huron skirmishers</b> (Warrior Red Face L1 & Warrior Red Cloak L1) and the <i>Oneidas </i>with 1 group if 12 <b>Tribesmen</b> (Chief Abraham L2) with 2 groups of 6 <b>Oneida skirmishers</b> (Warrior Still Water L1 & Warrior Tall Tree L1)</div>
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<tr><td class="tr-caption" style="text-align: center;"><i>Point Woebegone</i> with Lieutenant Adams' Provincials (centre), the ambushed British Relief force (top), the Milice Canadienne (right flank) and the Huron and Oneida Warriors (left flank)</td></tr>
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<span style="mso-no-proof: yes;">John quite rightly punctured my hyperbole last week by pointing out that the ‘many, many’ guerillas I claimed the Anglo-Portuguese force faced in the Iberian peninsular only amounted, in fact, to 24 initially with 18 turning up later. Whilst the allies had some 66 men and officers. It's clear John was under the misguided impression that I restrain from outrageously partisan and often shamefully embellished battle reports! Tempered with tongue firmly in cheek and a thick veneer of self-mockery of course. But I hope John can agree that this time the odds really were against the British in the North American backcountry and there were what <i style="mso-bidi-font-style: normal;">Captain Timothy</i>, with a trembling hand and fortified with a stiff drink afterwards, could fully justify in his report as being <i>ambushed by hordes of fierce Indians</i>. </span></div>
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The <span style="mso-no-proof: yes;">British</span> Regulars Captain and <i style="mso-bidi-font-style: normal;">Lieutenant Cromwell</i>, from the accompanying Grenadier <span style="mso-no-proof: yes;">detachment, both agreed they barely escaped with their lives or indeed, their scalps! Which is more than could be said of some of their poor men. Both their military careers were now looking as forlorn as the miserable garrison, <i>Point Woebegone</i>, they were sent to relieve. The expedition should have been a simple affair.</span></div>
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The column stepped out in good order along the trail to <i>Point Wobegone</i> with a small group of Light Infantry led by the reliable Sergeant Ackland scouting ahead. Followed by Cromwell’s Grenadiers, Captain Timothy’s British Regulars and the baggage train to the rear. It was such a clear, fresh day too. The thick woods on the left full of bird-song and the creak and groan of trees rising and falling in the swell of the playful breeze. To the right, the land gave way to a low rise covered by a verdant carpet of thigh-high bracken with the dark shadowy outline of more forest beyond. The British column marched confidently, the men carefully exchanging jibes and good humoured banter just out of their officer’s earshot, muffled by the scrape of their boots. Then suddenly, a gut-wrenching scream reverberated from the forest on the left.<br />
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The <span style="mso-no-proof: yes;">column</span> was halted with the sudden crackle of musketry somewhere up ahead. <span style="mso-no-proof: yes;">Captain</span> Timothy could see <span style="mso-no-proof: yes;">Cromwell's</span> Grenadiers hastily forming L<span style="mso-no-proof: yes;">ine</span>. <span style="mso-no-proof: yes;">Then the Grenadier S<i style="mso-bidi-font-style: normal;">ergeant Smythe</i> rushed </span>over, sketched a salute, and informed him that Ackland’s skirmishers were engaged by Indians streaming from the woods. The British command appeared initially indecisive as more and more Indians were spotted at the forest fringes with fearsome war cries echoing amongst the trees. </div>
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Ackland’s small group of 6 skirmishers fired off a couple of uncoordinated volleys but their musketry was mostly ineffective as the Indians expertly used the forest for cover. With thick <span style="mso-no-proof: yes;">powder</span> smoke obscuring the trail, <i>Chief Magua</i>, accompanied by <i>Red Cloak</i> and <i>Red Face</i> leading his scouts, took the opportunity to rush the British skirmishers whilst <span style="mso-no-proof: yes;">they</span> <span style="mso-no-proof: yes;">were occupied by the business of reloading </span>their muskets. They swiftly broke from the <span style="mso-no-proof: yes;">tree line</span> and were soon closing on the enemy, whooping and hurling their <span style="mso-no-proof: yes;">tomahawks</span> as they closed. Ackland’s men <span style="mso-no-proof: yes;">fought</span> <span style="mso-no-proof: yes;">a desperate</span>, <span style="mso-no-proof: yes;">vicious melee</span> with the Indians, both sides taking injuries and <span style="mso-no-proof: yes;">some killed</span>. The Indians briefly <span style="mso-no-proof: yes;">retreated </span> after the initial onslaught, Ackland misinterpreting this as an opportunity to order his stalwart <span style="mso-no-proof: yes;">troops</span> to chase <span style="mso-no-proof: yes;">down</span> the fleeing natives in the nearby forest. It was a big mistake.<span style="font-size: 14.0pt; line-height: 107%;"> </span></div>
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Meanwhile, whilst the British were dithering, <i>Lieutenant La Flamme</i>, the Commander of the <b>Canadian Militia</b>, shrewdly used the cover of half cleared woods near the outskirts of the Colonial outpost to probe his men forward. It wasn’t until they were almost upon the first buildings that shots reverberated from somewhere further inside Point Woebegone. Luckily, some of the sentries up in the Woebegone’s watchtower were awake or sober enough to spot the approaching Canadians. They are part of <i>Lieutenant Adams</i> small detachment from the <b>Virginia Provincial Regiment</b> and irregular <b>Settler</b> skirmishers, left in charge of the valuable outpost supplies whilst <i>Sergeant Stark’s</i> <b>Colonial Rangers </b>are away scouting enemy territory. With their musket barrels poking from the tower’s loopholes they opened fire, halting the cautious Canadians. More of Adam’s men tumbled out in alarm from the cosy warmth of nearby rough timber buildings.</div>
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Lieutenant La Flamme pulled most of his command back into the relative safety of the forest. He’s unsure of the Colonial's disposition within the outpost and is unaware that it is, in fact, lightly defended, with Stark’s Rangers still away. Instead, he sends “Le Loup” Roulet's rifle equipped Coureur de Bois to help keep the British pinned whilst Magua and Abraham’s Warriors deal with the Imperials. The British column was caught in a well executed, pincered ambush.<br />
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<span style="mso-no-proof: yes;">Back with the British, Ackland’s skirmishers were cunningly lured further into the woods. Then they were completely surprised by another band of Indians rising unseen from their flanks. The British hardly had time to squeeze their musket triggers before the Indians were amongst them. It was a slaughter. The outnumbered skirmishers panicking, their incongruous red jackets falling like outsized autumn leaves in the thick forest undergrowth.</span></div>
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The screams of <span style="mso-no-proof: yes;">Ackland's</span> men went unheard as Cromwell <span style="mso-no-proof: yes;">and Smythe’s Grenadiers</span> steadfastly endured repeated charges from more Huron and Oneida Indians. Their training and discipline stood <span style="mso-no-proof: yes;">them</span> in good stead, steadfastly withstanding the first few fierce attacks, <span style="mso-no-proof: yes;">firing</span> disciplined volleys, their thin line just about holding. But the <span style="mso-no-proof: yes;">Indians</span> just kept on coming.<span style="mso-spacerun: yes;"> </span>Captain Timothy, now aware of an unknown force sighted over the slight rise towards the forest on the <span style="mso-no-proof: yes;">right</span> flank, had a key decision to make. He could join formation with the Grenadiers to use their superior firepower to try and scatter the Indians, or he could hope Cromwell’s lads could keep the natives at bay enough for him to turn and face whatever force he thought was <span style="mso-no-proof: yes;">approaching</span> from the right. </div>
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Back <span style="mso-no-proof: yes;">in</span> Point Woebegone, Adams’s Virginia Provincials were also fighting on two fronts. A contingent of Red Cloak and Red Face’s scouts had moved up through the forest and were now threatening to hit the outpost from the Provincial's right <span style="mso-no-proof: yes;">flank</span>. It <span style="mso-no-proof: yes;">was a precarious</span> <span style="mso-no-proof: yes;">position</span> for the <span style="mso-no-proof: yes;">Provincial</span> commander. With a <span style="mso-no-proof: yes;">large</span> force of <span style="mso-no-proof: yes;">Canadian Militia</span> on their right and no sign of Starks’s returning Rangers, it was all his men could do to <span style="mso-no-proof: yes;">risk exchanging sporadic</span> fire with both enemy forces. The buildings and <span style="mso-no-proof: yes;">wooden</span> <span style="mso-no-proof: yes;">fences</span> their only advantage. Adams could hear the sound of <span style="mso-no-proof: yes;">heavy fighting</span> way back along <span style="mso-no-proof: yes;">the trail</span>, assuming it was the British <span style="mso-no-proof: yes;">relief</span> <span style="mso-no-proof: yes;">column</span> fighting their way through. But they hadn’t approached as expected and time was running out. He feared the worst.</div>
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Captain Timothy decided to reform his Regulars, berating his men into a rough open column to quickly take the nearby rise and meet the other enemy force – now identified as Canadian Militia – whilst simultaneously protecting the Grenadiers flanks. The baggage driver <span style="mso-no-proof: yes;">struggled</span> to get his <span style="mso-no-proof: yes;">stricken</span> <span style="mso-no-proof: yes;">mules</span> to follow the British soldiers. <span style="mso-no-proof: yes;">Unfortunately</span>, upon reaching the bracken <span style="mso-no-proof: yes;">covered</span> rise, the <span style="mso-no-proof: yes;">Captain</span> was <span style="mso-no-proof: yes;">dismayed</span> to <span style="mso-no-proof: yes;">discover</span> the <span style="mso-no-proof: yes;">enemy</span> force contained a group of independent French-Canadian woodsmen known as the 'Coureurs des bois' (<i>runner of the woods) </i>which had halted on the <span style="mso-no-proof: yes;">fringes</span> of the forest and evidently were using their rifles to unsportingly use the red coats on the hill for target <span style="mso-no-proof: yes;">practice</span>. The <span style="mso-no-proof: yes;">Captain</span> was about to order his men <span style="mso-no-proof: yes;">to retreat</span> a few paces behind the rise when one <span style="mso-no-proof: yes;">of </span>his men urgently got his attention. There were more Indians surging from the forest behind them, back down the rise, <span style="mso-no-proof: yes;">threatening</span> to surround the Grenadiers.</div>
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Both Cromwell and Smythe, their jaws set and standing firm, <span style="mso-no-proof: yes;">calmly orchestrated their shaken commands. Forcefully pushing men to fill gaps in their rapidly diminishing line, not allowing them time to heed the pitiful cries of fallen comrades at their feet. Neither officer had time to think of anything other than the brutal fighting to hand. There were no thoughts of glory or sentimental endeavours. Just the immediacy of their fear and wretched survival. Cromwell spared a quick glance back towards Captain Timothy’s fusiliers. Incredibly, they were a few hundred paces away backing away from the hill behind them. Then his attention was snatched away by an Indian Warrior whooping towards him, a long knife glistening in the sunlight.</span></div>
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<span style="mso-no-proof: yes;">Captain Timothy just managed to get his men turned about face Tall Tree and Still Water’s Scout's came hurtling towards them. With half his men formed into a ragged line, some further up the hill, they managed a single uncontrolled volley which sent the terrified muleteer diving for cover as the muskets blasted just above his head. The mules bucked and screeched in their traces, verging on a panicked stampede. Then there was an audible <i style="mso-bidi-font-style: normal;">crump</i> and clang of bladed weapons. He and his men were caught in a whirlwind of vicious hand-to-hand fighting with the ferocious natives. Now the captain fully comprehended what Cromwell’s Grenadiers had been dealing with.</span></div>
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The remnants of the British column were besieged in a tumultuous melee. They struggled to retain their formations and defend the flanks, both groups fearing total encirclement. Captain Timothy urged his men to hold the line, whilst he roared at the muleteer to get his animals under control and through to the rear. As his men desperately fought the Indians to the fore the nagging thought that the Canadians could be storming up the lee of the hill behind them at any moment flashed incessantly in his mind. Then, the sound of battle subtly shifted. Captain Timothy’s resolve shattered as he saw wild-eyed Grenadiers, some painfully stumbling others dashing in blind panic back along the trail. Both Grenadier groups under Cromwell and S<span style="mso-no-proof: yes;">ergeant</span> Smythe had finally broken and routed. Captain Timothy’s Regulars were alone and almost surrounded by the Huron and Oneida gleefully sensing imminent victory.<br />
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Whilst the British Regulars were making their last stand, Stark’s Colonial Rangers had finally returned to Point Woebegone in the nick of time, much to the relief of Lieutenant Adams overextended Provincial detachment. The Rangers soon pushed through the outpost, taking up defensive positions to try and repel both La Flamme’s Milice Canadienne and elements of the Indian Raiding party. The small outpost reverberated with the crackle of sporadic musketry as the defenders sought to repel the attack and protect vital supplies.<br />
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But it was too late for the forlorn British relief column. Captain Timothy and his men - outnumbered, bloodied and broken – inevitably followed what remained of Cromwell’s Grenadiers, fleeing back along the trail, the sounds of their fallen screaming as their prize scalps were taken by triumphant Huron and Oneida warriors.<br />
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<b>Game Summary:</b> Phew! This was one tough scenario! Played out with the advantage of the <span style="mso-no-proof: yes;">Falkirk</span> clubs <span style="mso-no-proof: yes;">fourth</span> Sunday of the month <i>all day opening</i>. It <span style="mso-no-proof: yes;">was great fun</span> and <span style="mso-no-proof: yes;">a thrilling wargame,</span> even playing the <span style="mso-no-proof: yes;">British</span>! And I got to use my <a href="http://battlesheddiaries.blogspot.co.uk/2016/03/the-paths-to-glory-lead-but-to-grave.html#more" target="_blank">44<sup>th</sup> Regiment of Foot</a> on the table. Although a decidedly inauspicious start to their Sharp Practice career!</div>
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In <span style="mso-no-proof: yes;">retrospect,</span> I think my best hope would have been just <span style="mso-no-proof: yes;">keeping</span> <span style="mso-no-proof: yes;">the column</span> moving, even under fire if possible so at least one of the regular groups reached Point Woebegone. Instead, I struggled to get things moving quickly enough (a lesson I should have learnt from last week!), although some of that is due to the random Leader <span style="mso-no-proof: yes;">activation</span>. <i>Jamie M</i>, in particular, was barely <span style="mso-no-proof: yes;">concealing</span> his delight on the way home. Just as well, since I was driving!</div>
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I was fortunate, too, that Andy K’s Canadian Militia, especially his rifle equipped Coureurs de Bois, didn’t push their advantage over on my right flank. Whether that was his conscious decision or not I’ll never know, but if he did I expect they would've bought the final <i>Tiffin</i> for the British even sooner!</div>
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In Point Woebegone, a continuous war of attrition on the overextended Provincials was being played put, but any hopes of the British Relief Force reaching the ‘second fenceline’ – apparently the furthest anyone has got with the British for this scenario according to John – was dashed with the Indian <i>hordes</i> taking advantage of my dithering. Not only did I end up with all my units routed, apart from the mule train (which was butchered along with the muleteer), the final Britsh <i>Force Morale </i>ended up at -4! And they didn't even make the first fence line! But the Indian Warriors had plenty of souvenir scalps. Just be thankful I’m not in charge of any real troops!</div>
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Finally, here a response from our host and scenario author,<b> John Ewing</b>;<br />
<br />
<i>There certainly seemed like "hordes" of Indians, at least 2 groups of skirmishers more than I normally use and, probably more significantly 6 Indian Leaders rather than 4, all purposefully wielded by a single player determined to have your scalp. I'd expanded them to accommodate a second Indian player and given both slightly different briefings which should have seen Magua's Hurons concentrating on you while Abraham's Oneida should have been hunting for supplies in the settlement. Unfortunately, I forgot to bring my box of supply crates so the only visible supplies were your mule train! Clearly the Fates were conspiring against you. </i><br />
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<i>That's actually the largest game of Sharp Practice I've ever run and it may have pushed the rules a bit far. I realised later that there were 18 Leaders on the table rather than the 10-12 in most games. So turns were longer and there was a greater tendency for some players not to have a useful Leader chip drawn. Especially for Andy who had only 3 Leaders to Jamie's 6. Mea Culpa! I'll know better next time. </i><br />
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<i>At least everyone enjoyed themselves.</i> </div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-7656609692005535892017-01-26T18:31:00.000+00:002017-01-31T08:57:12.924+00:00Blast! That rotter, Don Paunchero!<div dir="ltr" style="text-align: left;" trbidi="on">
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This week, I had an introduction to <b>Sharp Practice!</b> and an opportunity to play a scenario that’s generated much mirth and enthusiasm from other members at my wargaming club. I’ve occasionally found myself taking a quick break from whatever dice rolling I was engaged in at the time just to wander over to see what was causing such gusto. And then slightly surprised to find it was a historical game set in the black powder era, more often associated with all things studiously Napoleonic.</div>
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And now I know. Having taken on the role of the Portuguese <i>Colonel Jose Mourhino</i> along with his British ally to lead a ‘<i>punitive expedition against the village of Sao Juliao for collaborating with the enemy</i>’. Or more accurately, to flush out the portly Bandido e <span style="mso-no-proof: yes;">contrabandista</span>, ‘<i>El Grande Don Juan Paunchero</i>’. <span style="mso-spacerun: yes;"> </span></div>
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And what an inspiring start for my inaugural game of Sharp Practice. A three-player scenario (or more!) titled ‘<i>With Fire and Sword</i>’, knowledgeably hosted by <i>John Ewing</i>, the author of the '<i>The Adventures of Don Paunchero</i>’ campaign it's taken from.</div>
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The players - club stalwart<i>, Peter, </i>defending the village with Don Paunchero’s guerrillas, myself with the Portuguese and fellow <i>Sharp Practice! </i>newbie, <i>David R</i>, controlling the allied British force under <i>Captain Robert Dundas</i> – described as ‘<i>a bit of a rotter</i>’ in the accompanying character notes!<br />
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And this is where one of the key facets of Sharp Practice distinguishes itself from other rulesets set in this period. As <i>Richard Clarke</i> from Lard Island puts it in his introduction, ‘<i>the exploits of heroic leaders whose derring-do and bravery would become the stuff of legend</i>’ and ‘<i>Command & Control is the most important part of the game</i>’. One does wonder why I’m attracted to such a game then!</div>
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For those unfamiliar, <i>Sharp Practice!</i> (on its second iteration), is from <a href="https://toofatlardies.co.uk/" target="_blank"><b style="mso-bidi-font-weight: normal;">Too Fat Lardies</b></a> and is a set of large skirmish rules set in the Black Powder era, 1700 – 1865. It’s a D6, card (or <i style="mso-bidi-font-style: normal;">poker chip</i>), activated system where players set up forces which represent a detachment or independent column engaged in activities and missions near the main army.</div>
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The base mechanics are kept deliberately simple and intuitive to minimise distraction from your command, um, ‘decisions’. Basically, rolling a bunch of D6 for every model shooting or taking part in <i style="mso-bidi-font-style: normal;">fisticuffs</i>, adding in any extra dice modifiers for Officers and checking the relevant table to score a <i style="mso-bidi-font-style: normal;">hit</i>, cause <i style="mso-bidi-font-style: normal;">Shock</i>, or <i style="mso-bidi-font-style: normal;">kill </i>opposing models. It’s the ‘shock’ factor here that is key to winning in Sharp Practice. So I’m told.</div>
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Shock represents the loss of morale and group cohesion and is applied to individual groups. Have more shock on a group than it has men, then they'll start to get the wobblies and making lots of grumbly 'strategic’ withdrawals. This, in turn, will impact the entire <i>Force Morale</i>. It’s down to the characteristics of the individual officers leading their groups or formations to rally their men via the strategic use of <i style="mso-bidi-font-style: normal;">Leader</i> and <i style="mso-bidi-font-style: normal;">Command</i> cards, randomly drawn until the <i style="mso-bidi-font-style: normal;">Tiffin</i> card comes, signifying the end of the ‘chapter’ or turn.</div>
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Any scale can be used from, say 10mm to 40mm, and a typical core detachment will consist of 40-50 figures, although this is subject to the scenario restrictions of course. Small scale skirmish players may shudder at the thought (I know a couple who do, not mentioning any names!) but this force size is typical of larger skirmish systems. And for me, it provides an opportunity to collect and paint a ‘black powder’ force and get it onto the tabletop quickly, without being deterred by all those huge but daunting Napoleonic games often seen at wargames shows. And, being Black Powder, it can include anything from the French Indian Wars up to the American Civil War for example.</div>
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That’s a very brief game mechanic overview; yes, unusual for me, I know! There’s a lot more to it but, hopefully you get the idea. I plan to take my time learning Sharp Practice! and with only a single multiplayer game in hand, I do not feel I can justify a detailed review just yet. It’ll take a fair few games for that! So what of the notorious <i style="mso-bidi-font-style: normal;">Don Paunchero</i>?</div>
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<b>The Setup:</b><span style="mso-spacerun: yes;"> </span>For this, it’s best left to John’s captivating scenario overview:</div>
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<span lang="EN-US" style="font-family: "papyrus"; font-size: 12.0pt;">With Fire and Sword. The
Portuguese commander Colonel Jose Mourhino has finally persuaded the
authorities to allow him to lead a punitive expedition against the village of
Sao Juliao for collaborating with the enemy. He leads a small force of
Portuguese Line Infantry plus a covering group of Cacadores. He has enlisted
the aid of Captain Robert "Light fingered" Dundas, a somewhat
nefarious British officer, with promises of a share of the loot from the
village gained from its inhabitants smuggling activities. Dundas leads a small
force of British Infantry from the Light Company of the 1st Loamshires, whose
nickname The "We'll 'Ave It" Lads<span style="mso-spacerun: yes;">
</span>has been earned on many a battlefield and siege in their not so
distinguished history.</span><span lang="EN-US" style="font-family: "papyrus"; font-size: 12.0pt;"></span></div>
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<span lang="EN-US" style="font-family: "papyrus"; font-size: 12.0pt;">The
game is a variant of the Fighting Withdrawal scenario in Dawns &
Departures, the new Sharp Practice campaign supplement. Don Paunchero's
Guerrillas have to delay the Anglo-Portuguese force on its approach to the
village until further aid can arrive. Colonel Mourhino and Captain Dundas' men
have to fight their way through any blockade to exit the table so that they can
attack, burn and pillage the village later. </span><span lang="EN-US" style="font-family: "papyrus"; font-size: 12.0pt;"></span></div>
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<b>Scenario Forces and Objectives</b>: I had the Portuguese under <i style="mso-bidi-font-style: normal;">Colonel Mourhino</i>, Level 3, leading a force of 4 Groups of Line Fuzileiros plus a Group of Atiradores (with Baker Rifles) under Sergeant<i style="mso-bidi-font-style: normal;"> Eusebio</i>, Level 2. Assisted by Sergeant<i style="mso-bidi-font-style: normal;"> Mondego, </i>Level 1, and Tenente (Lieutenant) Ronaldo, Level 2. Their objective was ‘<i style="mso-bidi-font-style: normal;">bring your troops safely through the Devil's Defile brushing aside any enemy who seeks to bar your path’</i> Quite happy with that! Reminded me of many a holiday to Portugal, north and south! Without the musketry.</div>
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<i style="mso-bidi-font-style: normal;">David R</i> had the British under Captain <i style="mso-bidi-font-style: normal;">Dundas</i>, Level 3, leading 2 Groups of British Light Infantry in Line, with a third Group of Light Infantry skirmishers led by Sergeant <i style="mso-bidi-font-style: normal;">Hawkwood</i>, Level 1, and a small detachment of 95th Rifles under Lieutenant <i style="mso-bidi-font-style: normal;">Ponsonby-Smythe</i>, Level 2. Their objective ostensibly was to assist the Portuguese. In reality, it was to ‘<i style="mso-bidi-font-style: normal;">lead your men through the mountains with as few losses as possible to loot the village of Sao Juliao’</i>!</div>
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Finally, veteran club member <i style="mso-bidi-font-style: normal;">Peter</i> had only the defence of the poor local villagers in mind, with <i style="mso-bidi-font-style: normal;">Sancho Panza</i>, Level 2<i style="mso-bidi-font-style: normal;">, Jose</i> and <i style="mso-bidi-font-style: normal;">Gregorio</i> (Level 1) with 4 Groups of experienced Guerrillas immediately available. <i style="mso-bidi-font-style: normal;">Don Paunchero</i> (Level 3) will arrive later with 1 Group of experienced Guerrillas and 2 Groups of hastily raised civilians. Their objective was simple, ‘<i style="mso-bidi-font-style: normal;">aim is to delay the enemy as long as possible and inflict as much damage as possible to allow time for reinforcements to be gathered in the Arronches Valley below, gaining victory points for each enemy soldier killed and double their Status level for any Leader rendered hors d' combat.</i></div>
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<b>AAR</b>: For this game, John was using wood chits drawn from a bag rather than the game cards. The initial deployment points are determined by the game mechanics and types of scenario, where groups - once their <i>Leader</i> chit is drawn - can deploy a set number of inches from the DP depending on type of troops. </div>
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This is another system where unit activation is random and can easily put to rest any elaborate ‘cunning’ plans being devised by the commanders. In this case, David R and myself! We kind of had the vague strategy of combining most of our strength on our left flank, using the road to the <i style="mso-bidi-font-style: normal;">Devil’s Defile</i> to move quickly in column and push forward, leaving our skirmishers and light infantry to flank and pin any enemy guerrillas lurking in the nearby woods and hills. Speed was the key!</div>
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<a href="https://2.bp.blogspot.com/-WGaWdFZ-8QI/WIo2pw0vZ6I/AAAAAAAAEo8/1pc6lcyNZgcKU5wZ-z8x_y396zujhwVGACLcB/s1600/IMAG4460%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Sharp Practice Bristish Line Infantry" border="0" height="396" src="https://2.bp.blogspot.com/-WGaWdFZ-8QI/WIo2pw0vZ6I/AAAAAAAAEo8/1pc6lcyNZgcKU5wZ-z8x_y396zujhwVGACLcB/s640/IMAG4460%2B%25282%2529.jpg" title="" width="640" /></a></div>
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Instead, we found ourselves facing many, many guerrillas occupying the high ground on both sides of the defile before the line units could even set off. In fact, Captain Dundas’ men spent an arm-achingly long time presenting arms and squinting into the shimmering hills before Dundas decided the nearest Guerrillas that had been brazenly taking pot shots at him and his men had in fact buggered off before they could actually fire a volley!</div>
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Whilst the sweating Portuguese were relieved to unshoulder their heavy muskets, Colonel Mourhino’s forces started to arrive on the scene. Much to Dundas delight. He was beginning to think they’d actually have some soldiering to do! <span style="mso-spacerun: yes;"></span>The Portuguese soon deployed forward onto the British <span style="mso-spacerun: yes;"></span>right flank and into line with Mourhino and Montego, supported by Ronaldo’s group to the rear. With messengers galloping between the allied formations, the plan had the majority of the light troops quickly moving up towards the woods and hills on the centre right, leaving the main forces to deal with the defile on the left.<span style="mso-spacerun: yes;"> </span>So far so good.</div>
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<a href="https://1.bp.blogspot.com/-jWNKh6I1z6w/WIo4G_XcXcI/AAAAAAAAEpI/QZ_e6UvOL2EBZcybV19y4La7ADsz2qYugCLcB/s1600/IMAG4473%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="478" src="https://1.bp.blogspot.com/-jWNKh6I1z6w/WIo4G_XcXcI/AAAAAAAAEpI/QZ_e6UvOL2EBZcybV19y4La7ADsz2qYugCLcB/s640/IMAG4473%2B%25282%2529.jpg" width="640" /></a></div>
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After a few opening exchanges of fire – cascading volleys from both the Portuguese and the British lines, sporadic but effective fire raining down from <i style="mso-bidi-font-style: normal;">Sancho Panza's </i>guerrillas using the cover provided by the craggy hills and acrid, thick smoke curling throughout the battlefield (cleverly used as 'reload' markers for the slow powder weapons) – both sides started to take the odd casualty and the <i>stress </i>on individual units was starting to build.</div>
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A few turns of this musketry and soon Panza's guerrillas shrewdly began a steady, stepped fighting withdrawal along with <i>Jose</i> and <i>Gregorio'</i>s men back towards the allied-presumed walled village of <i>Sao Juliao</i> nestled in the low valley on the other side of the <i>Devil’s Ravine</i>. They’d successfully stalled the enemy and now hoped to draw them into a cauldron on enfiladed fire as the allies exited the narrow ravine in tight formation, led by Mourinhio, with Dundas happy to let the Portuguese take point.<br />
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<a href="https://1.bp.blogspot.com/-XI1bAs7tGqo/WIo7KTDOtPI/AAAAAAAAEps/eveve7QDOB88o77G2cSfSthcm5oWYlNVwCLcB/s1600/IMAG4465%2B%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="502" src="https://1.bp.blogspot.com/-XI1bAs7tGqo/WIo7KTDOtPI/AAAAAAAAEps/eveve7QDOB88o77G2cSfSthcm5oWYlNVwCLcB/s640/IMAG4465%2B%25282%2529.jpg" width="640" /></a></div>
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In the centre, Lieutenant <i>Ponsonby-Smythe’s</i> 95th Rifles had made an impressively long sprint through rough terrain to try and occupy a key hill position recently vacated by a group of the guerrillas.<span style="mso-spacerun: yes;"> </span>Not to be outdone, Sergeant <i>Hawkwood’s</i> Light Infantry skirmishers confidently pushed towards a central wood occupied by yet more guerrillas, given the crackle of musketry and smoke billowing from the edges of its dark confines. </div>
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And on the extreme left, Sergeant <i>Eusebio’s</i> rifled Atiradores had spotted a large formation of the enemy gathering on a hill, at extreme rifle range. In between them and the hill was a large area of a boggy mire, which Eusebio decided was too impassable to risk despoiling his uniform. Instead, the Portuguese skirmishes satisfied themselves with tickling the enemies extreme left flank with lead.</div>
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Reluctantly, Ronaldo’s Line Fuzileiros were ordered to support the skirmishers instead of the main column, so they smartly followed <i>O sargento britânico Hawkwood’</i>s Light Infantry, now penetrating the woods. But the devilish guerrillas had anticipated the move, and fearing the cold steel up em’, simply withdrew up to Don Paunchero’s formation gathered on the large hill beyond. When Hawkwood’s men eventually traversed to the fringes of the woods they were dismayed to see such a large formation of guerrillas, unmistakably led by the portly Don Paunchero himself.<span style="mso-spacerun: yes;"> </span></div>
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Hawkwood's men were uncharacteristically shaken. He silently prayed Ranaldo’s Portuguese reinforcements would have the good sense to not dally and follow through in support. Hawkwood was concerned the cunning Don would realise the vulnerability of the thin allied line on the Anglo-Portuguese left flank. If he did, he concluded he and his men would bore the brunt of it.</div>
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Hawkwoods’ lads took the brunt of it. A bold move from Don Paunchero, sending a large group storming down the hillside and crashing into the woods. Hawkwood’s small detachment of light infantry did their best to get off a few haphazard rounds, rattled by the size of the force barrelling towards them. Now they were fighting for their lives. Desperate fighting amongst the trees against a larger force of emboldened guerrillas. They started to make a fighting withdrawal.<br />
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Nearby groups witnessed the red-jacketed British retreating from the woods in disorder, negatively impacting the allied <i>Force Morale</i>. The courageous Lieutenant Hawkwood was mortally wounded in the fierce engagement. The guerrillas soon withdrew to avoid overstretch, buoyed by their victory back to the safety of their own lines. Rousing cheers could be heard, as the Don excitedly flourished his red wide-brimmed hat. </div>
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
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<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
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<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
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By now, most of Don Paunchero’s men were in deployed as he’d planned. The threat from the allied skirmishers mostly dealt with for now, whilst the rifles on the central hill were pinned from musketry from the village. He was grateful and proud of Sancho Panza, Jose and Gregorio’s guerrillas. They were now taking up a defensive position behind the villages stones walls after providing staunch resistance - slowing the allied advance enough to allow the Don’s groups to reinforce and deploy in good order.</div>
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Admittedly, they’d had some difficulty putting out fires in the village, as wayward shot from the enemy rifles up on the hill had managed to set the thatch alight. But the main allied forces were still delayed and, importantly, their resolve had been greatly diminished. The Don’s scouts informed him that only now, with all his guerrillas set behind strong defences, keenly watching the exit of the Devil’s Defile, were the allies mustering to attempt the deadly ravine…</div>
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<b>To be continued</b>. <span class="uficommentbody">After the game, John suggested that ‘<i style="mso-bidi-font-style: normal;">Don Paunchero and his men had delayed the Anglo-Portuguese long enough and could safely give ground, falling back into the valley to join with reinforcements from across the border. Only time will tell if Mourhino and Dundas can do any better in the valley than they did in the hills.</i></span></div>
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<span class="uficommentbody">What an entertaining game it was too and an excellent introduction to <i style="mso-bidi-font-style: normal;">Sharp Practice!</i> For myself and David R. Our thanks to our stalwart opponent, Peter, for showing how to do things properly, and special thanks to John for not only devising the campaign but also providing his own terrain and letting us play with his fine miniatures! </span></div>
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<span class="uficommentbody">Finally, for those interested, John has kindly agreed for me to make the ‘<i style="mso-bidi-font-style: normal;">With Fire and Sword</i>’ scenario, character profiles and group listings available to all, which can find over on my <a href="https://drive.google.com/file/d/0B_R5EcIMNAONUGZpempFSkVWSU0/view?usp=sharing">Google Drive</a>. Cheers John!</span><span class="uficommentbody"><br /></span></div>
<br />
<br />
<div class="MsoNormal">
</div>
</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-2546020419266195822017-01-20T11:36:00.003+00:002017-01-20T21:15:32.088+00:00Digital or physical?<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>Command & Colors: The Great War</b> from the <a href="http://theplasticsoldiercompany.co.uk/index.php?main_page=product_info&cPath=163_159&products_id=1093" target="_blank">Plastic Soldier Company</a>. It’s a Kickstarter game that I backed in 2015 and since delivery has pretty much sat neglected ever since. For no particular reason that I can button down. Its even found its way from the Battleshed into the house, which is normally the preserve of my current board games of choice. Its as if it snuck in and just sits there, with its appealing cover art just hoping to be picked. <i>Pick me! Pick me!</i></div>
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If I remember, I did have some issues removing some of the miniatures from some rather brittle sprues which ended up with a few broken bayonets. That, I understand was rectified by PSC in later production runs. But still, I just don’t know why I haven’t fully played this <span style="mso-spacerun: yes;"></span>yet.<br />
<br />
So it was interesting to receive an email flyer from PSC promoting the ‘digital’ version of the game from <a href="https://www.hexwar.com/" target="_blank">HexWar Games</a> and available from <a href="http://store.steampowered.com/app/449460/" target="_blank"><b>Steam</b></a>:<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/TT-UqlVP-hc/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/TT-UqlVP-hc?feature=player_embedded" width="320"></iframe></div>
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This had me head scratching bit. I’m a glutton for downloading Steam games – they’re wizardly marketeers as far as I’m concerned – but a digital version of a physical game that I have sitting in front of me as I type this? </div>
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It’s a bit of a quandary. If I tried the digital version, would it inspire me to play the physical one more often? Or vice versa? But why pay again to play a game you already have? <i>You can play solo and it’ll teach you the rules</i>, says the my inner digital gamer. <i>So? I can do that too</i>, says my inner tabletop gamer. You can see where this is going. And I’m not even going to start thinking about the marketing pros and cons of digital versions of tabletop games. That could be a long debate. The<i> physical </i>game is back on my gaming radar at least. I really must run a full game soon. No excuses.</div>
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As an aside, a couple of new wargaming bloggers on the scene you may be interested in:<br />
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<b><a href="https://sites.google.com/site/studiogaarew/home" target="_blank"><span style="font-size: large;">Studio gaarew</span></a>:</b> <i>John</i> is a member of the Falkirk club, an experienced gamer and an accomplished miniature painter. Just take a look at his <i>About Me</i> section and then ogle at his painting photos. And he somehow he finds the time to be a <a href="http://privateerpress.com/community/press-gangers" target="_blank">Privateer Press Ganger</a> ('gaarew') for the Falkirk area too!<br />
<br />
<a href="https://ianlclark.wordpress.com/" target="_blank"><b><span style="font-size: large;">Tabletop Gaming Den:</span></b></a> <i>Ian</i> is a gamer I've rolled a few dice with from time to time. He's trying his hand at this whole blogging malarkey, so please be gentle with him! Check out his <i>About Me</i> too. He may even lure me back to some WWII gaming this year!<br />
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Anyway, it’s nearly the weekend and I’ve got work to do in the Battleshed...</div>
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Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0tag:blogger.com,1999:blog-4456601930697612761.post-40494008308795320662017-01-19T21:32:00.000+00:002018-01-12T21:22:49.525+00:00Rogue Stars: First impressions<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://3.bp.blogspot.com/-y4Yz9C5omDc/WIElRMAQdoI/AAAAAAAAEn0/0NC-gwDjjzQHiHt0eECoz7F_T-uNQvQ6wCLcB/s1600/rs5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="474" src="https://3.bp.blogspot.com/-y4Yz9C5omDc/WIElRMAQdoI/AAAAAAAAEn0/0NC-gwDjjzQHiHt0eECoz7F_T-uNQvQ6wCLcB/s640/rs5.jpg" width="640" /></a></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
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<span style="mso-no-proof: yes;">Finally! I’ve had my first foray into <b>Rogue Stars</b>. My bio-engineered simian mercenaries successfully bid on a contract to assassinate a civilian target on <i>Valtius IV</i>. No questions asked. A quick job for easy credits. What could go wrong!?</span></div>
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<i><span style="mso-no-proof: yes;">After the Ucrian Harbingers had cleared customs on Valtius IV’s primary orbital spaceport, they took a scheduled civilian shuttled down to the city of C</span><span style="mso-no-proof: yes;">ruopharc where, according to decrypted intelligence, their mark was currently holed up. What it didn’t mention was that the target had been tipped off - he was accompanied by a hired bodyguard called Zegak Zan Pedag and his four reprogrammed AI Battle Droids. Oh,<span style="mso-spacerun: yes;"> </span>and the local the news feeds were frenzied with reports of an out of control antimatter vortex eating the centre of town!</span></i></div>
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<span style="mso-no-proof: yes;">And thus started my first game of the long anticipated <i>Rogue Stars.</i> Last year, with rumours of a new set of skirmish rules, published by <a href="https://ospreypublishing.com/rogue-stars" target="_blank">Osprey Wargames</a>, illustrated by <a href="http://johan-egerkrans.blogspot.co.uk/" target="_blank"><i style="mso-bidi-font-style: normal;">Johan Egerkrans</i></a> and written by none other than <i style="mso-bidi-font-style: normal;">Adrea Sfiligoi</i> of <a href="http://www.ganeshagames.net/" target="_blank">Ganesha Games</a>, I was compelled to monitor the plethora of discussion boards and forums that sprung up to discuss the game's development and feed the communities rumour mill. And I’m glad I did.</span></div>
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<span style="mso-no-proof: yes;">It should be no secret to my reader that I’m a fan of the Ganesha Games skirmish engine; there's plenty of <i>Songs of Blades and Heroes </i>fantasy AARs permeating this blog. So an SF system from the same stable was a no brainer! I mean, <i style="mso-bidi-font-style: normal;">Rogue Stars is just Advanced Songs of Blades’ in space isn't it?</i> Well, um – yes and no.</span></div>
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<span style="mso-no-proof: yes;">Armed with the familiar blue liveried Osprey Adventures rulebook, dice, tokens and five <a href="http://battlesheddiaries.blogspot.co.uk/2017/01/rogue-stars-ucrian-harbingers.html#more" target="_blank"><i>Ucrian Harbingers</i></a> I headed down the hill to <a href="http://weeblokes.blogspot.co.uk/" target="_blank">Wee Blokes</a> HQ. Which can only mean the Battleshed is still out of action due to my continuing (no, really!) labours with a certain chariot racing track!<span style="mso-spacerun: yes;"> </span>Similar to my first game of <i style="mso-bidi-font-style: normal;">Broken Legions</i> earlier this month, the following is more of a rule walkthrough rather than a full-blown Battle Report. For those interested in sampling Rogue Stars, what follows is a summary of the game concept, rules and my first impressions. So here goes. Buckle up!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgOJrgxu708gD4D3YQ9SsLJA4DYKorcByBfbomQnOS5Occi07qsjuis0kphQkQeZgUtv67pTD_LbrZSotZhefzZj1dOf-dJ_LeeFkg2uONdyloRqYqG90OAUfZUhSyXNulBj8msMTt1_0/s1600/rs6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgOJrgxu708gD4D3YQ9SsLJA4DYKorcByBfbomQnOS5Occi07qsjuis0kphQkQeZgUtv67pTD_LbrZSotZhefzZj1dOf-dJ_LeeFkg2uONdyloRqYqG90OAUfZUhSyXNulBj8msMTt1_0/s640/rs6.jpg" width="640" /></a></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">The Rogue Stars premise:</span></b><span style="mso-no-proof: yes;"> D20, 2-player, points based, small-scale character-driven <i style="mso-bidi-font-style: normal;">Skirmish Wargaming in a Science Fiction Underworld</i>. Like its Ganesha forebears, Rogue Stars is a set of rules that can underpin whatever SF miniatures you own or is just the excuse to add more to your collection. The rules are expansively set in <i style="mso-bidi-font-style: normal;">the furthest reaches of a collapsing galactic empire </i>where you can create a themed squad of individual characters; bounty hunters, cyborgs, mercs, psionics etc. Only limited by your available miniatures and imagination. It's focused towards narrative, mission-driven play with some role-play elements. </span></div>
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<span style="mso-no-proof: yes;">Other than your miniatures – 4-6 per player – you’ll need three D20 dice, some scenery for your 3’x3’ battlefield, some markers (e.g beads, tiddlywinks, poker chips), tokens to represent special conditions such as <i>Entangled</i>, <i>Hidden</i> etc. (or make your own) and a tape measure.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Game set up</span></b><span style="mso-no-proof: yes;">: The pre-game sequence is divided into three steps: <i style="mso-bidi-font-style: normal;">Intelligence</i> determines whether your opponent has to reveal his squad's profile before deployment; <i style="mso-bidi-font-style: normal;">Initiative </i>– who will be the Attacker and Defender and finally <i style="mso-bidi-font-style: normal;">Missions</i> – rolling for the scenario, its location and any mission specific complications. These are all done via a simple D20 roll and referencing the relevant table. Some missions may even call upon specific environmental or weather conditions. A heavy gravity planet or a noxious atmosphere for example. </span></div>
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<span style="mso-no-proof: yes;">For our playtest, we rolled the <i style="mso-bidi-font-style: normal;">Bodyguard Work</i> mission located on the <i style="mso-bidi-font-style: normal;">Defender’s home planet</i> with the <i style="mso-bidi-font-style: normal;">Space Vortex</i> complication. I won the <i style="mso-bidi-font-style: normal;">Intelligence</i> roll so Sam had to reveal his squad’s profile which handily was <i style="mso-bidi-font-style: normal;">Zegak and his Battle Brothers</i> from the 200XP example roster provided with Rogue Stars! Four are provided in all. I also won the <i style="mso-bidi-font-style: normal;">Initiative</i> roll so my Ucrian Harbingers were the Attackers. Yay! First into the Rogue Stars fray!</span></div>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-yDLDRZll0nM/WIElDff-smI/AAAAAAAAEnk/gJUpUyB6uS4Dk2APO7jyQi4t_rVZoHeRgCEw/s1600/rs1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-yDLDRZll0nM/WIElDff-smI/AAAAAAAAEnk/gJUpUyB6uS4Dk2APO7jyQi4t_rVZoHeRgCEw/s640/rs1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The Ucrian Harbingers on their inaugural Rogue Stars mission</i></td></tr>
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<span style="mso-no-proof: yes;">And their mission was as mentioned earlier – fight through Zegak and his Battlebot squad to eliminate an unfortunate unarmed civilian whilst trying to avoid a troublesome antimatter vortex that could drag a character, or any loose equipment, towards oblivion on a critically failed activation roll. And this was only our first game. Rogue Stars was delivering the cinematics before we’d even got going!</span></div>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-kTO-YQXUSOQ/WIElIRCXUAI/AAAAAAAAEns/ztE8gMDx9o4urKJAakxuzN-P8nTtCY3tQCEw/s1600/rs2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="386" src="https://4.bp.blogspot.com/-kTO-YQXUSOQ/WIElIRCXUAI/AAAAAAAAEns/ztE8gMDx9o4urKJAakxuzN-P8nTtCY3tQCEw/s640/rs2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Zegak</i> [front, centre] and his <i>Battle Brothers</i></td></tr>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Activations and Reactions: </span></b><span style="mso-no-proof: yes;">This is the core of the game. Those who’ve played Advanced Songs of Blades’ will be familiar with the concept, but with one big difference:</span></div>
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<span style="mso-no-proof: yes;">The player with the <i>I</i><i style="mso-bidi-font-style: normal;">initiative</i> can keep on trying to activate their characters in any order and as many times as they like up until the opposing player manages to <i style="mso-bidi-font-style: normal;">steal the initiative</i> away from them, which will only then end the turn. </span></div>
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<i style="mso-bidi-font-style: normal;"><span style="mso-no-proof: yes;">Theoretically, the active player could retain the initiative for the whole game! </span></i><span style="mso-no-proof: yes;">It's unlikely though, as we’ll see.</span></div>
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<span style="mso-no-proof: yes;">Each player has three D20 which the player with the Initiative can use to activate any of their characters by rolling against a Target Number (TN). The active player can choose how many of these dice they want to roll. For each success rolled they get an Action. However – and this is where it gets interesting – any activation failures can <i style="mso-bidi-font-style: normal;">immediately</i> be used by any of the opponents characters as Reaction Actions, <i style="mso-bidi-font-style: normal;">before the activating character applies any successful actions.</i> This mechanic represents the chaos and confusion of the mission or battle. There’s more...</span><br />
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Stress, Pins and Wounds: </span></b><span style="mso-no-proof: yes;">This is the clever bit. For every Action a character performs it gets a <i style="mso-bidi-font-style: normal;">Stress</i> marker. These accumulate and act as negative modifiers for future activations and, crucially, are counted as a squad total to improve an opposing players chances of stealing the initiative. So the busier an active squad is, the more of a chance their opponent can take the initiative away from them and end the turn.</span></div>
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<span style="mso-no-proof: yes;">However, when this happens, all the Stress markers are removed from the previously active squad. So it’s a timing decision for the opposing player. Characters can also accumulate <i style="mso-bidi-font-style: normal;">Pin</i> markers from Ranged and Melee attacks and <i style="mso-bidi-font-style: normal;">Wound</i> markers from damage taken. These all act as modifiers to the simple Target Number rolls that are used throughout the game, including <i>Psi</i> and <i>Morale</i> rolls. Pin markers can be removed from characters by burning up<i style="mso-bidi-font-style: normal;"> Rally</i> actions or Wounds can be healed by the first <i style="mso-bidi-font-style: normal;">First Ai</i><i>d </i>action. All conditional on various modifiers of course.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Actions:</span></b><span style="mso-no-proof: yes;"> There’s a comprehensive list of available Actions that can be used with successful activation rolls. From making ranged or melee attacks to moving, picking up objects, priming grenades, performing complex tasks and so on. There’s a lot to choose from. It's entirely your decision as a player, bearing in mind any accumulating Stress, Pin or Wound tokens. </span></div>
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<span style="mso-no-proof: yes;">Of course, these Actions are available to your opponent too should you fail an activation roll – they’ll get an immediate Reaction. </span></div>
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<span style="mso-no-proof: yes;">So you may chance a roll of three D20 Activation dice to move your sniper into position, take <i style="mso-bidi-font-style: normal;">Aim</i> and pick off some unsuspecting enemy. But you fail one (rolling under the Activation TN) and the enemy player uses his/her Reaction to immediate duck back behind cover before the sniper has a chance to work out why he can’t find the target in his scope!</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Critical Failures and <span style="mso-spacerun: yes;"> </span>Success:</span></b><span style="mso-no-proof: yes;"> This is yet another facet to consider when going for an Activation or a Reaction roll. A '1' is considered a Critical Failure and a '20' is a Critical success. Both come with their own distinct advantages and disadvantages, depending on whether you're activating or reacting. Its yet another part of the accumulating decision process that a Rogue Star player will have to become familiar with.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Range / Melee Attacks</span></b><span style="mso-no-proof: yes;">: This is basically a three-stage process. Firstly roll <i style="mso-bidi-font-style: normal;">To Hit</i> against the Shoot/Melee TN, taking into account various modifiers, including all those Pin and Wound markers the shooter and target may have accumulated. </span></div>
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<span style="mso-no-proof: yes;">If successful, it's then a check on the <i style="mso-bidi-font-style: normal;">Hit Location</i> table to see which <i style="mso-bidi-font-style: normal;">body part</i> on the target was hit – torso, arms, legs, head. This is crucial as characters will have different types of armour which will give differing levels of protection for each limb. Attackers even have the option of making <i style="mso-bidi-font-style: normal;">Called Shots</i>, where they can announce which body part, or even a piece of equipment, they’re targeting prior to rolling the attack. </span></div>
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<span style="mso-no-proof: yes;">Finally, it’s the <i style="mso-bidi-font-style: normal;">Damage Results</i> roll, where the Attacker rolls again to determine the actual damage inflicted on the limb. At the extreme, a character could be immediately put OOA but it's more likely they’re going to get a combination of Pin and Wound markers and possibly some <i style="mso-bidi-font-style: normal;">Critical, Serious</i> or <i style="mso-bidi-font-style: normal;">Light</i> damage with their own inherent effects.</span></div>
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<span style="mso-no-proof: yes;">Again, there are Critical Failure/Success modifiers to contend with. The combat sequence can seem a little complicated at first as there could be a number of modifiers to take into account before the final outcome is determined. However, after a few run-throughs, it does start to become rather intuitive. Of course, there are various other combat related situations covered too, such as outnumbering, breaking/firing into melee, grenades etc. But it's all pretty straightforward.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Morale:</span></b><span style="mso-no-proof: yes;"> Yes, if all the above wasn’t enough, certain situations and effects will force a Morale roll. When called upon its simply a matter of making a modified Morale TN roll, the result of which may have a character Panicking, Surrendering or even completely Routing!</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Weapons and Armour:</span></b><span style="mso-no-proof: yes;"> when you design your squad you will.have kitted them out with various weapons, armour and equipment. Weapons and armour will come with their own stats and traits which will be used as part of the Attack process. Armour, for example, will have a defence stat depending on which limb it covers and its properties. Weapons will deal different levels of damage and some will have range restrictions or have modifiers depending on what type of target it hits. Ideally, your miniatures should reasonably reflect the kit its wearing or carrying (wysiwyg).</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">Squads:</span></b><span style="mso-no-proof: yes;"> This is something you should have prepared before starting the game - organising you squad. Typically a starting squad is going to be a cumulative 200XP, which translated to 5 figures for the Ucrian Harbingers.</span></div>
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<span style="mso-no-proof: yes;">Players start by picking a <i style="mso-bidi-font-style: normal;">Theme</i> (Mercenaries, Pirates, Star Cops etc) for your squad. This determines which <i style="mso-bidi-font-style: normal;">Traits</i> are available for you to use when designing your individual characters. There are 10 Themes provided in Rogue Stars. Next, you choose a <i style="mso-bidi-font-style: normal;">Tactical Discipline</i> which a freely chosen special rule your squad can utilise. For example, my Ucrian Harbingers had <i style="mso-bidi-font-style: normal;">At The Double</i>, which allowed them to add 1” to any Walk, Run or Sprint on ten occasions anytime during the game.</span></div>
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<span style="mso-no-proof: yes;">Then it's down to designing the actual characters in your squad. It’s a simple process – give em’ a suitably SF name, choose their weapons, armour, kit and a <i style="mso-bidi-font-style: normal;">Trait(s</i>). As long as their XP cost is paid, up to the squad maximum. Traits cover everything from physical attributes to technical abilities. You can even recruit civilian or 'green' characters if you're squeezed for XP. Or Veterans or Elites if you're not! Its fair to say this can appear a little daunting for those flicking through the rules for the first time. There’s a lot to consider, with each character Trait having its own restrictions or level. However, at 200XP and maybe only 4 or 5 models it's not as onerous a task as it sounds.</span></div>
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<span style="mso-no-proof: yes;">My advice is not to be tempted to try and figure out some power roster. It simply won’t work with the Reaction system anyway. You may have the biggest, bad ass mercs in town. But fail to get those activations and they could easily find themselves being outflanked by a cybernetic manservant armed with a Zap Pistol. For your first few games, I would suggest simply picking out the miniatures you’d like in your squad and pick the kit and traits that best represents them. </span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-no-proof: yes;">The</span> Campaign and <span style="mso-no-proof: yes;">other</span> <span style="mso-no-proof: yes;">ingredients</span></b>: <span style="mso-no-proof: yes;">Guidance</span> for running your own linked <span style="mso-no-proof: yes;">campaign</span> is provided so you can grow your characters between <span style="mso-no-proof: yes;">successive missions</span>, agreed with your opponent. <span style="mso-no-proof: yes;">Basically,</span> it shows you how to work out the XP earned for any surviving characters and how to spend it on such things as new <span style="mso-no-proof: yes;">or boosting existing Traits</span>, healing wounds, buying/replacing equipment etc. <span style="mso-no-proof: yes;">It's</span> not that elaborate but it is effective – this from a seasoned Songs of Blades’ campaigner!</div>
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<br /></div>
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Finally, there are various other game rules covering <span style="mso-no-proof: yes;">various</span> <span style="mso-no-proof: yes;">situations</span> <span style="mso-no-proof: yes;">you</span> may encounter during your <span style="mso-no-proof: yes;">mission</span>. Kit upgrades, <span style="mso-no-proof: yes;">advice</span> on designing your own squads and characters, that sort of thing. And of course, Rogue Stars is the perfect<span style="mso-no-proof: yes;"> springboard</span> for your own universe and mission <span style="mso-no-proof: yes;">building</span>.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-pxvGBKQN434/WIElftqhuaI/AAAAAAAAEn4/yhXKOYz8OV8MWLCFito48sX-GVdt_KZFgCEw/s1600/rs7.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="532" src="https://4.bp.blogspot.com/-pxvGBKQN434/WIElftqhuaI/AAAAAAAAEn4/yhXKOYz8OV8MWLCFito48sX-GVdt_KZFgCEw/s640/rs7.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The antimatter vortex in the centre of <i><span style="mso-no-proof: yes;">C</span><span style="mso-no-proof: yes;">ruopharc</span></i></td></tr>
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<b><i>So how did our game go?</i></b> To be expected, it was all a bit cagey for the first <span style="mso-no-proof: yes;">two-thirds</span> of the game whilst we both got to grips with our new squads and the activation system. My Ucrians, with the <span style="mso-no-proof: yes;">Initiative,</span> naturally started <span style="mso-no-proof: yes;">accumulating</span> those Stress tokens as they advanced, which led to an increasing rate of failed activations - <span style="mso-spacerun: yes;"></span>and subsequent Reactions for Sam’s squad. Even I was <span style="mso-no-proof: yes;">surprised</span> to find it was my least <span style="mso-no-proof: yes;">likely</span> character, the <i style="mso-bidi-font-style: normal;">Psionic Wayseer Rathek</i>, who would make a rather bold attempt to eliminate the civilian target.</div>
<br />
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Prior to that, it was one of <span style="mso-no-proof: yes;">Zegak’s</span> Battle Brothers that fired the first shot in our Rogue Stars debut. A <span style="mso-no-proof: yes;">crafty Reaction</span> shot from its <i style="mso-bidi-font-style: normal;">Molecular Slugthrow</i>er. The shot <span style="mso-no-proof: yes;">was</span> initially calibrated by <span style="mso-no-proof: yes;">successfully activating its <i style="mso-bidi-font-style: normal;">Combat Computer,</i> targeting young Harbinger <i style="mso-bidi-font-style: normal;">Kerduk</i> before pulling the trigger. Luckily, Kerduk was behind heavy cover. Nevertheless, the first Pin marker was on! </span><br />
<br />
<span style="mso-no-proof: yes;">Then Psionic Wayseer Rathek responded by stepping out from behind a building and returning fire by discharging an <i style="mso-bidi-font-style: normal;">psionic electrokinesis</i> blast at the Battle Brother. It may have been a low damage attack, but it got a +1 boost against robots! The Battle Brother ended up with its own Pin marker and Light Damage to its weapon arm, causing it to drop the Slugthrower! </span></div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/--TVbcOdsRdA/WIElG5BwcxI/AAAAAAAAEno/INfIrswbr7woxYAyMnt13xondsm9rn_BQCEw/s1600/rs3.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="544" src="https://4.bp.blogspot.com/--TVbcOdsRdA/WIElG5BwcxI/AAAAAAAAEno/INfIrswbr7woxYAyMnt13xondsm9rn_BQCEw/s640/rs3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Psionic Wayseer Rathek [top left] facing a rumble with chief bodyguard Zegak</td></tr>
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<span style="mso-no-proof: yes;">Later, Rathek, barely surviving a Reaction shot from Zegak himself, took yet more pins and Light Damage. I was fortunate to get him activated and out of the line of fire, <span style="mso-spacerun: yes;"></span>considering all the Stress piling up on him too. With a good roll, including a critical success, I got him sprinting away and then ducking back around a building to apparent safety. He even decided to <i>Crawl</i> the last part of his Movement to increase his survivability.</span><br />
<br />
<span style="mso-no-proof: yes;">However, he soon found himself the target for another Battle Brother high up on a nearby roof. Desperate to activate him yet gain to get him out of there I, of course, rolled a Critical Failure. Not only did Zegak’s squad get a Reaction, poor old Rathek was dragged along the ground towards the nearby raging antimatter vortex!</span></div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-AA_UWsJFjAM/WIElOLINaqI/AAAAAAAAEnw/6iaSAdHCHV8nqrEnlDMCujphalr5wYYeACEw/s1600/rs4.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="566" src="https://2.bp.blogspot.com/-AA_UWsJFjAM/WIElOLINaqI/AAAAAAAAEnw/6iaSAdHCHV8nqrEnlDMCujphalr5wYYeACEw/s640/rs4.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wayseer Rathek getting a good kicking from Zegak and his Big Brother droid!</td></tr>
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<span style="mso-no-proof: yes;">By this time we were both starting to utilise the <i>initiative stealing</i> mechanic, with turns starting to come around much quicker. Rathek survived his vortex encounter and, even though badly stressed, pinned and wounded, he somehow still managed to activate and make a desperate attempt on the target civilian. He would've done it too if it wasn’t for another failed activation which allowed the civilian to sprint out of Rathek’s clutches. </span><br />
<br />
<span style="mso-no-proof: yes;">Instead, the Wasyseer found himself in unarmed melee with Zegak. Rathek put up a fight, bolstered by his <i style="mso-bidi-font-style: normal;">Martial Arts</i> trait, but was eventually knocked <i style="mso-bidi-font-style: normal;">Prone</i>. It was then that the huge Big Brother robot decided to stomp over and join the Rathek beating. There the game ended as we reached timeout. The civilian escaped the Ucrian mercenaries clutches!</span></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">Rogue Stars: Initial thoughts?</i></b><br />
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<![endif]--></i></b>There’s a lot packed into Rogue Stars. It can at first seem to be a little overwhelming for a small-scale skirmish game. But the core mechanics are straightforward, easy to remember and intuitive. The rules and associated tables are clearly written and well laid out too, with examples to help players get to grasp with the fundamentals. Its pretty much a case of rolling the <i>Target Number </i>and checking various tables for any modifiers. The actual mechanics only make up about a quarter of the rules with the rest covering the various squad options and traits.<br />
<br />
What was key from the outset was that Rogue Stars is very much focused on the player's adaptability and proficiency with resource management. By that I mean players will be presented with a fair few decisions to make, whether Activating characters or using a Reaction. Particularly with how they manage all those Stress tokens. <i>How many activation die to roll? What’s likely to happen if my opponent gets a Reaction? What if I roll a critical failure of success? How can the squad best achieve the objective in constantly changing game play? Am I using the right tactics, weapons and equipment? Should I chance an another activation? Pass on a turn to clear stress?</i> And then are all those accumulating Stress, Pin and Wound markers to take into account.<br />
<br />
We came away with a coupe of minor rules queries, with support coming from the official Errata, player produced gaming aids and an active community on the official <a href="https://www.facebook.com/groups/500415916823025/" target="_blank">Facebook</a> site. The Reaction system will possibly deter those looking for a more structured IGOUGO experience or a simple entry level set of rules like the original Songs of Blades and Heroes. Newer wargamers will likely need a little perseverance with a couple of games under their belts before it all clicks but I think they'll be rewarded with an immersive, pleasurable and fun game.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-n1uAbjBA1zw/WA9E3o-Jz5I/AAAAAAAAEVI/8r7aMXN5Hz4Ues9mPkMJ6mxK6_E1pXVfQCPcB/s1600/Rogue%2BStars.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://1.bp.blogspot.com/-n1uAbjBA1zw/WA9E3o-Jz5I/AAAAAAAAEVI/8r7aMXN5Hz4Ues9mPkMJ6mxK6_E1pXVfQCPcB/s400/Rogue%2BStars.jpg" width="297" /></a></div>
<br />
And that for me is the wargaming equivalent of a bulls eye. Rogue Stars has found a gaming niche that provides a relatively fast small-scale skirmish game with depth, complexity and narrative coupled with a straightforward mechanic at its core. And all for little outlay. It’s a definite winner for me.</div>
</div>
Tim McDowallhttp://www.blogger.com/profile/18157337196081464232noreply@blogger.com0