Lord Edward Ronan Curr has been given an opportunity
to go hunting. And to hunt a reported monster
no less! How could he refuse? With his custom hunting rifle freshly cleaned
he assembles a select few from his Q Division and makes for a remote
laboratory where the quarry was last seen...
The scenario
The scenario for this 250 point In Her Majesty's Name game was Bad
Jack with the Pea Soup scenario
complication.
A mutated laboratory experiment has escaped and is stalking the table killing anyone it comes across. The Companies must hunt it down. Lord Curr cautiously leads his section towards the location of the laboratory site, with strange, muffled sounds emanating from the shifting fog; the snapping of a branch, the sudden cry of a fox. Was that the sound of masonry falling? Maybe voices can be heard? The company were understandably edgy as they gripped their weapons and silently followed their leader.
Soon, the laboratory became visible in the shifting fog. It was devastated. Its walls torn apart, with piles of jumbled timber, brick and mangled equipment separating the shattered shells of the former complex. And in the centre was their quarry. A large, powerfully built man-thing aimlessly lumbered over the ruins, solemnly moaning in frustration and anger...
Victory Points are awarded for each enemy leader or enemy
figure taken out of the game, with bonus points if either company kills Bad
Jack - whom we decided to move in a random direction each turn until 'it' comes
into line of sight of any company figure, where it must move directly towards
the closest. The Pea Soup complication has a dense fog descending over the
area, with the sum of two D10 determining the visibility and maximum firing
distance each turn.
Bad Jack: Pluck
2+, FV +4, SV n/a, Speed +2, Berserker, Fearless, Terrifying, Tough, Thick hide
(Armour 10)
Turn 1,
visibility 20"
Both companies cautiously approached the ruins. With the
visibility down to 20" on turn 1, neither side were concerned with their
rivals. Bad Jack was the prime focus.
The first random movement was rolled for the monster and it lumbered its
8" towards the Lord Curr's company. Although this was an early opportunity
for his fighters, Lord Curr was wary of letting the creature within melee
range. Meanwhile, The Victoria Palace company quickly headed towards the ruins
from the opposite side, frustrated by the limiting fog and the fading sounds of the creature - was it getting away from
them?
Turn 2, visibility
10"
Bad Jack (top) approaches! |
Turn 3, visibility 10"
The Incorrigibles, encouraged by the red-coated Captain Percival Smyth - now an experienced
fighter after his recent dealings with the automaton in similar circumstances - and supported by the duel-pistol wielding
Lady Felicity, unleashed a volley at
Bad Jack. They were stunned as It seemed to have no effect. What's more, the
creature picked up its pace and charged at captain Smyth, his Pluck holding up against
the Terrifying abomination, as he desperately
used his Military Rifle to parry jarring blows from the monster.
Turn 4, visibility 5"
Captain Smyth was still miraculously still fending
off creature as one of his fellow Incorrigibles, Fighting Frank Fendley, attempted to raise enough Pluck to join in
the melee, but his nerves unfortunately failed him. Seeing this, Captain Smyth managed
to extricate himself from the monster and legged it towards the nearby woods.
Meanwhile the Victoria Palace Company sought strategic positions, with a section
of Grenadiers holing up in the ruins - one craftily climbing the remains of one
lab section to gain a nice sniping vantage point. Queen Victoria flanked around the ruined section with her remaining
staff, positioning for when the visibility cleared enough to provide targets.
Turn 5, visibility 11"
The skulking Grenadier in the remains of the labs upper
floor lobbed another grenade through a glass-blown window, this time at Lord
Curr. Another dud! With Lord Curr shaken by such a close call and Queen
Victoria herself attempting a speculative shot as well, he quickly recovered
to turn his mood to deep anger as he made ready to charge Queen Victoria herself!
In the nearby woods the one of the Incorrigibles is in
serious difficulty. The pistol and sword wielding Captain Thomas Paton of the Queen
Victorian company is raining blows on the unfortunate fellow. With only his
cumbersome rifle to fend off the attack, he soon falls victim to the captain's swordsmanship.
2 VPs to Victoria's company!
Turn 6, visibility 15"
But Captain Paton hadn't finished, his blood was up. He
spots his opposite number, Captain Smyth, who, still recovering from his close call
with Bad Jack, was limping over to assist Lord Curr as he tackled Queen
Victoria. Captain Paton soon intercepts and the two captains fight it out with
Smyth once again having to use his rifle to parry blows, this time from Paton's
sword. But his foes' expertise soon
overwhelms the forlorn Smyth, taking him out of the fight. 4 VPs to Victoria's
Company and two kills for Captain Paton!
Witnessing Captain Paton's heroic deeds encourages Head Butler Mr. Bridges to taken on the
Gunslinger, Lady Felicity in hand-to-hand combat. How ungentlemanly! However
the Lady soon escapes the brutal butlers clutches without harm. Similarly, Lord
Curr catches up with Queen Victoria, but exhausted from his run the Queen, like
Lady Felicity, easily disengages.
Bad Jack was still engaged in a vicious, snarling fight
with the wolf-dog Dakota, supported by a grim-faced Incorrigible. The monster
was enraged, with scores of scratches and deep teeth marks, ripping the
creatures leathery skin. With a sudden, desperate lunge Bad jack lands a
powerful blow to Dakota's head, knocking Lord Curr's companion unconscious to
the ground.
With fog-bound darkness encroaching, and all combatants battered
and exhausted and Bad Jack still raging, both leaders call their fighters to
withdraw. Lord Curr, with two of his Incorrigibles down and seeing his faithful
Dakota fall under the blows of the monster, he retreats to the safety of the
woods with the remaining Incorrigible eventually disengaging and hiding from
Bad jack, hoping it will eventually move off allowing Lord Curr to recover poor
Dakota.
Queen Victoria, relishing an unexpected victory over Lord
Curr's company, who initially had the advantage, decided to be prudent and not
risk her battle weary staff provoking the
monster further. There was always another day.
A close-fought thing! Great stuff!
ReplyDeleteHmm, after a good start it all went a bit pear-shaped for Lord Curr's company. And they were very fortunate the grenades were duds otherwise it would have been a complete disaster. They just couldn't seem to get a break, even with volley fire. And the Incorrigibles are rubbish in H2H! But all good learning stuff ;)
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