Lord Edward Ronan Curr has been given an opportunity to go hunting. And to hunt a reported monster no less! How could he refuse? With his custom hunting rifle freshly cleaned he assembles a select few from his Q Division and makes for a remote laboratory where the quarry was last seen...
The scenario for this 250 point In Her Majesty's Name game was Bad Jack with the Pea Soup scenario complication.
A mutated laboratory experiment has escaped and is stalking the table killing anyone it comes across. The Companies must hunt it down. Lord Curr cautiously leads his section towards the location of the laboratory site, with strange, muffled sounds emanating from the shifting fog; the snapping of a branch, the sudden cry of a fox. Was that the sound of masonry falling? Maybe voices can be heard? The company were understandably edgy as they gripped their weapons and silently followed their leader.
Soon, the laboratory became visible in the shifting fog. It was devastated. Its walls torn apart, with piles of jumbled timber, brick and mangled equipment separating the shattered shells of the former complex. And in the centre was their quarry. A large, powerfully built man-thing aimlessly lumbered over the ruins, solemnly moaning in frustration and anger...
Victory Points are awarded for each enemy leader or enemy figure taken out of the game, with bonus points if either company kills Bad Jack - whom we decided to move in a random direction each turn until 'it' comes into line of sight of any company figure, where it must move directly towards the closest. The Pea Soup complication has a dense fog descending over the area, with the sum of two D10 determining the visibility and maximum firing distance each turn.
Bad Jack: Pluck 2+, FV +4, SV n/a, Speed +2, Berserker, Fearless, Terrifying, Tough, Thick hide (Armour 10)
Turn 1, visibility 20"
Bad Jack was the prime focus. The first random movement was rolled for the monster and it lumbered its 8" towards the Lord Curr's company. Although this was an early opportunity for his fighters, Lord Curr was wary of letting the creature within melee range. Meanwhile, The Victoria Palace company quickly headed towards the ruins from the opposite side, frustrated by the limiting fog and the fading sounds of the creature - was it getting away from them?
Turn 2, visibility 10"
|Bad Jack (top) approaches!|
Turn 3, visibility 10"
the automaton in similar circumstances - and supported by the duel-pistol wielding Lady Felicity, unleashed a volley at Bad Jack. They were stunned as It seemed to have no effect. What's more, the creature picked up its pace and charged at captain Smyth, his Pluck holding up against the Terrifying abomination, as he desperately used his Military Rifle to parry jarring blows from the monster.
Turn 4, visibility 5"
the ruined section with her remaining staff, positioning for when the visibility cleared enough to provide targets.
Turn 5, visibility 11"
The skulking Grenadier in the remains of the labs upper floor lobbed another grenade through a glass-blown window, this time at Lord Curr. Another dud! With Lord Curr shaken by such a close call and Queen Victoria herself attempting a speculative shot as well, he quickly recovered to turn his mood to deep anger as he made ready to charge Queen Victoria herself!
In the nearby woods the one of the Incorrigibles is in serious difficulty. The pistol and sword wielding Captain Thomas Paton of the Queen Victorian company is raining blows on the unfortunate fellow. With only his cumbersome rifle to fend off the attack, he soon falls victim to the captain's swordsmanship. 2 VPs to Victoria's company!
Turn 6, visibility 15"
soon overwhelms the forlorn Smyth, taking him out of the fight. 4 VPs to Victoria's Company and two kills for Captain Paton!
Witnessing Captain Paton's heroic deeds encourages Head Butler Mr. Bridges to taken on the Gunslinger, Lady Felicity in hand-to-hand combat. How ungentlemanly! However the Lady soon escapes the brutal butlers clutches without harm. Similarly, Lord Curr catches up with Queen Victoria, but exhausted from his run the Queen, like Lady Felicity, easily disengages.
With fog-bound darkness encroaching, and all combatants battered and exhausted and Bad Jack still raging, both leaders call their fighters to withdraw. Lord Curr, with two of his Incorrigibles down and seeing his faithful Dakota fall under the blows of the monster, he retreats to the safety of the woods with the remaining Incorrigible eventually disengaging and hiding from Bad jack, hoping it will eventually move off allowing Lord Curr to recover poor Dakota.
Queen Victoria, relishing an unexpected victory over Lord Curr's company, who initially had the advantage, decided to be prudent and not risk her battle weary staff provoking the monster further. There was always another day.