The test of steel
is underway. The Warlords are facing each other in a duel. Their retainers are fiercely
fighting to decide the day.
A sizable force of Jomsvikings
have been spotted off the north-western Scottish coast and a local warband
has been despatched to intercept before the brutal pagans can push inland and
plunder the peaceful villages in the vicinity. Late in the day, on a clear patch
of scrubland under a leaden grey sky with a persistent, cold drizzle soaking
leather and fur, the warbands finally faced off. Both sides have similar
numbers and no useful terrain advantage either way and so the rival warbands embarked
upon a protracted exchange of insults
and crude mimicry.
Eventually the Scottish warlord issues a personal challenge which is diffidently accepted by the Jomsviking chief. The Two chiefs stride into the centre of the contested ground between the two jeering warbands and after a another flurry of verbal abuse, weapons are drawn.
And so begins another 6 point game of Saga against the
notorious Jomsvikings, suitably all dressed in the colour of night. Now, as my regular reader knows, I hate the Jomsviking. And I'm not alone in this prejudice by all accounts.
They have the dreaded 'Wrath' system where they can build
up some ridiculously powerful 'abilities'
- and I use that term hesitantly. More pagan dark magic in my book! This time
however, the Scots have learned from their initial, brutal encounter with these
northern monsters from the far Ice Lands. They have a cunning plan.
In this scenario,
each warlord starts with 12 'Wound' markers
with each non-cancelled hit reducing his wounds by one. When this reduces to 0
the warlord is killed. At the end of 7
turns, the warlord with the most Wound markers left wins the battle.
The Jomsvikings won
the initiative as their force deployed first, having fewer units. So given their
uncompromising reputation it was a surprise to see their Jarl using this turn to 'strategically withdraw' from solo combat towards
the safety of his own lines. However, with the Scots fielding a large unit of 8
mounted Hearthguard only a couple of moves away, this was excusably wise!
By the end of the second turn the Scots strategy was
clear. They were lamentably sacrificing their poor levy archers to the vile
Icemen spell...um, I mean 'ability', Northern Tempest, and begrudgingly allowing
their mounted Hearthguard to be deterred from advancing, relenting to Punishment - all
to stop the Jomsviking from accumulating any Wrath!
The Jomsvikings, frustrated by this tactic arranged their
lines and advanced their Hearthguard on both flanks, ever wary to keep the
dangerous mounted Scots unit at bay. The
Scots advanced their large unit of 12, banner-bearing warriors to block the
advance with support from their other warriors units, their Mormaer deciding
it was also time to find a move defendable position.
By mid game, there were a lot of Scot levy causalities -
all victim to Northern Tempest and
their mounted Hearthguard were still frustratingly stationary. Eventually the
Jomsviking attacked, with two Hearthguard units pincering to threaten the Scots Mormaer. They were both intercepted by the supporting Scots Soer-chele and a real,
melee battle was finally underway - none
of this aberrant sorcery! Meanwhile the large Scottish banner-bearing Soer-chele
unit was resolutely holding ground checking the advance of the Jomsviking Dreng units, the extensive Scots defensive
abilities coming into play.
Then followed a flurry of separate running battles, with
the previously stationary mounted Scots finally gaining enough momentum to interdict
a Jomsviking Hearthguard unit pummelling a defending Scots support unit
shielding their war chief, with a very similar engagement on the other flank.
The Jomsvikings, stymied by their lack of Wrath - which effectively negates all
six of their most powerful abilities, (seven, counting the wrath-reliant
Activation Pool) - decided to form a massive shieldwall for their vexed Jarl to
stand behind, much to the amusement and vocal taunting by myself, which involved
clucking chicken impressions! Not
very mature, but hell, it felt good!
On the last turn, with both war chiefs still on 12 Wound
markers, it was looking like a draw. Which, frankly, against the Jomsviking is
still a 'win' in my book! However, fortuitously for the Jomsvikings, one of
their battered and reduced Hearthguard units, having lost a combat broke off but
stumbled into the lone Scots Mormaer taking time for a drink after all his
shouting! The Scots Mormaer fought them off but, crucially, took a single wound. With only the Scots turn
left to play, It was now all down to a possible last ditch charge by the remaining
mounted Scots Hearthguard, using multiple movement activations to flank and
bypass the Jomsviking shieldwall to reach their Jarl. After a bit of
double-checking and discussion between myself and my opponent, I rolled the 5
remaining Scots Saga Dice and loaded up the mounted Hearthguard activations.
They made their long, flanking move, repeatedly reduced
to medium movement through
accumulating fatigue but finally two
of the mounted Scots made contact with the Jomsviking war boss. In a last
desperate melee, with 4 attack dice only needing two undefended hits to get at
least a single wound, the game was in a tense balance.
The Jomsviking Jarl checked the hits. They had won the
game by a whisker. 12 wounds to 11. Drat.
This proved to be a
great game, and special thanks to my opponent, GF (Livingston Battleground), for being such a great
sport. I have learned that, as with most things, 'knowing your enemy' is key to
victory. The Jomsviking, as long as their Wrath is contained, are pretty vulnerable
in melee. And with a couple of fast moving units deployed against them, countering
the use of Punishment which cancels activations, they are potentially in real
trouble. The victory here is that I no longer think the Jomsviking are 'broken' - too overpowered compared to some other
factions. Indeed, I know look forward to playing against them!
"Never walk
away from home
ahead of your axe and sword.
You can't feel a battle
in your bonesor foresee a fight."
- The Havamal
Great stuff!
ReplyDeleteThanks Gordon. Those Jomsvikings, they don't like it up em' you know!
ReplyDelete