Battleshed Historical / Mythical
Blood Eagle
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Broken Legions
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Daisho
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Dead Man's Hand
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(6)
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Hail Caesar
(2)
Hell Hath No Fury
(5)
Hornet Leader: Carrier Air Operations
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(3)
Red Sand Blue Sky
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SAGA
(22)
Sails of Glory
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Sharp Practice
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The Great War
(2)
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(1)
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(1)
Wargaming Nineteenth Century Europe 1815 - 1878
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Wings of Glory
(9)
Battleshed Fantasy, SF, VSF & Board Games
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Firefly
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In Her Majesty's Name
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Infinity
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Lord of the Rings
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Songs of Blades & Heroes
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Spin-Out: Pod Racing!
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Star trek: Attack Wing
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The Walking Dead: All Out War
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Friday, 27 June 2014
Thursday, 26 June 2014
The Teenager
The Teenager joined me in the Battleshed this evening for a quick refresher game of Warmachine before Sam dusts off his Cryx force tomorrow night ;)
Wednesday, 11 June 2014
Dead Man's Hand: A town called Obsession
Dead Man's Hand Terrain Board Project - ready to game!
Friday night will see the inaugural game on my 'officially' completed DMH terrain board project. All four boards are now ready to be put together to form the town of Obsession. There's still a myriad of tweaks, fixes, enhancements still to be done, but at long last, I can finally say it is 'ready to game!
Friday night will see the inaugural game on my 'officially' completed DMH terrain board project. All four boards are now ready to be put together to form the town of Obsession. There's still a myriad of tweaks, fixes, enhancements still to be done, but at long last, I can finally say it is 'ready to game!
Saturday, 31 May 2014
The Force was strong with the Dark side tonight!
The first flight of my shiny new GR75 (and 'Epic' rules)
- and it took a bit of handling! As this
was more of an experimental game, I quickly picked the escort ships (two
A-Wing, one Y-Wing plus a support HWK). The scenario, the Evacuation of
Hoth, had the Rebels attempting to
transit a pre-deployed Imperial minefield, with each mine having different
effects.
Cut a long story short, I was so wrapped up in learning the numerous
new rules and manoeuvring techniques, (plus two A- Wings firing a barrage of
assault missiles and failing), that I forgot the Transport had a 'combat
retrofit' and had extra shields and hull! My opponent, Darth Sam of the Hobbyshed, was thankfully patient!
Saturday, 17 May 2014
Three makes a crowd in Obsession
This
morning over at Livingston Battleground, I brought along my DMH boards 1
& 2 for a shootout with Ian's gang.John decided he'd like to get in on the action, so a three-way game ensued. Unusually, my Lawmen weren't the sandwich filler on this occasion, which is my normal position in three-way games and, even more remarkably, my Lawmen were victorious, ridding the town of the ne'er-do-wells without taking any casualties!
Always an excellent, fun game, with much card-playing skulduggery and cinematic shenanigans :)
Advanced skirmish
Friday
evening saw the regular Battleshed sessions resume, kicking off with
some casual X-Wing action. Always an easy play and fun option after a
wee gaming hiatus. As usual, I opted for the Rebels, using two X-Wings, a
B-Wing and the HWK-290. Sam had the Dark Side, fielding the Advanced
Tie, one of my newly acquired Imperial Aces and a regular Tie.
It was all going nicely for the Rebels, until they lost all their ships! Somehow they managed to lose even with the greater number of ships and a tooled-up B-Wing! The Imperials left the battle with two ships still operational.
It was all going nicely for the Rebels, until they lost all their ships! Somehow they managed to lose even with the greater number of ships and a tooled-up B-Wing! The Imperials left the battle with two ships still operational.
Saturday, 29 March 2014
SAGA: AAR - I cannae' swim , Chief!
The saga continues...
Today's game over at Livingston Battleground saw the Scots
and Vikings attempting to cross a river, by way of two fords, to control the
lands on the other-side.
The Scots got the initiative roll and deployed half their
units first; the Vikings then deployed all their forces with the Viking warlord
and multiple hearth-guard units concentrating strength on one ford and their
remaining warriors and berserkers lining up for a foray on the other.
The Scots fielded their newly formed levy archers,
positioning them between the two fords to provide supporting fire and,
maximizing their ranged ability, lined up a large group of levy javelins along
with a strong mounted hearth-guard unit to take the ford opposed by the Viking
warriors and berserkers. Scots warriors and a smaller hearth-guard unit
positioned at the other ford.
The Scots mounted hearth-guards quickly took advantage of
their long movement and activated twice to cross the ford and head deep into
the Viking flank in turn one. This manoeuvre set the narrative as this powerful
cavalry unit initially drew some Viking warriors away from the nearest ford to
attempt an intercept but the canny cavalry then dodged them and made a long run
straight along the rear of the Viking lines to bear down on the Viking warlord
at the other ford!
It was clear that the Scots, still smarting from the
surprise attack on their warlord in the final turn of the last battle, wanted
to restore honour and were out to deliver a similar fate to the Viking boss!
The trap was sprung and the Viking war boss and his faithful hearth-guard found
themselves funnelled into the tight confines of the ford with Scots warriors
and archers to the fore and heavy cavalry at their backs!
However, the Vikings did manage to get most of their
warriors and berserkers across the other ford, as they only had the Scots
javelin levy opposing the crossing once the Scots cavalry had moved away. The
javelins let them come on, firing off volleys as they manoeuvred to keep their
distance from the Viking marauders, knowing the devastation they would unleash
if they got into melee.
On the last turn, the courageous Viking war boss finally
succumbed to the numerous Scots spears, although the Vikings did have slightly
more VPs with their warriors and berserkers over the river - the Scots failed
to get a crucial saga dice roll to activate the javelin levy poised to attempt
the thin the ranks of the weak-armoured berserkers!
Another draw, and another superb game!
Saturday, 22 March 2014
SAGA: AAR - Chin Rubbing
Yet another clash between the Scots and Vikings today at Livingston
Battleground. I thoroughly enjoyed this one; I think Ian and I are now
getting fully to grips with Saga rules to the point where we're both
concentrating on our 'Battle boards', planning our strategy and tactics,
as it should be.
Today's game saw us both deep in thought with much chin-rubbing! The scenario has pretty simple - take and hold the hill in the centre marked with the Celtic cross.
I used two small mounted Hearthguard units, followed up by a large unit of warriors with a war banner to quickly take the hill; there followed a lot of tactical maneuvering and probing and clashes along the lines with the hill changing hands a number of times. By the end, both sides were considerably reduced, with two battered Scots units still on the hill.
Today's game saw us both deep in thought with much chin-rubbing! The scenario has pretty simple - take and hold the hill in the centre marked with the Celtic cross.
I used two small mounted Hearthguard units, followed up by a large unit of warriors with a war banner to quickly take the hill; there followed a lot of tactical maneuvering and probing and clashes along the lines with the hill changing hands a number of times. By the end, both sides were considerably reduced, with two battered Scots units still on the hill.
But in a shock last ditch charge, those bloody Viking Berserkers,
who spent much of the game lurking in the woods, made a charge on the
fatigued Scots War Boss, who had only just repelled another unit of
Viking warriors on his other flank! The Scots War Boss put up a brave
fight but succumbed to the frenzied attacks from the berserkers. Since
time was up and the Scots had a relatively strong position on the hill,
we called it a draw!
Damn good game and up for more next week!
Damn good game and up for more next week!
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