A busy and rather eclectic week of gaming. It started
with a game of SAGA followed by a first play of Dragon Rampant. More SAGA
followed by a quick game of Dead Man's Hand. Then a couple more first plays -
Batman Miniatures Game and to close the week (and January), it was Civilization,
the Board Game from Fantasy Flight. Rather lives up to my rather the pic 'n'
mix attitude to gaming!
When there was a call out for players for a game of Sid Meier's Civilization at the Falkirk club's monthly Sunday meet I was keen to join in. Not only am I a big fan of the video game series, I have the board game in the Battleshed vault. Except I've never actually played it!
Why? Well, it was a present from my brother-in-law to The Teenager a couple of years ago.
However, this is a Fantasy Flight game. And anyone who's played one will know
they have a reputation for great games with high production values, but that
often translates into a box crammed full of vast piles of tokens, cards and
counters.
This visual complexity can be intimidating. And
Civilization can certainly seem that way as demonstrated by my brother-in-law
and The Teenager who gave up trying to set it up after an hour! Since then, the
game has been languishing in the Battleshed in the 'pending a re-visit' zone.
A 3-way game was organised by David from the Falkirk club. Luckily, I remembered to loot the
rules from my copy of the game for reference. David was sure organised though, with
all the myriad of game components handily stored and sorted in a couple of hobby
boxes. I must admit, the game still looked intimidatingly complex once all the paraphernalia was set
out. And I play Firefly!
We randomly drew our factions; I got Germany, David the Greeks
and our third player, Ian, the English. I really do think that is
helps if you have played the video game though. At least you'll understand the concepts
and its various elements and mechanics.
Anyone picking up the board game without ever having played Civilization
before gets a massive high-five of gaming respect from me! The board game does pretty much follow it's video game progenitors.
In fact, by the time I'd played through 2-3 rounds it all quickly started to
fall into place and soon enough all those myriad of tokens started to make sense.
The Market Board |
Like the original games, there are 4 ways to win the game
- Cultural, Tech, Economic and a Military victory. At the start of the
game one of the key elements is setting up the Market Board.
This is where
the bulk of the tokens are deposited. This board represents the market and
cultural areas. The market is where all the various specialist Buildings (Mines, Libraries, Barracks
etc), Wonders and Military units can
be purchased. Represented by tokens.
The Cultural
section tracks the progress of the players progress (or lack of!) towards a Cultural
victory. Represented by yet more tokens.
Then each player gets their Civilization sheet, which
represents your chosen faction and comes complete with a fancy duel-dial
mechanism which you use to track the amount of Trade and Gold Coin resources
you're producing each turn from your lands and cities.
The Map |
Each player then gets a map tile which belongs to their
specific civilization and then unexplored map tiles are set up depending on how
many players are present. Players place their Capital token, Army and Scout
miniatures (which double up as Settlers) and selects their starting Tech and Governments.
The main turn sequence consists of 5 phases - Start of
Turn, Trade, City Management, Movement and Research. There are of course lots of options as players work
through these phases, making decisions based upon the available resources, their
overall objective strategy and of course the shenanigans of other players.
It wasn't long into the game before the English started
expanding into the central area of the map and coming in to contact with my
German armies who I protested were only their on a training exercise!. Typical gunboat diplomacy ensued as both sides tried to secure strategic territory.
The Greeks were happily sitting back, quietly counting
their gold coin whilst myself and Ian got embroiled in a couple of border
skirmishes! In fact, the Greeks were craftily going for an Economic victory (this
is definitely an alternative history!) where they only needed to accumulate 15 gold
'coins' to win the game.
All the familiar elements of the video games were there - producing speciality buildings and Wonders , scouting lands, local villages and dealing with barbarian tribes.
All the familiar elements of the video games were there - producing speciality buildings and Wonders , scouting lands, local villages and dealing with barbarian tribes.
The Research
tree is nicely represented too. Called the 'Tech
Pyramid', tech cards researched by the players are arranged in a pyramid
shape with level I techs filling the bottom row and then building the pyramid
up to V techs.
Combat has an interesting mechanic. Its done through
'unit' cards'. Players will have a hidden force deck which could me
made up of various types of military units - Infantry, Mounted, Artillery etc. When fighting, players draw cads
from the top of the deck depending on their force size and then a kind of rock-paper-scissors
mechanism is used to resolve combats. It took a bit of getting used to but its
sure adds some tense tactical military engagements to the game!
There are many more options and abilities that players
can use or develop - far too many to mention here - but what I found was that
the core turn sequence was actually very straightforward and not as complex as
all those tokens suggest.
For our game, as suspected, it was the crafty Greeks who claimed
the Economic victory, after previously offering to form a 'coalition of the willing' with my Germans against the expansionist
English forces. Drat! Just as my economy was starting to pick up and I was
preparing on a big push towards the Tech victory!
Just like the video game, the faction you chose will have
a lot of influence on how you play. You may even find yourself having to play despite your factions' inherent abilities
if this conflicts with your chosen route to victory.
The core game comes with - ready....?
- 1 Rulebook
- 1 Market Board
- 4 Reference Sheets
- 6 Civilization Sheets
- 20 Map Tiles
- 33 Plastic Figures
- Nearly 300 Cards
- 55 Combat Cards
- Hundreds of Markers and Tokens
- 6 Trade Dials
- 6 Economy Dials
...and there are three expansion sets! It retails at around £40 and you get a lot for that!
Overall, I was so pleased I'd finally got a game of
Civilization the Board Game. It is actually very straightforward to play, once you
are past token overload! As mentioned earlier though, it does help if you've
played the video game!
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