Another epic game of Firefly at my local club this weekend.
Similar to the recent game held in the Battleshed, it was another with all
current expansions in play. However, this time there were six players (or
pilots) enjoying the game over two days!
As Livingston Battleground are lucky to have a both a Friday
and Saturday morning sessions booked in the same room we can start a game
on a Friday evening and happily, and securely, leave for resumption the next
day - after a bacon butty in the canteen below. I assume vegetabalist options
are available.
This was another immensely enjoyable game. Plenty of room
- as posted previously, Firefly needs lots of card space! Six eager pilots, all
but one of whom had played before. And we had a regular player acting as host
and 'banker'. Plus intrigued onlookers!
You can imagine the banter! I've posted the merits of Firefly
before. Suffice to say, I came away with a huge, cheesy grin,
mostly because I won!
Despite all the false allegiances, negotiations, back-stabbing
and countless run-ins with Alliance and Reaver ships, I quietly set about the
game objective - the pilot with the most unique Solid Contacts before the
depletion of available 'Goal' tokens.
My cunning plan was not to get embroiled with the inevitable
pilot politics in the Core systems, competing amongst the most popular trading planets.
It got real messy in there, with a cluster of rival pilots,
including Alliance and Reaver
complications. I did manage to acquire 'Vera' the sniper rifle though.
Instead, I upgraded the Bonnie
Mae with an extra emergency burner (bought after short trip to Silverhold) and pocketed a couple of
jobs way out in the Rim. Yes, there were Reaver risks, but as I'd made some early
contacts in the central system I concluded the odds were better out there than
being embroiled with the pilot scrum.
Firefly. A truly epic board game. Solo to 6 players.
Did I mention I won?
Did I mention I won?
No comments:
Post a Comment