Zombies. What's their collective noun? A horde, infestation, legion, shuffle? Searching online throws up all sorts of interesting ideas and usage. How about a reek, splatter or lurch of zombies? Personally, I like a moan - of zombies I mean. Why am I thinking of such things? Well, this week I shuffled my way down the hill for my regular mid-week gaming session for All Things Zombie.
Battleshed Historical / Mythical
Blood Eagle
(1)
Broken Legions
(1)
Daisho
(1)
Dead Man's Hand
(13)
Dux Bellorum
(1)
Dux Britanniarum
(1)
Faustus Furius
(6)
Flames of War
(2)
Hail Caesar
(2)
Hell Hath No Fury
(5)
Hornet Leader: Carrier Air Operations
(2)
Muskets & Tomahawks
(3)
Red Sand Blue Sky
(2)
SAGA
(22)
Sails of Glory
(4)
Sharp Practice
(4)
The Great War
(2)
Urban War
(1)
Vallhalla
(1)
Wargaming Nineteenth Century Europe 1815 - 1878
(1)
Wings of Glory
(9)
Battleshed Fantasy, SF, VSF & Board Games
ASoBH
(1)
Age of Sigmar
(3)
Age of Tyrants
(1)
Age of the Wolf
(4)
Alien vs. Predator
(3)
All Things Zombie
(1)
Batman Miniature Game
(3)
Battlestar Galactica
(1)
Berserk: War of the Realms
(1)
Betrayal at House on the Hill
(1)
Broken Legions
(1)
Civilization the Board Game
(1)
Dixit
(1)
Dragon Rampant
(1)
Empire of the Dead
(1)
Fear & Faith
(2)
Firefly
(10)
Frostgrave
(11)
Hoards of the Things
(1)
In Her Majesty's Name
(18)
Infinity
(2)
Legends Untold
(1)
Lion Rampant
(1)
Lord of the Rings
(1)
Mission to Mars 2049
(1)
Mutants and Death Ray Guns
(1)
NUMA: The Affinity Chronicles
(1)
Rogue Stars
(4)
SoBH
(15)
Songs of Blades & Heroes
(20)
Spin-Out: Pod Racing!
(1)
Star Wars: Armada
(1)
Star trek: Attack Wing
(2)
The Walking Dead: All Out War
(1)
UFO Squad
(2)
Urban War
(1)
Warhammer Fantasy
(3)
Warmachine
(2)
X-Wing
(5)
Zombicide
(2)
Showing posts with label Two Hour Wargames. Show all posts
Showing posts with label Two Hour Wargames. Show all posts
Thursday, 3 November 2016
Thursday, 27 October 2016
Chase me!
I’ve long wanted to try a set of gladiator rules. I’ve no idea why I haven’t after years of tabletop gaming. It’s probably down to the usual prospect of finding regular opponents which, for me, is a key factor when deciding to invest in a particular system. Mostly. I still have my fair share of rules purchased with the usual gusto along with their unpainted miniatures that’ve been languishing in dusty half-forgotten storage trays after an all too brief encounter on the Battleshed table.
So, when Sam Pate suggested we try out another set of rules from 2Hour Wargames - this time simulating the gladiatorial period from around 264BC to its abolishment in 681AD - when desperate combatants valiantly fought for the chance of freedom for the callous amusement of the mob, I was keen to give them a try. Come on! Gladiators! I have Hans Zimmer's theme tune playing as I write this! The format ticks a lot of boxes for my particular gaming proclivities; strongly narrative and campaign focused, relatively quick to play, requires few (and optional) miniatures and minimal terrain. And caters for solo play. Tick, tick, tick!
Wednesday, 25 March 2015
Dawn patrol
After a few weeks gaming down at Arabianknight's bunker
it was the turn of the Battleshed to host our week night fix and satisfy
Arabianknight's current 'tank mania' with a Cooperative game of Hell Hath NoFury.
Thursday, 12 February 2015
More smoking armour - Hell Hath No Fury play-test 3
Another visit to Arabianknight’s bunker, saw us lining up
tanks for our third play-test of the Hell Hath No Fury rules from Two Hour Wargames. Previously we’d practised manoeuvring, gunnery and the reaction
system, initially with a couple of tanks apiece and then in slightly larger
platoons or groups. For this session we added in the final ingredient -
applying personal attributes to our lead tank commander and his crew.
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