Battleshed Diaries

Showing posts with label Two Hour Wargames. Show all posts
Showing posts with label Two Hour Wargames. Show all posts

Thursday, 3 November 2016

Vince and Jules go downtown



All Things Zombie
Zombies. What's their collective noun? A horde, infestation, legion, shuffle? Searching online throws up all sorts of interesting ideas and usage. How about a reek, splatter or lurch of zombies? Personally, I like a moan - of zombies I mean. Why am I thinking of such things? Well, this week I shuffled my way down the hill for my regular mid-week gaming session for All Things Zombie.

Thursday, 27 October 2016

Chase me!



I’ve long wanted to try a set of gladiator rules. I’ve no idea why I haven’t after years of tabletop gaming. It’s probably down to the usual prospect of finding regular opponents which, for me, is a key factor when deciding to invest in a particular system. Mostly. I still have my fair share of rules purchased with the usual gusto along with their unpainted miniatures that’ve been languishing in dusty half-forgotten storage trays after an all too brief encounter on the Battleshed table.

So, when Sam Pate suggested we try out another set of rules from 2Hour Wargames -  this time simulating the gladiatorial period from around 264BC to its abolishment in 681AD - when desperate combatants valiantly fought for the chance of freedom for the callous amusement of the mob, I was keen to give them a try. Come on! Gladiators! I have Hans Zimmer's theme tune playing as I write this! The format ticks a lot of boxes for my particular gaming proclivities; strongly narrative and campaign focused, relatively quick to play, requires few (and optional) miniatures and minimal terrain. And caters for solo play. Tick, tick, tick!

Wednesday, 25 March 2015

Dawn patrol




After a few weeks gaming down at Arabianknight's bunker it was the turn of the Battleshed to host our week night fix and satisfy Arabianknight's current 'tank mania' with a Cooperative game of Hell Hath NoFury.

Thursday, 12 February 2015

More smoking armour - Hell Hath No Fury play-test 3



Another visit to Arabianknight’s bunker, saw us lining up tanks for our third play-test of the Hell Hath No Fury rules from Two Hour Wargames. Previously we’d practised manoeuvring, gunnery and the reaction system, initially with a couple of tanks apiece and then in slightly larger platoons or groups. For this session we added in the final ingredient - applying personal attributes to our lead tank commander and his crew.