After a few weeks gaming down at Arabianknight's bunker
it was the turn of the Battleshed to host our week night fix and satisfy
Arabianknight's current 'tank mania' with a Cooperative game of Hell Hath NoFury.
Battleshed Historical / Mythical
Blood Eagle
(1)
Broken Legions
(1)
Daisho
(1)
Dead Man's Hand
(13)
Dux Bellorum
(1)
Dux Britanniarum
(1)
Faustus Furius
(6)
Flames of War
(2)
Hail Caesar
(2)
Hell Hath No Fury
(5)
Hornet Leader: Carrier Air Operations
(2)
Muskets & Tomahawks
(3)
Red Sand Blue Sky
(2)
SAGA
(22)
Sails of Glory
(4)
Sharp Practice
(4)
The Great War
(2)
Urban War
(1)
Vallhalla
(1)
Wargaming Nineteenth Century Europe 1815 - 1878
(1)
Wings of Glory
(9)
Battleshed Fantasy, SF, VSF & Board Games
ASoBH
(1)
Age of Sigmar
(3)
Age of Tyrants
(1)
Age of the Wolf
(4)
Alien vs. Predator
(3)
All Things Zombie
(1)
Batman Miniature Game
(3)
Battlestar Galactica
(1)
Berserk: War of the Realms
(1)
Betrayal at House on the Hill
(1)
Broken Legions
(1)
Civilization the Board Game
(1)
Dixit
(1)
Dragon Rampant
(1)
Empire of the Dead
(1)
Fear & Faith
(2)
Firefly
(10)
Frostgrave
(11)
Hoards of the Things
(1)
In Her Majesty's Name
(18)
Infinity
(2)
Legends Untold
(1)
Lion Rampant
(1)
Lord of the Rings
(1)
Mission to Mars 2049
(1)
Mutants and Death Ray Guns
(1)
NUMA: The Affinity Chronicles
(1)
Rogue Stars
(4)
SoBH
(15)
Songs of Blades & Heroes
(20)
Spin-Out: Pod Racing!
(1)
Star Wars: Armada
(1)
Star trek: Attack Wing
(2)
The Walking Dead: All Out War
(1)
UFO Squad
(2)
Urban War
(1)
Warhammer Fantasy
(3)
Warmachine
(2)
X-Wing
(5)
Zombicide
(2)
Showing posts with label Hell Hath No Fury. Show all posts
Showing posts with label Hell Hath No Fury. Show all posts
Wednesday, 25 March 2015
Thursday, 12 February 2015
More smoking armour - Hell Hath No Fury play-test 3
Another visit to Arabianknight’s bunker, saw us lining up
tanks for our third play-test of the Hell Hath No Fury rules from Two Hour Wargames. Previously we’d practised manoeuvring, gunnery and the reaction
system, initially with a couple of tanks apiece and then in slightly larger
platoons or groups. For this session we added in the final ingredient -
applying personal attributes to our lead tank commander and his crew.
Tuesday, 3 February 2015
Tiger on patrol
As mentioned in my prelude our second test game of Hell
Hath No Fury, Return to Fury, I’d made an abortive attempt to quickly assemble and
deploy a German Tiger 1 tank from The Plastic Soldier Company. So, lesson learned, I scheduled some dedicated modeling time and set about the three remaining tanks.
Friday, 30 January 2015
Return to Fury
Continuing our foray into the WW2 tank-to-tank rules, Hell Hath No Fury, Arabianknight and I returned for another taster game, this time using a larger contingent of tanks – or
at least those we had available – so we could continue our familiarisation of
the basic rules.
As my German Tiger 1
tanks from the Plastic Soldier Company
had only been delivered a couple of hours before we planned to play, I rashly
opened up the box and pulled out a set of four neatly packed sprews, thinking
‘Och, this looks easy, I’ll just get them quickly built and onto the
table…’ Well, after a good half hour,
inflected with outbursts of Top Gear James May-like “Oh Cock!” whilst trying
to get the lower and top set of tracks to line up – on a single tank – I gave up and went off to unglue my fingers,
muttering all the way. Totally my own fault of course; never try to assemble
models in rush.
Thursday, 22 January 2015
First contact with Hell Hath No Fury
Down at Arabianknight's fine gaming establishment we had
our first contact with the Hell Hath No Fury WW2 tank to tank rules from 2Hour Wargames.
You can choose to command a single tank, including the individual
crew (gunner, loader, driver, bow gunner) or a much larger force with multiple
platoons. It's based on 'reaction' tests, rolling against the crew/commander
depending the situation. Individual crew can also be given specific 'attributes'
to further enhance the RP element. The rules come complete with 10 scenarios
which can be played as one-off battles or a linked campaign. These rules can be
can be combined with Nuts! to add in infantry to the mix. You can also play
solo or cooperatively, with rules for non-player enemy forces or 'PEF',
(Possible Enemy Force), also included. All that is required to play are a few D6
, a measuring tape and your choice of any suitable models of a constant scale.
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