Battleshed Diaries

Showing posts with label Hell Hath No Fury. Show all posts
Showing posts with label Hell Hath No Fury. Show all posts

Wednesday, 25 March 2015

Dawn patrol




After a few weeks gaming down at Arabianknight's bunker it was the turn of the Battleshed to host our week night fix and satisfy Arabianknight's current 'tank mania' with a Cooperative game of Hell Hath NoFury.

Thursday, 12 February 2015

More smoking armour - Hell Hath No Fury play-test 3



Another visit to Arabianknight’s bunker, saw us lining up tanks for our third play-test of the Hell Hath No Fury rules from Two Hour Wargames. Previously we’d practised manoeuvring, gunnery and the reaction system, initially with a couple of tanks apiece and then in slightly larger platoons or groups. For this session we added in the final ingredient - applying personal attributes to our lead tank commander and his crew.

Tuesday, 3 February 2015

Tiger on patrol



As mentioned in my prelude our second test game of Hell Hath No Fury, Return to Fury, I’d made an abortive attempt to quickly assemble and deploy a German Tiger 1 tank from The Plastic Soldier Company. So, lesson learned, I scheduled some dedicated modeling time and set about the three remaining tanks.


Friday, 30 January 2015

Return to Fury



Continuing our foray into the WW2 tank-to-tank rules, Hell Hath No Fury, Arabianknight and I returned for another taster game, this time using a larger contingent of tanks – or at least those we had available – so we could continue our familiarisation of the basic rules.

As my German Tiger 1 tanks from the Plastic Soldier Company had only been delivered a couple of hours before we planned to play, I rashly opened up the box and pulled out a set of four neatly packed sprews, thinking ‘Och, this looks easy, I’ll just get them quickly built and onto the table…’  Well, after a good half hour, inflected with outbursts of Top Gear James May-like “Oh Cock!” whilst trying to get the lower and top set of tracks to line up – on a single tank – I gave up and went off to unglue my fingers, muttering all the way. Totally my own fault of course; never try to assemble models in rush.

Thursday, 22 January 2015

First contact with Hell Hath No Fury

Down at Arabianknight's fine gaming establishment we had our first contact with the Hell Hath No Fury WW2 tank to tank rules from 2Hour Wargames.


You can choose to command a single tank, including the individual crew (gunner, loader, driver, bow gunner) or a much larger force with multiple platoons. It's based on 'reaction' tests, rolling against the crew/commander depending the situation. Individual crew can also be given specific 'attributes' to further enhance the RP element. The rules come complete with 10 scenarios which can be played as one-off battles or a linked campaign. These rules can be can be combined with Nuts! to add in infantry to the mix. You can also play solo or cooperatively, with rules for non-player enemy forces or 'PEF', (Possible Enemy Force), also included. All that is required to play are a few D6 , a measuring tape and your choice of any suitable models of a constant scale.