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Showing posts with label Ganesha Games. Show all posts
Showing posts with label Ganesha Games. Show all posts
Friday, 6 January 2017
Thursday, 26 May 2016
Ramming Speed with a chariot?!
A welcome return to further play testing of the Faustus
Furius chariot racing rules in the Battleshed last night. With a few more rule tweaks
and the addition of optional rules providing a race variation with more 'historical
context' - or hard-core racing - the chariots were once again put through their
paces.
Saturday, 2 April 2016
Project Simian Ultra X
I can’t resist this one. A set of five new sculpts of tooled-up
simians for use with any SF/RPG game.
A set of bio-engineered apes are sure to find a ledge
somewhere on my lead mountain. After all, it’s a pretty inclusive mountain.
Maybe these can sit alongside the Fightin’ Fungi on the totally bonkers but
cool section.
Thursday, 11 February 2016
Heavybraids' Lads
Rampaging Beastmen are back. And once gain it was the
resolute Dwarves in the front line, readying axe and maul to stop the brutes
from their bestial tyranny. Or more importantly, getting their paws on a sizeable
hoard of gold and trinkets.
With the long - too long - awaited final release of the Hammer and Forge Dwarf supplement
and the Advanced rules from Ganesha Games, it was an evocative step back into
the Battleshed's numerous encounters and campaigns in the world of Songs of
Blades and Heroes.
Sunday, 3 January 2016
It's probing time!
Aliens have landed. They are the archetypical Greys that according to their advance spokesperson
on Earth, the self-titled protagonist from the movie, Paul, have been totally
misrepresented and us earthlings have nothing to fear. As he explained to two, rather incredulous
Brits on a geek trip to the USA:
Graeme Willy: You are an alien!Paul: To you I am, yes.Graeme Willy: Are you gonna probe us?Paul: Why does everyone always assume that? What am I doing? Am I harvesting farts? How much can I learn from an ass?
Saturday, 26 September 2015
An axe to the kneecaps always levels a fight
Valgen's Lads - my veteran Songs of Blades and Heroes
Dwarf warband - enjoyed a good bit of blade work today. They were up against a
new Barbarian warband, Wulfs's Warriors, controlled by a member of my
local club who wanted a re-introduction to the delights of this most elegant
game.
Of course, I was delighted to assist, SoBH being my
favourite fantasy skirmish system. As my opponent was looking for a refresher,
we played the Standard Rules (400 points) but included the Reaction system from the recently
published Advanced SoBH.
Thursday, 10 September 2015
A clearing full of barbarians!
It was a welcome return to Songs of Blades and Heroes in the Battleshed this week.
It's been a
few months since I last played my favourite fantasy skirmish system, with the
veritable smorgasbord of alternative skirmish systems I'd just had to try in
the intervening time. My regular gaming buddy and I, Sam Pate of Wee Blokes,
set up a quick 400 point game using the new Advanced rules (ASOBH) from the
Fightin' Fungi release.
As neither
of us have a painted our Fungi Fighters yet, it was an excuse for me to deploy
my favourite warband instead - Dwarfs led by the old campaign leader, Valgen Maest.
Tuesday, 18 August 2015
Really Fightin' Fungi

A whole bunch of mushrooms were pushed through my letterbox
recently.
No, not some illicit dealings in fungi narcotics, this
was the culmination of Ganesha game's recently successful 'Fightin' Fungi' Kickstarter.
The Advanced fantasy skirmish rules and miniatures based on Songs of Blades and Heroes.
The Advanced fantasy skirmish rules and miniatures based on Songs of Blades and Heroes.
Monday, 9 February 2015
Fightin Fungi - rules playtest #1
"Why was the mushroom happy? Because he was a fun-gi!"
With both Arabianknight and I backing Ganesha Games
Kickstarter for the SoBH game, Fightin Fungi, we were keen to play test the new
rules available to backers. So down at Arabianknight’s Gaming Emporium we both deployed
a quickly assembled 350 point warband for a simple Capture the Shard of Power,
(or something like that!), scenario.
As this was a rules play test, our rosters – certainly mine
anyway – were created primarily towards testing out some of the expanded array
of abilities (traits), the new weapon/armour rules and the Reaction system. We
both forewent the long list of new Magic abilities for this time, leaving that
for another playtest.
Friday, 30 January 2015
Fightin' Fungi!
As my follower knows, I'm a big fan of Ganesha Game's popular
Song of Blades and Heroes, so it was no surprise to see their first Kickstarter,
Fightin' Fungi, being quickly backed.
Not only do we have a very entertaining new range of beguiling
characters to play with, we'll be getting the much anticipated new rule expansion
for Magic, new attributes tables such as individual weaponry and most intriguingly,
a Reaction system!
The play test rules are available to backers. SoBH just gets
better and better!
Saturday, 17 January 2015
The First Law's last stand
Galan and his elf retinue,
the Woodland Guardians, have been commissioned by a very shady business-man from
the Gurkish Empire to acquire potential 'human resources' from an number of small,
weakly defended locations - including Ostenlet. Thankfully for the townsfolk, The
First Law crew are billeted in the town and are certainly not about to let
themselves and the poor wee townsfolk be snatched. However, the frightened
peasants will fiercely fight off any attempts to enslave them but
unfortunately, due to their panic, might also resist any assistance from their
would-be rescuers!
After they failed to rescue Frederik dan Ferengis's caravan
from both the Ogre attack and Galan's scheming elves, the First Law warband
made a slow and dissonant trek back from The Wilds to Ostenlet, where the crew
were planning to disband the expedition and depart on their separate ways. Unfortunately,
The Wilds lived up to its name. A poorly concealed hunter's trap whilst they
were negotiating a thick patch of wooded undergrowth, seriously wounded an unusually distracted Ferro Maljinn.
It was likely to be back to the mud for the ex-slave from the arid Gurkish
south. However, Bayaz was curiously instant she recovered and resolved to get her
back to Ostenlet.
Wednesday, 14 January 2015
Caravan of Forlorn Hope
Happy New Year!
It's been a few weeks since my last post, what with all
the annual holiday festivity malarkey creating the usual distractions. Now
normal service is slowly resuming, with the long, dark wintry Scottish winter
well into its stride and limiting me to mostly indoor activities, I can look forward
to embarking on my hugely over-ambitious gaming projects for 2015. Some of
which will no doubt be encouraged by my first trade convention visit of the
year to York (Vapnartak), down in Englandshire, at the end of this month.
The first After Action Report of 2015 is actually from the
last tabletop rumble of the old year - battle 10 of our long running Songs of
Blades and Heroes campaign between my 'First Law' humans and Arabianknight's
Guardian elves. This scenario, The
Lost Caravan, was taken from Hour11's excellent scenario conversions The scoring was 1VP for killing an Ogre and 1
VP for every 20 points of the opposing warband taken out. Most VPs wins...
Thursday, 11 December 2014
A 'spiked' keg, Zombies and the Scooby Gang!
This week I made the regular, but a rather bracing brisk
walk on this occasion, down the hill to Arabianknight’s
refuge of gaming delight, on a dreich Scottish winter evening. We’d planned to
re-visit the congenial Star Wars: Pod
Racing, however with one thing or another, we ended up playing a hastily
arranged game of Fear and Faith
instead. Arabianknight had selected another delightfully wacky
scenario from the ‘Kooky Teenage Monster Hunters’ supplement, Zombie Kegger!
Nothing says you’re
grown up like going to collect a college kegger…they’re totally great…except
when some big bad nasty spikes the hooch with zombie juice!
Our game had the zombie hoard protecting the 'spiked' keg
from the Scooby Gang. Yep, they’re back! They were last seen in Zoinks! It's Freddy Kreugar! I opted for the zombies, but quickly
regretted the decision after having a closer look at their anaemic stats! But
hey, what did I expect – they’re zombies! The Zombie Kegger scenario
included rules for picking up or throwing the keg, especially useful for the
defenders. Also, any monster carrying the keg could deliver a dose of ‘zombie
juice’ to any destroyed model, spending an action to raise the model as a Party
zombie!Wednesday, 3 December 2014
Friday, 14 November 2014
Liquid Courage, a Buxom Barmaid, a drink spilled...
Bayaz, First of the Magi, suspecting mutinous thoughts
amongst his weary warband, leads them to an infamous drinking establishment
hoping to re-tie the bonds that have led them thus far on their adventure. As
he enters the forecourt and sights the huge Ogre bouncer brooding next to the entrance,
with snatches of laughter, pipe music and a curious mix of odours emanating
from inside, he halts the warriors. "The Blue Oyster Bar: You will never
find a more wretched hive of scum and villainy. We must be cautious." With
that warning, the warriors gleefully head inside...
Friday, 12 September 2014
Not so merrily down the river
After a long summer hiatus, our SoBH campaign game between
arabianknight's Woodland Realm elves and my First Law humans resumed with an
unusual challenge - a spot of river rafting! This scenario, The Haunted Wreck.
The warbands have
heard of the wreck of a treasure ship which was broken up by a violent storm.
Only one sailor, by the name of McGuffin, survived and he was driven mad by his
ordeal. He keeps saying, "their dead hands reached for me. They were dead I
tell you! They reached for me..."
Both warbands seemingly commissioned the same carpenter to
provide a couple of basic but hopefully sturdy rafts, so it was on a fresh
autumn day the two parties found themselves anxiously standing on riverside beaches
and arguing amongst themselves who would be the raft pilots. For the First Law
crew, Black Dow was volunteered as he was still nursing an injury and new
recruit 'Red Hat', wanting to impress, volunteered to pilot the second. Threetrees
was recovering from his previous injuries and stayed ashore, although the
others thought this was probably for the best as the muscle-mountain might sink
the raft!
So it was that the first raft got awkwardly underway, with
Red Hat, Logan, Ferro and Jezal on board. The remaining warriors followed on
the second raft, with Black Dow grumbling at the helm, Bayaz unsuccessfully
attempting to appear resolute and Curnden Craw shouting jibes to his
compatriot, Red Hat in the lead raft. After a very nervous hour of crashing into
banks, almost capsizing and a couple of crew overboard incidents, the
bedraggled human warband headed down-river.
The humans eventually spot the elves ahead on their rafts -
heading straight towards a large wreck beached on one of the rivers numerous
islands. Game on! Bayaz watched the elves come alongside the wreck whilst
letting one of their crew nimbly spring aboard. Almost immediately there is a
loud pop, the air appearing to momentarily shimmer. A figure appears near the
bow of the wreck in the garb of a pirate captain! The ethereal captain raises
his sword and gives a rictus grin. More 'pops' and 'shimmers' follow; a
nightmare crew of ghostly skeletal warriors and archers form up alongside the
pirate captain.
Bayaz quickly recovers from his surprise and shouts orders
for this rafts to steer clear of the wreck for now, hoping the elves and the mysterious
pirate crew will be so pre-occupied with each other it'll allow his warband to
take advantage of the situation.
The elves board and quickly engage enemy skeleton warrior and
archers. A hard fight ensues, with the elves valiantly skirmishing on the deck
against the skeletal warriors, with supporting fire from their archers on the rafts.
The skeletal archers return fire, with arrows grazing armour and shields on
both sides. The elves eventually manage to get a couple of their warriors
behind the pirate captain and, after overcoming their Fear, they attack. The
pirate captain screeches and desperately attempts to counter the skilful and
focused attack from the elves.
But it was too late, the elves rain blows and with a deafening 'crack' which momentarily
stuns all the combatants, the pirate captain quickly leeches out of existence.
The skeletal warriors all stop fighting and as one run to the wrecks sides and
jump overboard, following their captain into oblivion , their dry bones sending
up an acrid smelling, hissing steam cloud wherever they hit the water.
The meantime humans eventually come alongside and try to
take out the rearguard of elves still on ship (transfix from Bayaz, Curnden
fluffs his boarding). Opportunistic? Och Aye!
Whilst the elves regrouped and uncouple from the wreck. Red
Hat, quickly mastering his piloting skills , manoeuvres his raft against the
current and blocks the elves. The elves, still battle high, take the initiative
and board first. Melee ensues. A very hard fight, with blades and arrows flying.
Ferro, Logan fall. Jezal is pushed overboard but comes up on downstream island.
Red Hat sizes up the situation - being alone, outnumbered and still holding
onto the tiller, abandons ship and ends up on same island as Red Hat.
The humans are all but in rout, so the elves confident and treasure-laden,
but typically merciless...sent an arrow Red hat's way whilst semi-drowned and
beached. It was all Bayaz could do but order his raft to divert to the other
side of the island to pick up Jezal and
the injured Red Hat.
Bugger! Another CP lost. The First Law crew still weary after
the last two rough encounters. However, with the tower of Threetrees and the exuberant Nicomo Cosca back in action,
the crew are seriously wanting to recover pride.. and treasure.
In the intertest of balance... the elves point of view.
Thursday, 28 August 2014
Drunken dwarfs, feisty barbarians and one big chest!
My regular Saga opponent, Ian, has been following my SoBH
adventures and was keen to give it a go. So he assembled a 350 point
human/barbarian gang and made a visit to the Battltleshed.
Tuesday, 26 August 2014
Strangers in the camp
Pictured below are the latest recruits to Magi Bayaz's First Law crew, ready
for the resumption of our SoBH campaign. Bayaz's warband coffers are
dangerously low at this point with Caul Shivers being gruesomely sent back to
the mud by the devious elves and both Nicomo Cosca and Black Dow injured during the last encounter in the mountains.
Whilst the warband recuperated for a few weeks after the battle, Bayaz gave
the young Jezal dan Luthar the chance to use his verbal skills more
productively, other than irritating the rest of the warband, and sent him off to
negotiate for some half decent fighters at a very decent price.
Upon his return
Jezal was accompanied by two dangerous looking individuals by the names of Red
Hat (left) and Curnden Craw (right). Both came with reputation, so how Jezal had managed to
recruit such individuals, given his limited coinage, is now common speculation amongst the other
fighters...
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