After a few weeks gaming down at Arabianknight's bunker
it was the turn of the Battleshed to host our week night fix and satisfy
Arabianknight's current 'tank mania' with a Cooperative game of Hell Hath NoFury.
This meant we each deployed a platoon of 5 British Sherman's,
allied against a non-player German force using the 'Possible Enemy Force' (PEF)
game mechanics. We stuck to the generic stats for each platoon (for simplicity)
this time, with no individual crew traits rolled. For this we used the first
scenario in the book, 'First Light'. A suggested terrain set-up diagram is provided,
with the gaming area being divided into 9 sections. Of course, I hadn't actually
read any of this whilst I quickly laid out some random terrain before my allied
commander arrived with his big box of tanks. Not that it mattered too much, as
we spent the whole game barely moving off our starting section!
For this scenario, three PEF markers were deployed in
random sections - these would each have their own possible activation and movement
turn, only being revealed once 'In Sight' of either of the allied platoons. The
enemy force composition is then randomly rolled, determining the size and type
of enemy tank in the revealed PEF platoon.
The 'Hoard'! |
As we've experienced before, once the actions starts in
Hell Hath No Fury, its quick and its brutal. I was handing out the smoke
markers within a few minutes of the game starting! Arabianknight's platoon was
parked close by, on the other side of the wood, and another German PEF was revealed,
this time mercifully only 3 enemy tanks and further away. However, our manoeuvring
options were restricted by a river on Arabianknight's left flank, and both
German platoons now had a firing solution on our only realistic escape route.
Arabianknight's' platoon managed to take out the smaller German
platoon with a few turns of nervy exchanges, whilst the remains of my platoon
were forced to find cover to the rear of the woods after taking out one of the
lead German tanks. However this presented an unexpected opportunity; the remaining
German tanks were blocked by wreckage and the woods to continue onwards and had
to turn away to traverse the woods towards Arabianknight's platoon instead. My
tanks were presented with a chance to fire on the rear/side armour of the manoeuvring
German platoon!
Being me, it was only partially successful, with the lone surviving (revealed) German platoon now bearing down on Arabianknight's Sherman's, still raw from their previous engagement! Another few turns of frantic In Sight, Gunnery, Crisis and Reload tests, with initiative activations ping-ponging from Germans to Allies. More smoke markers were deployed and eventually the Allies were down to two tank between them!
Being me, it was only partially successful, with the lone surviving (revealed) German platoon now bearing down on Arabianknight's Sherman's, still raw from their previous engagement! Another few turns of frantic In Sight, Gunnery, Crisis and Reload tests, with initiative activations ping-ponging from Germans to Allies. More smoke markers were deployed and eventually the Allies were down to two tank between them!
At this point the allied commanders agreed that their
'dawn patrol' so far had only resulted in a lot of smoking tanks (mostly theirs),
spoilt tea and actually patrolling only a few hundred yards. So they decided to
make a 'strategic withdrawal' to report the enemy movements, including a
suspected third German force that luckily didn't come into range. We finished
the evenings proceedings by consulting the post-battle charts to roll for tank repairs
and replacements, planning to continue our coop adventure with the next scenario
in the linked campaign.
As mentioned in previous posts, Hell Hath No Fury is an immensely
thematic game, providing much versatility from solo or coop games to detailed,
crew-driven campaigns. The rules initially take a little perseverance, but the
games are fast and furious from there on. Oh, and you'll need lots of tanks!
Great stuff! Sounds tense and realistic!
ReplyDeleteIt gets tense very quickly when the smoke markers come out!
ReplyDelete